Commit graph

102 commits

Author SHA1 Message Date
Aram Drevekenin
bc628abc12
feat(sessions): add a session manager to switch between sessions, tabs and panes and create new ones (#2721)
* write/read session metadata to disk for all sessions

* switch session client side

* fix tests

* various adjustments

* fix full screen focus bug in tiled panes

* fix tests

* fix permission sorting issue

* cleanups

* add session manager

* fix tests

* various cleanups

* style(fmt): rustfmt

* clear screen before switching sessions

* I hate you clippy

* truncate controls line to width

* version session cache

* attempt to fix plugin tests

* style(fmt): rustfmt

* another attempt to fix the tests in the ci
2023-08-24 13:36:24 +02:00
Aram Drevekenin
3d82a2f5ac
fix(logs): suppress debug logs when not debugging (#2532)
* fix(logs): suppress debug logs when not debugging

* fix(tests): add debug flag to constructor
2023-06-13 14:55:49 +02:00
Aram Drevekenin
8485b1c296
feat(plugins): extensive plugin api (#2516)
* feat(plugins): add our entire API

* style(fmt): rustfmt

* fix(detach): make it work again
2023-06-09 22:49:12 +02:00
Aram Drevekenin
c11d75f915
feat(wasm-plugin-system): major overhaul and some goodies (#2510)
* strider resiliency

* worker channel prototype

* finalized ui

* show hide plugin

* fs events to plugins

* tests for events and new screen instructions

* various refactoringz

* report plugin errors instead of crashing zellij

* fix plugin loading with workers

* refactor: move watch filesystem

* some fixes and refactoring

* refactor(panes): combine pane insertion logic

* refactor(screen): launch or focus

* refactor(pty): consolidate default shell fetching

* refactor: various cleanups

* initial refactoring

* more initial refactoring

* refactor(strider): search

* style(fmt): rustfmt

* style(pty): cleanup

* style(clippy): ok clippy

* style(fmt): rustfmt
2023-06-07 12:43:35 +02:00
Val Packett
d124a1e469
Do not unwrap() the sticky bit setting! (#2424)
It fails on FreeBSD, making the zellij server quit and the client spin endlessly retrying to connect.
2023-05-05 00:00:43 +02:00
Aram Drevekenin
caaee30179
feat(plugins): reload plugin at runtime (#2372)
* fix(plugins): proper error when wasm file does not exist

* reload working

* race condition handling

* refactor(plugins): start plugin

* refactor(plugins): plugin-loader

* refactor(plugins): load/reload plugin

* refactor(plugins): apply cached events

* fix(plugins): gittery loading

* chore(plugins): rename reload-plugin to start-or-reload-plugin

* chore(styling): small cleanups

* style(fmt): rustfmt

* style(fmt): cleanups

* style(fmt): cleanups

* test(e2e): update snapshots

* test(e2e): update snapshots

* chore(repo): comment plugin optimization because it doubles the CI time
2023-04-19 10:09:39 +02:00
Kangaxx-0
4c87b1e6bd
feat: support default cwd (#2290)
* init commit

* add default config to kdl file

* change the field from `default_cwd` to `override_cwd`

* change back to default_cwd

* fix test

* default cwd works without `default_shell`
2023-04-18 16:35:51 +02:00
Thomas Linford
7e207f4c0c
fix: do not hold on to router thread handle until server exit (#2328)
* do not hold on to thread handle until server exit

* fix tests
2023-04-13 10:02:07 +02:00
Thomas Linford
778d57c3c3
fix(server): set sticky bit on socket files (#2141) 2023-04-05 17:36:47 +02:00
哇呜哇呜呀咦耶
c2fb275319
feat(cli): QueryTabNames cli action to list all tab names (#2145)
* extend display char in tab

* Add action to list all tab names

* print tab names and remove logs

* change msg name, and handle Log in normal client

* fix log

* resolve code conflict

* change var name

* add snapshot test

* fix failed test case

* restore snapshot

* Revert "restore snapshot"

This reverts commit b97a9512ab106615a1a1e5882392a03a17cdf1a3.

* restore snapshot

* revert snapshot

* fix(layout): various parser and ui fixes (#2191)

* fix(layout): error on nodes outside layout node

* fix(layout): move stacked property to pane

* fix(layout): various stack exceptions

* fix(ui): non-flexible stacked pane titles now take up their full length

* fix(ui): stack titles with no-pane-frames take up their proper length

* style(fmt): rustfmt

* docs(changelog): layout fixes

* fix(messaging): cache hold pane messages by their tab_id if the tab is not ready (#2196)

* fix(messaging): cache hold pane messages by their tab_id if the tab is not ready

* style(fmt): rustfmt

* docs(changelog): open panes fix

* fix(layout): tab focus (#2197)

* fix(layout): tab focus

* style(fmt): rustfmt

* docs(changel0g): tab focus fix

* fix(cli): new-tab now also looks in layout_dir for layouts (#2198)

