Add support for layouts with parts of a fixed or unspecified size
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7efc435bda
commit
624f842a20
3 changed files with 102 additions and 124 deletions
180
src/layout.rs
180
src/layout.rs
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@ -5,58 +5,128 @@ use crate::panes::PositionAndSize;
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fn split_space_to_parts_vertically(
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space_to_split: &PositionAndSize,
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percentages: Vec<u8>,
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sizes: Vec<Option<SplitSize>>,
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) -> Vec<PositionAndSize> {
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let mut split_parts = vec![];
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let mut split_parts = Vec::new();
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let mut current_x_position = space_to_split.x;
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let width = space_to_split.columns - (percentages.len() - 1); // minus space for gaps
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for percentage in percentages.iter() {
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let columns = (width as f32 * (*percentage as f32 / 100.0)) as usize; // TODO: round properly
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let mut current_width = 0;
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let max_width = space_to_split.columns - (sizes.len() - 1); // minus space for gaps
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let mut parts_to_grow = Vec::new();
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// First fit in the parameterized sizes
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for size in sizes {
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let columns = match size {
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Some(SplitSize::Percent(percent)) => {
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(max_width as f32 * (percent as f32 / 100.0)) as usize
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} // TODO: round properly
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Some(SplitSize::Fixed(size)) => size as usize,
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None => {
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parts_to_grow.push(current_x_position);
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1 // This is grown later on
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}
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};
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split_parts.push(PositionAndSize {
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x: current_x_position,
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y: space_to_split.y,
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columns,
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rows: space_to_split.rows,
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});
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current_width += columns;
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current_x_position += columns + 1; // 1 for gap
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}
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let total_width = split_parts
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.iter()
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.fold(0, |total_width, part| total_width + part.columns);
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if total_width < width {
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// we have some extra space left, let's add it to the last part
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let last_part_index = split_parts.len() - 1;
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let mut last_part = split_parts.get_mut(last_part_index).unwrap();
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last_part.columns += width - total_width;
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if current_width > max_width {
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panic!("Layout contained too many columns to fit onto the screen!");
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}
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let mut last_flexible_index = split_parts.len() - 1;
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if let Some(new_columns) = (max_width - current_width).checked_div(parts_to_grow.len()) {
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current_width = 0;
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current_x_position = 0;
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for (idx, part) in split_parts.iter_mut().enumerate() {
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part.x = current_x_position;
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if parts_to_grow.contains(&part.x) {
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part.columns = new_columns;
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last_flexible_index = idx;
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}
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current_width += part.columns;
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current_x_position += part.columns + 1; // 1 for gap
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}
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}
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if current_width < max_width {
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// we have some extra space left, let's add it to the last flexible part
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let extra = max_width - current_width;
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let mut last_part = split_parts.get_mut(last_flexible_index).unwrap();
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last_part.columns += extra;
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for part in (&mut split_parts[last_flexible_index + 1..]).iter_mut() {
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part.x += extra;
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}
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}
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split_parts
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}
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fn split_space_to_parts_horizontally(
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space_to_split: &PositionAndSize,
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percentages: Vec<u8>,
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sizes: Vec<Option<SplitSize>>,
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) -> Vec<PositionAndSize> {
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let mut split_parts = vec![];
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let mut split_parts = Vec::new();
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let mut current_y_position = space_to_split.y;
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let height = space_to_split.rows - (percentages.len() - 1); // minus space for gaps
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for percentage in percentages.iter() {
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let rows = (height as f32 * (*percentage as f32 / 100.0)) as usize; // TODO: round properly
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let mut current_height = 0;
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let max_height = space_to_split.rows - (sizes.len() - 1); // minus space for gaps
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let mut parts_to_grow = Vec::new();
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for size in sizes {
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let rows = match size {
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Some(SplitSize::Percent(percent)) => {
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(max_height as f32 * (percent as f32 / 100.0)) as usize
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} // TODO: round properly
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Some(SplitSize::Fixed(size)) => size as usize,
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None => {
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parts_to_grow.push(current_y_position);
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1 // This is grown later on
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}
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};
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split_parts.push(PositionAndSize {
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x: space_to_split.x,
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y: current_y_position,
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columns: space_to_split.columns,
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rows,
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});
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current_height += rows;
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current_y_position += rows + 1; // 1 for gap
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}
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let total_height = split_parts
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.iter()
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.fold(0, |total_height, part| total_height + part.rows);
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if total_height < height {
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// we have some extra space left, let's add it to the last part
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let last_part_index = split_parts.len() - 1;
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let mut last_part = split_parts.get_mut(last_part_index).unwrap();
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last_part.rows += height - total_height;
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if current_height > max_height {
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panic!("Layout contained too many rows to fit onto the screen!");
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}
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let mut last_flexible_index = split_parts.len() - 1;
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if let Some(new_rows) = (max_height - current_height).checked_div(parts_to_grow.len()) {
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current_height = 0;
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current_y_position = 0;
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for (idx, part) in split_parts.iter_mut().enumerate() {
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part.y = current_y_position;
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if parts_to_grow.contains(&part.y) {
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part.rows = new_rows;
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last_flexible_index = idx;
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}
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current_height += part.rows;
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current_y_position += part.rows + 1; // 1 for gap
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}
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}
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if current_height < max_height {
