50 lines
1.5 KiB
C
50 lines
1.5 KiB
C
#include <string.h>
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#include "log.h"
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#include "stringop.h"
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#include "sway/commands.h"
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#include "sway/layers.h"
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#include "sway/output.h"
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#include "sway/scene_descriptor.h"
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#include "sway/tree/arrange.h"
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struct cmd_results *cmd_layer_effects(int argc, char **argv) {
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struct cmd_results *error = NULL;
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if ((error = checkarg(argc, "layer_effects", EXPECTED_AT_LEAST, 2))) {
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return error;
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}
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struct layer_criteria *criteria = layer_criteria_add(argv[0], join_args(argv + 1, argc - 1));
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if (criteria) {
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sway_log(SWAY_DEBUG, "layer_effect: '%s' '%s' added",
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criteria->namespace, criteria->cmdlist);
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// Apply the criteria to all applicable layer surfaces
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for (int i = 0; i < root->outputs->length; ++i) {
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struct sway_output *output = root->outputs->items[i];
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struct wlr_scene_tree *layers[] = {
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output->layers.shell_background,
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output->layers.shell_bottom,
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output->layers.shell_overlay,
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output->layers.shell_top,
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};
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size_t nlayers = sizeof(layers) / sizeof(layers[0]);
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struct wlr_scene_node *node;
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for (size_t i = 0; i < nlayers; ++i) {
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wl_list_for_each_reverse(node, &layers[i]->children, link) {
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struct sway_layer_surface *surface = scene_descriptor_try_get(node,
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SWAY_SCENE_DESC_LAYER_SHELL);
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if (!surface) {
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continue;
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}
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if (strcmp(surface->layer_surface->namespace, criteria->namespace) == 0) {
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layer_apply_criteria(surface, criteria);
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}
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}
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}
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arrange_layers(output);
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}
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}
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return cmd_results_new(CMD_SUCCESS, NULL);
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}
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