* fix(cli): the new-tab action now also searches for layouts in the layout dir

* style(fmt): rustfmt

* fix(tests): add missing parameter to cli action

* docs(changelog): new-tab cli layout folder fix

* fix(kdl): new-tab keybind looks in layout_dir for layouts (#2200)

* fix(themes): missing tokyo-night-dark theme

* fix(kdl): new-tab keybind also looks in layout_dir for layouts

* docs(changelog): new-tab keybind layout folder fix

* fix(cli): edit cwd (#2201)

* fix(cli): properly set cwd for edit panes

* fix(layouts): properly set cwd for edit panes

* style(fmt): rustfmt

* docs(changelog0

* fix(layouts): do not relayout twice on auto_layout (#2202)

* fix(layouts): do not relayout twice on auto_layout

* style(fmt): rustfmt

* fix(new-tab): get config parameters from config file (#2203)

* fix(cli): take default shell from config if it exists when opening new tab

* fix(cli): take layout dir from config when opening new tab if it exists

* style(fmt): rustfmt

* docs(changelog): new-tab config parameters

* fix(grid): only use background pending styling when deleting characters (#2204)

* docs(changelog): neovim underline fix

* feat(layouts): exact panes constraint (#2206)

* style(fmt): remove warnings

* fix(swap-layouts): introduce exact panes constraint

* fix(swap-layouts): improve floating pane swap layout ux

* style(fmt): rustfmt

* docs(changelog): exact panes constraint

* fix(pty): report no-cwd for empty path returned from sysinfo (#2213)

* fix(sixel): report pixel size in winsize change ioctl (#2212)

* fix(sixel): report pixel size in winsize change ioctl

* style(fmt): rustfmt

* docs(changelog): various fixes

* style(code): naming

* test(log): adjust query tab names test to look at the log message

* style(fmt): rustfmt

---------

Co-authored-by: Aram Drevekenin <aram@poor.dev>
Co-authored-by: Jae-Heon Ji <32578710+jaeheonji@users.noreply.github.com>
2023-03-01 17:28:17 +01:00
Aram Drevekenin
6a2a845086
fix(layout): tab focus (#2197)
* fix(layout): tab focus

* style(fmt): rustfmt
2023-02-26 19:20:49 +01:00
Aram Drevekenin
f1ff272b0b
feat(ui): swap layouts and stacked panes (#2167)
* relayout working with hard coded layout

* work

* refactor(layout): PaneLayout => TiledPaneLayout

* tests passing

* tests passing

* tests passing

* stacked panes and passing tests

* tests for stacked panes

* refactor(panes): stacked panes

* fix: focusing into stacked panes from the left/right

* fix(layouts): handle stacked layouts in the middle of the screen

* fix(pane-stack): focus correctly when coming to stack from above/below

* fix(stacked-panes): resize stack

* fix(stacked-panes): focus with mouse

* fix(stacked-panes): focus next pane

* fix(layout-applier): sane focus order

* fix(stacked-panes): better titles for one-liners

* fix(stacked-panes): handle moving pane location in stack

* fix(relayout): properly calculate display area

* fix(relayout): properly calculate rounding errors

* fix(stacked-panes): properly handle closing a pane near a stack

* fix(swap-layouts): adjust swap layout sort order

* feat(swap-layouts): ui + ux

* fix(swap-layouts): include base layout

* refactor(layout): remove unused method

* fix(swap-layouts): respect pane contents and focus

* work

* fix(swap-layouts): load swap layouts from external file

* fix(swap-layouts): properly truncate layout children

* fix(stacked-panes): allow stacked panes to become fullscreen

* fix(swap-layouts): work with multiple tabs

* fix(swap-layouts): embed/eject panes properly with auto-layout

* fix(stacked-panes): close last pane in stack

* fix(stacked-panes): move focus for all clients in stack

* fix(floating-panes): set layout damaged when moving panes

* fix(relayout): move out of unfitting layout when resizing whole tab

* fix(ui): background color for swap layout indicator

* fix(keybinds): add switch next layout in tmux

* fix(ui): swap layout indication in compact layout

* fix(compact): correct swap constraint

* fix(tests): tmux swap config shortcut

* fix(resizes): cache resizes so as not to confuse panes (eg. vim) with multiple resizes that it debounces weirdly

* feat(cli): dump swap layouts

* fix(ui): stacked panes without pane frames

* fix(ux): move pane forward/backwards also with floating panes

* refactor(lint): remove unused stuff

* refactor(tab): move swap layouts to separate file

* style(fmt): rustfmt

* style(fmt): rustfmt

* refactor(panes): various cleanups

* chore(deps): upgrade termwiz to get alt left-bracket

* fix(assets): merge conflicts of binary files

* style(fmt): rustfmt

* style(clippy): no thank you!

