* relayout working with hard coded layout
* work
* refactor(layout): PaneLayout => TiledPaneLayout
* tests passing
* tests passing
* tests passing
* stacked panes and passing tests
* tests for stacked panes
* refactor(panes): stacked panes
* fix: focusing into stacked panes from the left/right
* fix(layouts): handle stacked layouts in the middle of the screen
* fix(pane-stack): focus correctly when coming to stack from above/below
* fix(stacked-panes): resize stack
* fix(stacked-panes): focus with mouse
* fix(stacked-panes): focus next pane
* fix(layout-applier): sane focus order
* fix(stacked-panes): better titles for one-liners
* fix(stacked-panes): handle moving pane location in stack
* fix(relayout): properly calculate display area
* fix(relayout): properly calculate rounding errors
* fix(stacked-panes): properly handle closing a pane near a stack
* fix(swap-layouts): adjust swap layout sort order
* feat(swap-layouts): ui + ux
* fix(swap-layouts): include base layout
* refactor(layout): remove unused method
* fix(swap-layouts): respect pane contents and focus
* work
* fix(swap-layouts): load swap layouts from external file
* fix(swap-layouts): properly truncate layout children
* fix(stacked-panes): allow stacked panes to become fullscreen
* fix(swap-layouts): work with multiple tabs
* fix(swap-layouts): embed/eject panes properly with auto-layout
* fix(stacked-panes): close last pane in stack
* fix(stacked-panes): move focus for all clients in stack
* fix(floating-panes): set layout damaged when moving panes
* fix(relayout): move out of unfitting layout when resizing whole tab
* fix(ui): background color for swap layout indicator
* fix(keybinds): add switch next layout in tmux
* fix(ui): swap layout indication in compact layout
* fix(compact): correct swap constraint
* fix(tests): tmux swap config shortcut
* fix(resizes): cache resizes so as not to confuse panes (eg. vim) with multiple resizes that it debounces weirdly
* feat(cli): dump swap layouts
* fix(ui): stacked panes without pane frames
* fix(ux): move pane forward/backwards also with floating panes
* refactor(lint): remove unused stuff
* refactor(tab): move swap layouts to separate file
* style(fmt): rustfmt
* style(fmt): rustfmt
* refactor(panes): various cleanups
* chore(deps): upgrade termwiz to get alt left-bracket
* fix(assets): merge conflicts of binary files
* style(fmt): rustfmt
* style(clippy): no thank you!
* chore(repo): remove garbage file
This commit fixes#1722.
In some environment, the SHELL environemnt variable is not exists. It
causes a panic that is reported as #1722. Use generic shell (/bin/sh) to
prevent the panic.
This is a same behavior as tmux.
https://github.com/tmux/tmux/blob/master/spawn.c#L329-L331
* server/wasm_vm: Replace `log::error!`
with better error logging by means of `non_fatal`. This preserves the
original error and allows adding context information on top. Also makes
error formatting more uniform across the application.
* server/tab: Replace `log::error!`
with better error logging by means of `non_fatal`. This preserves the
original error and allows adding context information on top. Also makes
error formatting more uniform across the application.
* server/route: Replace `log::error!`
and propagate the error to the caller instead.
* server/pty: Replace `log::error!`
with better error logging by means of `non_fatal`. This preserves the
original error and allows adding context information on top. Also makes
error formatting more uniform across the application.
Also add per-instruction error context to make it clear what we tried to
accomplish when an error occured.
* server/panes/tiled_panes: Merge dependencies
and sort them into a better order.
* server/panes/tiled_panes: Replace `log::error!`
with better error logging by means of `non_fatal`. This preserves the
original error and allows adding context information on top. Also makes
error formatting more uniform across the application.
* server/os_input_output: Merge depndencies
and sort them into a better order.
* server/logging_pipe: Replace `log::error!`
with better error logging by means of `non_fatal`. This preserves the
original error and allows adding context information on top. Also makes
error formatting more uniform across the application.
* server/os_io: Remove uses of `log::error`
* changelog: Add PR #1881
* server/os_io: Gracefully handle failing resize
for terminals IDs that don't exist, instead of propagating the error to
the user.