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// we have some extra space left, let's add it to the last flexible part
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let extra = max_height - current_height;
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let mut last_part = split_parts.get_mut(last_flexible_index).unwrap();
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last_part.rows += extra;
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for part in (&mut split_parts[last_flexible_index + 1..]).iter_mut() {
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part.y += extra;
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}
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}
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split_parts
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}
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@ -66,24 +136,11 @@ fn split_space(
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layout: &Layout,
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) -> Vec<(Layout, PositionAndSize)> {
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let mut pane_positions = Vec::new();
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let percentages: Vec<u8> = layout
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.parts
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.iter()
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.map(|part| {
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let split_size = part.split_size.as_ref();
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match split_size {
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Some(SplitSize::Percent(percent)) => *percent,
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None => {
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// TODO: if there is no split size, it should get the remaining "free space"
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panic!("Please enter the percentage of the screen part");
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}
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}
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})
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.collect();
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let sizes: Vec<Option<SplitSize>> = layout.parts.iter().map(|part| part.split_size).collect();
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let split_parts = match layout.direction {
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Direction::Vertical => split_space_to_parts_vertically(space_to_split, percentages),
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Direction::Horizontal => split_space_to_parts_horizontally(space_to_split, percentages),
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Direction::Vertical => split_space_to_parts_vertically(space_to_split, sizes),
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Direction::Horizontal => split_space_to_parts_horizontally(space_to_split, sizes),
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};
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for (i, part) in layout.parts.iter().enumerate() {
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let part_position_and_size = split_parts.get(i).unwrap();
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@ -97,43 +154,16 @@ fn split_space(
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pane_positions
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}
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fn validate_layout_percentage_total(layout: &Layout) -> bool {
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let total_percentages: u8 = layout
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.parts
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.iter()
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.map(|part| {
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let split_size = part.split_size.as_ref();
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match split_size {
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Some(SplitSize::Percent(percent)) => *percent,
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None => {
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// TODO: if there is no split size, it should get the remaining "free space"
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panic!("Please enter the percentage of the screen part");
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}
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}
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})
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.sum();
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if total_percentages != 100 {
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return false;
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}
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for part in layout.parts.iter() {
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if !part.parts.is_empty() {
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return validate_layout_percentage_total(part);
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}
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}
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true
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}
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#[derive(Debug, Serialize, Deserialize, Clone)]
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pub enum Direction {
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Horizontal,
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Vertical,
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}
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#[derive(Debug, Serialize, Deserialize, Clone)]
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#[derive(Debug, Serialize, Deserialize, Clone, Copy)]
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pub enum SplitSize {
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Percent(u8), // 1 to 100
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Fixed(u16), // An absolute number of columns or rows
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}
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#[derive(Debug, Serialize, Deserialize, Clone)]
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@ -158,17 +188,9 @@ impl Layout {
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.unwrap_or_else(|_| panic!("could not read layout {}", &layout_path.display()));
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let layout: Layout = serde_yaml::from_str(&layout)
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.unwrap_or_else(|_| panic!("could not parse layout {}", &layout_path.display()));
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layout.validate();
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layout
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}
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pub fn validate(&self) {
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if !validate_layout_percentage_total(&self) {
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panic!("The total percent for each part should equal 100.");
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}
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}
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pub fn total_terminal_panes(&self) -> usize {
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let mut total_panes = 0;
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total_panes += self.parts.len();
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@ -8,10 +8,6 @@ parts:
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Percent: 20
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plugin: strider.wasm
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- direction: Horizontal
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split_size:
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Percent: 80
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split_size:
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Percent: 80
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- direction: Vertical
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split_size:
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Percent: 20
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Fixed: 1
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@ -50,43 +50,3 @@ pub fn accepts_basic_layout() {
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assert_snapshot!(next_to_last_snapshot);
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assert_snapshot!(last_snapshot);
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}
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#[test]
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#[should_panic(expected = "The total percent for each part should equal 100.")]
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pub fn should_throw_for_more_than_100_percent_total() {
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let fake_win_size = PositionAndSize {
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columns: 121,
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rows: 20,
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x: 0,
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y: 0,
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};
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let mut fake_input_output = get_fake_os_input(&fake_win_size);
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fake_input_output.add_terminal_input(&[&QUIT]);
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let mut opts = CliArgs::default();
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opts.layout = Some(PathBuf::from(
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"src/tests/fixtures/layouts/parts-total-more-than-100-percent.yaml",
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));
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start(Box::new(fake_input_output.clone()), opts);
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}
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#[test]
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#[should_panic(expected = "The total percent for each part should equal 100.")]
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pub fn should_throw_for_less_than_100_percent_total() {
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let fake_win_size = PositionAndSize {
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columns: 121,
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rows: 20,
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x: 0,
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y: 0,
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};
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let mut fake_input_output = get_fake_os_input(&fake_win_size);
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fake_input_output.add_terminal_input(&[&QUIT]);
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let mut opts = CliArgs::default();
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opts.layout = Some(PathBuf::from(
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"src/tests/fixtures/layouts/parts-total-less-than-100-percent.yaml",
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));
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start(Box::new(fake_input_output.clone()), opts);
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}
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