Add support for layouts with parts of a fixed or unspecified size

This commit is contained in:
Brooks J Rady 2021-01-10 22:24:26 +00:00
parent 7efc435bda
commit 624f842a20
3 changed files with 102 additions and 124 deletions

View file

@ -5,58 +5,128 @@ use crate::panes::PositionAndSize;
fn split_space_to_parts_vertically(
space_to_split: &PositionAndSize,
percentages: Vec<u8>,
sizes: Vec<Option<SplitSize>>,
) -> Vec<PositionAndSize> {
let mut split_parts = vec![];
let mut split_parts = Vec::new();
let mut current_x_position = space_to_split.x;
let width = space_to_split.columns - (percentages.len() - 1); // minus space for gaps
for percentage in percentages.iter() {
let columns = (width as f32 * (*percentage as f32 / 100.0)) as usize; // TODO: round properly
let mut current_width = 0;
let max_width = space_to_split.columns - (sizes.len() - 1); // minus space for gaps
let mut parts_to_grow = Vec::new();
// First fit in the parameterized sizes
for size in sizes {
let columns = match size {
Some(SplitSize::Percent(percent)) => {
(max_width as f32 * (percent as f32 / 100.0)) as usize
} // TODO: round properly
Some(SplitSize::Fixed(size)) => size as usize,
None => {
parts_to_grow.push(current_x_position);
1 // This is grown later on
}
};
split_parts.push(PositionAndSize {
x: current_x_position,
y: space_to_split.y,
columns,
rows: space_to_split.rows,
});
current_width += columns;
current_x_position += columns + 1; // 1 for gap
}
let total_width = split_parts
.iter()
.fold(0, |total_width, part| total_width + part.columns);
if total_width < width {
// we have some extra space left, let's add it to the last part
let last_part_index = split_parts.len() - 1;
let mut last_part = split_parts.get_mut(last_part_index).unwrap();
last_part.columns += width - total_width;
if current_width > max_width {
panic!("Layout contained too many columns to fit onto the screen!");
}
let mut last_flexible_index = split_parts.len() - 1;
if let Some(new_columns) = (max_width - current_width).checked_div(parts_to_grow.len()) {
current_width = 0;
current_x_position = 0;
for (idx, part) in split_parts.iter_mut().enumerate() {
part.x = current_x_position;
if parts_to_grow.contains(&part.x) {
part.columns = new_columns;
last_flexible_index = idx;
}
current_width += part.columns;
current_x_position += part.columns + 1; // 1 for gap
}
}
if current_width < max_width {
// we have some extra space left, let's add it to the last flexible part
let extra = max_width - current_width;
let mut last_part = split_parts.get_mut(last_flexible_index).unwrap();
last_part.columns += extra;
for part in (&mut split_parts[last_flexible_index + 1..]).iter_mut() {
part.x += extra;
}
}
split_parts
}
fn split_space_to_parts_horizontally(
space_to_split: &PositionAndSize,
percentages: Vec<u8>,
sizes: Vec<Option<SplitSize>>,
) -> Vec<PositionAndSize> {
let mut split_parts = vec![];
let mut split_parts = Vec::new();
let mut current_y_position = space_to_split.y;
let height = space_to_split.rows - (percentages.len() - 1); // minus space for gaps
for percentage in percentages.iter() {
let rows = (height as f32 * (*percentage as f32 / 100.0)) as usize; // TODO: round properly
let mut current_height = 0;
let max_height = space_to_split.rows - (sizes.len() - 1); // minus space for gaps
let mut parts_to_grow = Vec::new();
for size in sizes {
let rows = match size {
Some(SplitSize::Percent(percent)) => {
(max_height as f32 * (percent as f32 / 100.0)) as usize
} // TODO: round properly
Some(SplitSize::Fixed(size)) => size as usize,
None => {
parts_to_grow.push(current_y_position);
1 // This is grown later on
}
};
split_parts.push(PositionAndSize {
x: space_to_split.x,
y: current_y_position,
columns: space_to_split.columns,
rows,
});
current_height += rows;
current_y_position += rows + 1; // 1 for gap
}
let total_height = split_parts
.iter()
.fold(0, |total_height, part| total_height + part.rows);
if total_height < height {
// we have some extra space left, let's add it to the last part
let last_part_index = split_parts.len() - 1;
let mut last_part = split_parts.get_mut(last_part_index).unwrap();
last_part.rows += height - total_height;
if current_height > max_height {
panic!("Layout contained too many rows to fit onto the screen!");
}
let mut last_flexible_index = split_parts.len() - 1;
if let Some(new_rows) = (max_height - current_height).checked_div(parts_to_grow.len()) {
current_height = 0;
current_y_position = 0;
for (idx, part) in split_parts.iter_mut().enumerate() {
part.y = current_y_position;
if parts_to_grow.contains(&part.y) {
part.rows = new_rows;
last_flexible_index = idx;
}
current_height += part.rows;
current_y_position += part.rows + 1; // 1 for gap
}
}
if current_height < max_height {
// we have some extra space left, let's add it to the last flexible part
let extra = max_height - current_height;
let mut last_part = split_parts.get_mut(last_flexible_index).unwrap();
last_part.rows += extra;
for part in (&mut split_parts[last_flexible_index + 1..]).iter_mut() {
part.y += extra;
}
}
split_parts
}
@ -66,24 +136,11 @@ fn split_space(
layout: &Layout,
) -> Vec<(Layout, PositionAndSize)> {
let mut pane_positions = Vec::new();
let percentages: Vec<u8> = layout
.parts
.iter()
.map(|part| {
let split_size = part.split_size.as_ref();
match split_size {
Some(SplitSize::Percent(percent)) => *percent,
None => {
// TODO: if there is no split size, it should get the remaining "free space"
panic!("Please enter the percentage of the screen part");
}
}
})
.collect();
let sizes: Vec<Option<SplitSize>> = layout.parts.iter().map(|part| part.split_size).collect();
let split_parts = match layout.direction {
Direction::Vertical => split_space_to_parts_vertically(space_to_split, percentages),
Direction::Horizontal => split_space_to_parts_horizontally(space_to_split, percentages),
Direction::Vertical => split_space_to_parts_vertically(space_to_split, sizes),
Direction::Horizontal => split_space_to_parts_horizontally(space_to_split, sizes),
};
for (i, part) in layout.parts.iter().enumerate() {
let part_position_and_size = split_parts.get(i).unwrap();
@ -97,43 +154,16 @@ fn split_space(
pane_positions
}
fn validate_layout_percentage_total(layout: &Layout) -> bool {
let total_percentages: u8 = layout
.parts
.iter()
.map(|part| {
let split_size = part.split_size.as_ref();
match split_size {
Some(SplitSize::Percent(percent)) => *percent,
None => {
// TODO: if there is no split size, it should get the remaining "free space"
panic!("Please enter the percentage of the screen part");
}
}
})
.sum();
if total_percentages != 100 {
return false;
}
for part in layout.parts.iter() {
if !part.parts.is_empty() {
return validate_layout_percentage_total(part);
}
}
true
}
#[derive(Debug, Serialize, Deserialize, Clone)]
pub enum Direction {
Horizontal,
Vertical,
}
#[derive(Debug, Serialize, Deserialize, Clone)]
#[derive(Debug, Serialize, Deserialize, Clone, Copy)]
pub enum SplitSize {
Percent(u8), // 1 to 100
Fixed(u16), // An absolute number of columns or rows
}
#[derive(Debug, Serialize, Deserialize, Clone)]
@ -158,17 +188,9 @@ impl Layout {
.unwrap_or_else(|_| panic!("could not read layout {}", &layout_path.display()));
let layout: Layout = serde_yaml::from_str(&layout)
.unwrap_or_else(|_| panic!("could not parse layout {}", &layout_path.display()));
layout.validate();
layout
}
pub fn validate(&self) {
if !validate_layout_percentage_total(&self) {
panic!("The total percent for each part should equal 100.");
}
}
pub fn total_terminal_panes(&self) -> usize {
let mut total_panes = 0;
total_panes += self.parts.len();