* server/lib: Remove leftover log message
* server/pty: Log error cause
rather than providing a hard-coded error reason which is plain wrong in
this context.
* server/screen: Remove calls to `log::error!`
and change `get_active_tab(_mut)?` to return a `Result` instead of an
`Option`. This already makes many places in the code obsolete where
previously "failed to get active tab..." was logged manually.
Rather than logging, use the `anyhow::Error`s we have, along with all
their context information, and log these instead.
* server/os_io: Redefine `ServerOsApi` result types
to use `anyhow::Result` instead. This mostly makes the need of custom
`SpawnTerminalError` obsolete (tbd in subsequent commits) and unifies
error handling across the application.
* utils/errors: Implement new `ZellijError` type
to replace any previously defined, isolated custom error types
throughout the application. Currently implements all error variants
found in `SpawnTerminalError`.
In the long term, this will allow zellij to fall back to a single error
type for all application-specific errors, instead of having different
error types per module.
* server/unit/screen: Impl new `ServerOsApi`
with updated `Result`-types.
* server/tab/unit: Impl new `ServerOsApi`
with updated `Result`-types.
* server/os_io: Impl new `ServerOsApi`
with updated `Result`-types.
* utils/ipc: Return `anyhow::Error` in `send`
rather than a `&'static str`, which isn't compatible with
`anyhow::Context`.
* server/tab: Handle `Result` in `resize_pty!`
which is returned due to the changed return types in `ServerOsApi`.
* server/tab: Handle new `Result`s
originating in the change to the `ServerOsApi` trait definition.
* server/screen: Handle new `Result`s
originating in the change to the `ServerOsApi` trait definition.
* server/panes/tiled: Handle new `Result`s
originating in the change to the `ServerOsApi` trait definition.
* server/panes/floating: Handle new `Result`s
originating in the change to the `ServerOsApi` trait definition.
* server/lib: Unwrap on new `Result`s
originating in the change to the `ServerOsApi` trait definition. The
functions here don't return a `Result` yet, this is better left to a
follow-up PR.
* server: Remove `SpawnTerminalError`
and make use of the new `ZellijError` instead. Make use of `anyhow`s
downcast capabilities to restore the underlying original errors where
necessary, as was done previously. This gives us the flexibility to
attach context information to all errors while still allowing us to
handle specific errors in greater detail.
* server/pty: Fix vars broken in rebase
* server/os_io: Remove last `SpawnTerminalError`
* changelog: Add PR #1895
* feat(cli): move command to the end of the cli arguments
* feat(cli): allow naming panes from the command line
* fix(cli): adjust actions after pane rename
* feat(cli): zellij run completions for fish
* feat(cli): zellij run completions for bash and zsh
* style(fmt): rustfmt
* fix(e2e): fix run test and snapshot
* style(fmt): rustfmt
* feat(layouts): allow defining a global cwd
* feat(layouts): allow passing global cwd from cli
* style(fmt): rustfmt
* fix(layouts): error on mixed cwd and pane children
* chore(config): default kdl keybindings config
* tests
* work
* refactor(config): move stuff around
* work
* tab merge layout
* work
* work
* layouts working
* work
* layout tests
* work
* work
* feat(parsing): kdl layouts without config
* refactor(kdl): move stuff around
* work
* tests(layout): add cases and fix bugs
* work
* fix(kdl): various bugs
* chore(layouts): move all layouts to kdl
* feat(kdl): shared keybidns
* fix(layout): do not count fixed panes toward percentile
* fix(keybinds): missing keybinds and actions
* fix(config): adjust default tips
* refactor(config): move stuff around
* fix(tests): make e2e tests pass
* fix(kdl): add verbose parsing errors
* fix(kdl): focused tab
* fix(layout): corret default_tab_template behavior
* style(code): fix compile warnings
* feat(cli): send actions through the cli
* fix(cli): exit only when action is done
* fix(cli): open embedded pane from floating pane
* fix(cli): send actions to other sessions
* feat(cli): command alias
* feat(converter): convert old config
* feat(converter): convert old layout and theme files
* feat(kdl): pretty errors
* feat(client): convert old YAML files on startup
* fix: various bugs and styling issues
* fix: e2e tests
* fix(screen): propagate errors after merge
* style(clippy): lower clippy level
* fix(tests): own session_name variable
* style(fmt): rustfmt
* fix(cli): various action fixes
* style(fmt): rustfmt
* fix(themes): loading of theme files
* style(fmt): rustfmt
* fix(tests): theme fixtures
* fix(layouts): better errors on unknown nodes
* fix(kdl): clarify valid node terminator error
* fix(e2e): adjust close tab test
* fix(e2e): adjust close tab test again
* style(code): cleanup some comments
* get command panes not to exit on command exit
* separate terminal pane_ids from raw_fds
* render frame according to exit status
* re-run command on enter and close pane on ctrl-c
* proper error when command is not found
* make ui nicer
* initial pane title for command panes
* fix pane override bug
* reap terminal_ids from os_input_output on pane close
* bool floating flag
* some ui tweaks
* fix tests
* make rustfmt happy
* e2e test for command pane
* fix various concurrency issues
* rename command to run in the cli
* rustfmt
* style(fmt): rustfmt
* fix(e2e): command => run
* fix(e2e): command => run in snapshot too!
