swayfx/sway/commands/layer_effects.c
William McKinnon 82fe097b31
feat: sway 1.10 rebase (#367)
Co-authored-by: Erik Reider <35975961+ErikReider@users.noreply.github.com>
2025-02-16 15:33:52 -05:00

50 lines
1.5 KiB
C

#include <string.h>
#include "log.h"
#include "stringop.h"
#include "sway/commands.h"
#include "sway/layers.h"
#include "sway/output.h"
#include "sway/scene_descriptor.h"
#include "sway/tree/arrange.h"
struct cmd_results *cmd_layer_effects(int argc, char **argv) {
struct cmd_results *error = NULL;
if ((error = checkarg(argc, "layer_effects", EXPECTED_AT_LEAST, 2))) {
return error;
}
struct layer_criteria *criteria = layer_criteria_add(argv[0], join_args(argv + 1, argc - 1));
if (criteria) {
sway_log(SWAY_DEBUG, "layer_effect: '%s' '%s' added",
criteria->namespace, criteria->cmdlist);
// Apply the criteria to all applicable layer surfaces
for (int i = 0; i < root->outputs->length; ++i) {
struct sway_output *output = root->outputs->items[i];
struct wlr_scene_tree *layers[] = {
output->layers.shell_background,
output->layers.shell_bottom,
output->layers.shell_overlay,
output->layers.shell_top,
};
size_t nlayers = sizeof(layers) / sizeof(layers[0]);
struct wlr_scene_node *node;
for (size_t i = 0; i < nlayers; ++i) {
wl_list_for_each_reverse(node, &layers[i]->children, link) {
struct sway_layer_surface *surface = scene_descriptor_try_get(node,
SWAY_SCENE_DESC_LAYER_SHELL);
if (!surface) {
continue;
}
if (strcmp(surface->layer_surface->namespace, criteria->namespace) == 0) {
layer_apply_criteria(surface, criteria);
}
}
}
arrange_layers(output);
}
}
return cmd_results_new(CMD_SUCCESS, NULL);
}