View file

@ -8,10 +8,6 @@ parts:
Percent: 20
plugin: strider.wasm
- direction: Horizontal
split_size:
Percent: 80
split_size:
Percent: 80
- direction: Vertical
split_size:
Percent: 20
Fixed: 1

View file

@ -50,43 +50,3 @@ pub fn accepts_basic_layout() {
assert_snapshot!(next_to_last_snapshot);
assert_snapshot!(last_snapshot);
}
#[test]
#[should_panic(expected = "The total percent for each part should equal 100.")]
pub fn should_throw_for_more_than_100_percent_total() {
let fake_win_size = PositionAndSize {
columns: 121,
rows: 20,
x: 0,
y: 0,
};
let mut fake_input_output = get_fake_os_input(&fake_win_size);
fake_input_output.add_terminal_input(&[&QUIT]);
let mut opts = CliArgs::default();
opts.layout = Some(PathBuf::from(
"src/tests/fixtures/layouts/parts-total-more-than-100-percent.yaml",
));
start(Box::new(fake_input_output.clone()), opts);
}
#[test]
#[should_panic(expected = "The total percent for each part should equal 100.")]
pub fn should_throw_for_less_than_100_percent_total() {
let fake_win_size = PositionAndSize {
columns: 121,
rows: 20,
x: 0,
y: 0,
};
let mut fake_input_output = get_fake_os_input(&fake_win_size);
fake_input_output.add_terminal_input(&[&QUIT]);
let mut opts = CliArgs::default();
opts.layout = Some(PathBuf::from(
"src/tests/fixtures/layouts/parts-total-less-than-100-percent.yaml",
));
start(Box::new(fake_input_output.clone()), opts);
}