* initial commit for opening the current buffer in an editor
* fix(editor): take hidden panes into consideration when manipulating tiled grid
* when closing an edit buffer, take the geometry of the replaced buffer from the closed buffer
* if the floating panels are displayed, don't add to hidden panels the current buffer
* strategy changing - put the panels inside a suppressed_panels HashMap instead of hidden_panels
* Revert "strategy changing - put the panels inside a suppressed_panels HashMap instead of hidden_panels"
This reverts commit c52a203a20cf4c87c147be8b9c193ed6458c1038.
* remove the floating panes by moving them to the tiled_panes in hidden_panels
* feat(edit): open editor to correct line and don't crash when none is set
* formatting
* feat(edit): use suppressed panes
* style(fmt): rustfmt and logs
* style(fmt): clean up unused code
* test(editor): integration test for suppressing/closing suppressed pane
* test(e2e): editor e2e test
* style(fmt): rustfmt
* feat(edit): update ui and setup
* style(fmt): rustfmt
* feat(config): allow configuring scrollback_editor explicitly
* style(fmt): rustfmt
* chore(repo): build after merging
Co-authored-by: Aram Drevekenin <aram@poor.dev>
* feat(layout): add focus attribute in layout
* feat: add state of focus to tab
* chore: i love clippy
* test(layout): update focus options
* feat: add focus pane
* feat: apply focus-pane when layout is only loaded
* change the instruction name for focus-on-tab
* chore: apply cargo-fmt
* test: add e2e testcase
* Read pane name from layout
* Update pane name at runtime
* Fix tests
* prefer and render pane name over pane title
* fix clippy errors
* fix after rebase
The current code waits for 30ms after reading new data to refresh the
screen in order to batch input together. This reduces the number of
refreshes, but also adds perceptible latency as keystrokes will only get
visual feedback after a 30 ms delay.
Improve this by immediately refreshing if more than 30ms have already
passed since the last refresh. That way punctual events like keystrokes
get immediate feedback, while heavier input still gets batched together.
* refactor(screen): support multiple mirrored clients
* style(fmt): make rustfmt happy
* style(clippy): make clippy happy
* whitespace
* github, y u no update CI?!
* is this a cache issue?
* is it the checkout cache?
* no cache at all?
* Debug
* fix gototab
* decoment
* gototab none in wasm_vm
* gototab none in wasm_vm
* the fun never ends
* style(fmt): make rustfmt happy
* feat(plugins-manifest): Add a plugins manifest to allow for more configuration of plugins
* refactor(plugins-manifest): Better storage of plugin metadata in wasm_vm
* fix(plugins-manifest): Inherit permissions from run configuration
* refactor(plugins-manifest): Rename things for more clarity
- The Plugins/Plugin structs had "Config" appended to them to clarify
that they're metadata about plugins, and not the plugins themselves.
- The PluginType::OncePerPane variant was renamed to be just
PluginType::Pane, and the documentation clarified to explain what it
is.
- The "service" nomenclature was completely removed in favor of
"headless".
* refactor(plugins-manifest): Move security warning into start plugin
* refactor(plugins-manifest): Remove hack in favor of standard method
* refactor(plugins-manifest): Change display of plugin location
The only time that a plugin location is displayed in Zellij is the
border of the pane. Having `zellij:strider` display instead of just
`strider` was a little annoying, so we're stripping out the scheme
information from a locations display.
* refactor(plugins-manifest): Add a little more documentation
* fix(plugins-manifest): Formatting
Co-authored-by: Jesse Tuchsen <not@disclosing>
* feat(cwd-pane): Add a new trait to get the cwd of a given pid
Co-authored-by: Quentin Rasmont <qrasmont@gmail.com>
* feat(cwd-pane): Allow for setting the cwd when spawning a new terminal
Co-authored-by: Quentin Rasmont <qrasmont@gmail.com>
* feat(cwd-pane): Add an active_pane field to the Pty struct
Co-authored-by: Quentin Rasmont <qrasmont@gmail.com>
* feat(cwd-pane): Update Pty with Tab's active pane id
Co-authored-by: Quentin Rasmont <qrasmont@gmail.com>
* feat(cwd-pane): Refactor spawn_terminal to use cwd by default
Co-authored-by: Quentin Rasmont <qrasmont@gmail.com>
* feat(cwd-pane): Fix tests and lints
Co-authored-by: Quentin Rasmont <qrasmont@gmail.com>
* feat(cwd-pane): Fix formatting
* feat(cwd-pane): Refactor child pid fetching to handle errors better
Instead of panicking when transfering the process id of the forked child
command we just return an empty process id.
* feat(cwd-pane): Add non Linux/MacOS targets for the get_cwd method.
This will allow Zellij to compile on non Linux/MacOS targets without
having an inherited cwd.
* feat(cwd-pane): Refactor spawn_terminal method to use ChildId struct.
The spawn_terminal methods been refactored to use the ChildId struct in
order to clarify what the Pid's returned by it are. The documentation
for the ChildId struct was improved as well.
* feat(cwd-pane): Fix tests/lints
Co-authored-by: Jesse Tuchsen <not@disclosing>
Co-authored-by: Quentin Rasmont <qrasmont@gmail.com>
* refactor(panes): move to parametric pane sizes
* Fixed the simpler errors by casting to usize
* The least I can do is pass the formatting check...
* Move to stable toolchain
* Well, it compiles?
* And now it doesn't! ;)
* Baseline functionality with the new Dimension type
* Working POC for percent-based resizing
* REVERT THIS COMMIT – DELETES TESTS
* Perfected the discrete resize algorithm
* Fixed fixed-size panes
* Basic bidirectional resize
* feat(resize): finalised parametric resize algorithm
* Reduce the logging level a bit
* Fixed nested layouts using percents
* Bug squishing for implicit sizing
* Here is a funky (read: rubbish) rounding approach
* And now it's gone again!
* Improve discretisation algorithm to fix rounding errors
* Fix the last layout bug (maybe?)
* Mixed explicit and implied percents work now
* Let's pretend that didn't happen...
* Make things a bit less crashy
* Crash slightly more for now (to find bugs)
* Manaually splitting of panes works now
* Start moving to percent-based resizes
* Everything but fullscreen seems to be working
* Fix compilatation errors
* Culled a massive amount of border code
* Why not pause to please rustfmt?
* Turns out I was still missing a few tests...
* Bringing back even more tests!
* Fix tests and pane boarders
* Fix the resize system without gaps
* Fix content offset
* Fixed a bug with pane closing
* Add a hack to fix setting of the viewport
* Fix toggling between shared borders and frames
* fix(tests): make e2e properly use PaneGeom
* style(fmt): make rustfmt happy
* Revert unintentional rounding of borders
* Purge some old borderless stuff
* Fix busted tab-bar shrinking
* Update E2E tests
* Finish implementing fullscreen!
* Don't crash anymore?
* Fix (almost) all tests
* Fix a lack of tab-stops
* All tests passing
* I really can't be bothered to debug a CI issue
* Tie up loose ends
* Knock out some lingering FIXMEs
* Continue to clean things up
* Change some naming and address FIXMEs
* Cull more code + FIXMEs
* Refactor of the resize system + polish
* Only draw frames when absolutely necessary
* Fix the tab-bar crash
* Fix rendering of boarders on reattach
* Fix resizing at small pane sizes
* Deduplicate code in the layout system
* Update tab-bar WASM
* Fixed the pinching of panes during resize
* Unexpose needlessly public type
* Add back a lost test
* Re-add tab tests and get them to compile
* All tabs need layouts
* Start fixing tests + bug in main
* Stabilize the resize algorithm rounding
* All tests from main are now passing
* Cull more dead code
* adjust example layouts and move them from `./example` to
`./example/layouts`
* simplify the deserialization of the layout
* layouts are now constructed as follows:
```
---
template:
direction: Horizontal
parts:
- direction: Vertical
borderless: true
split_size:
Fixed: 1
run:
plugin: tab-bar
- direction: Vertical
body: true # <== The body section specifies the position of the
# inserted tab
- direction: Vertical
borderless: true
split_size:
Fixed: 2
run:
plugin: status-bar
tabs:
- direction: Vertical
- direction: Vertical
```
It works as follows:
```
---
template:
direction: Horizontal
parts:
- direction: Vertical
split_size:
Fixed: 1
run:
plugin: tab-bar
- direction: Vertical
body: true
- direction: Vertical
split_size:
Fixed: 2
run:
plugin: status-bar
tabs:
- direction: Vertical
```
The tabs are created in the body section of the template.
fixes#603, fixes#349
* The layout has now a unique `tabs` section,
that can be used, like the `parts` section,
everything that is not inside the tabs section
is assumed to be present on every single tab
that is opened.
This is a BREAKING CHANGE for people that use
custom `layouts` already, since the `tabs` section
is not optional - for clarity and intentionality reasons.
The functionality to specify multiple tabs is already there,
but is still gated behind a panic, until #621 is fixed.
So for now one tab can be specified to load on startup.
* The `NewTab` action can optionally be bound to open
a layout that is assumed to be in the new `tabs` section
This is a BREAKING CHANGE for people that have the
`NewTab` action already bound in the config file:
```
- action: [NewTab, ]
key: [F: 5,]
```
must now be specified as:
```
- action: [NewTab: ,]
key: [F: 5,]
```
Optionally a layout that should be opened on the new tab can be
specified:
```
- action: [NewTab: {
direction: Vertical,
parts: [ {direction: Horizontal, split_size: {Percent: 50}}, {direction: Horizontal, run: {command: {cmd: "htop"}}},],
key: [F: 6,]
```
or:
```
- action: [NewTab: {direction: Vertical, run: {command: {cmd: "htop"} }},]
key: [F: 7,]
```
or
```
- action: [NewTab: {
direction: Vertical,
parts: [ {direction: Vertical, split_size: {Percent: 25},run: {plugin: "strider" }}, {direction: Horizontal}],}, MoveFocus: Left,]
key: [F: 8,]
```
* Adds an option to specify a default shell
either by specifying `default_shell: [PATH]`
in the config, or running zellij with
`zellij options --default-shell [PATH]`
Pty reads a command's output and feeds it to Screen using an unbounded
queue.
However, if the command produces output faster than what `Screen` can
render, `Pty` still pushes it on the queue, causing it to grow
indefinitely, resulting in high memory usage and latency.
This patch fixes this by using a bounded queue between Pty and Screen,
so if Screen can't keep up with Pty, the queue will fill up, exerting
back pressure on Pty, making it read the command's output only as fast
as Screen renders it.
The unbounded queue is kept between Screen and producers other than Pty
to avoid a deadlock such as this scenario:
* pty thread filling up screen queue as soon as screen thread pops
something from it
* wasm thread is processing a Render instruction, blocking on the screen
queue
* screen thread is trying to render a plugin pane. It attempts to send a
Render insturction to the blocked wasm thread running the plugin.
This patch also adds a generous amount of sleeps to the integration
tests as having backpressure changes the timing of how instructions are
processed.
Fixes#525.