* chore(repo): remove garbage file
2023-02-17 12:05:50 +01:00
m-lima
d1b458e37b
chore(build): make the singlepass compiler opt-in through flags (#2146) 2023-02-13 17:52:10 +01:00
m-lima
5b3e1ecacd
chore(development): use singlepass in debug mode (#2134)
* Add new feature flags

* Use singlepass in debug mode

* Use Cow to avoid unnecessary copies

- Instead of removing and reinserting into the memory cache, use Cow to
  model both owned an borrowed data
- Log at debug-level the time to compile/load a wasm module
- A little clippy drive-by on touched files

* Satisfy the assumption from zellij-utils/src/consts.rs for target-dir

* Allow forcing cranlift in debug mode

* Remove deprecated comments

* PR comment: typo

* Remove extras
2023-02-07 17:55:37 +01:00
har7an
beddfb77a8
Improve client disconnect handling (#2068)
* xtask/run: Use varargs when run with `-data-dir`

Previously any additional arguments passed on the command line were
ignored. Now they are appended to `cargo run ...` as documented.

* server/os_i_o: Improve error message when IPC dies

and display the last send/recv error to the user instead of a generic
"Buffer full" message.

* server/lib: Log error in `send_to_client!`

so we will know when an error occured while trying to send a message to
the client. The most likely cause for this is that the client buffer
filled up and hence we cannot send any new messages. While we still
disconnect the client as before, now we also write a log message that
explains the situation.

* utils/channel: Apply rustfmt

* server/lib: Detect when client responds too slow

and log a message before disconnecting it.

* server/os_i_o: Add retry queue to client senders

that is dynamically allocated on-demand and stores `ServerToClientMsg`
in case the regular IPC channel is currently full. This acts as a
dynamic buffer to hold and buffer messages for a while until the client
hopefully catches up.

Also write a message to the log to indicate when the client is
recognized to be too slow in handling server messages.

* server: apply rustfmt

* utils/ipc: Add session name to "Disconnect" error

* utils/ipc: Fix error message indent

* server/os_i_o: Undo IPC channel extension

via `Vec` and drastically increase the IPC message queue size instead.
Measurements didn't discover a drastic increase in RAM caused by this,
and it is a much easier fix for the problem at hand.

* CHANGELOG: Add PR #2068
2023-01-22 18:04:40 +00:00
Aram Drevekenin
799fa5de8d
Floating panes in layouts (#2047)
* work

* tests passing

* tests: floating panes in layouts

* panes(plugins): floating plugins working

* refactor(tab): layout applier

* style(comment): remove outdated

* style(fmt): rustfmt
2022-12-24 15:48:04 +01:00
Aram Drevekenin
c3115a428e
fix(panes): show visual error when unable to split panes vertically/horizontally (#2025)
* fix(panes): show visual error when failing to split pane vertically/horizontally

* fix: lockfile
2022-12-14 22:26:48 +01:00
Aram Drevekenin
b1ab4eac10
refactor(messaging): reduce extraneous cross-thread messaging (#1996)
* refactor(messaging): reduce extraneous cross-thread messaging

* style(fmt): rustfmt
2022-12-06 22:29:57 +01:00
Aram Drevekenin
b7adfcc581
refactor(plugins): fix plugin loading data flow (#1995) 2022-12-06 15:34:43 +01:00
har7an
453142775c
errors: Remove log::error in server (#1881)
* server/wasm_vm: Replace `log::error!`

with better error logging by means of `non_fatal`. This preserves the
original error and allows adding context information on top. Also makes
error formatting more uniform across the application.

* server/tab: Replace `log::error!`

with better error logging by means of `non_fatal`. This preserves the
original error and allows adding context information on top. Also makes
error formatting more uniform across the application.

* server/route: Replace `log::error!`

and propagate the error to the caller instead.

* server/pty: Replace `log::error!`

with better error logging by means of `non_fatal`. This preserves the
original error and allows adding context information on top. Also makes
error formatting more uniform across the application.

Also add per-instruction error context to make it clear what we tried to
accomplish when an error occured.

* server/panes/tiled_panes: Merge dependencies

and sort them into a better order.

* server/panes/tiled_panes: Replace `log::error!`

with better error logging by means of `non_fatal`. This preserves the
original error and allows adding context information on top. Also makes
error formatting more uniform across the application.

* server/os_input_output: Merge depndencies

and sort them into a better order.

* server/logging_pipe: Replace `log::error!`

with better error logging by means of `non_fatal`. This preserves the
original error and allows adding context information on top. Also makes
error formatting more uniform across the application.

* server/os_io: Remove uses of `log::error`

* changelog: Add PR #1881

* server/os_io: Gracefully handle failing resize

for terminals IDs that don't exist, instead of propagating the error to
the user.

* server/lib: Remove leftover log message

* server/pty: Log error cause

rather than providing a hard-coded error reason which is plain wrong in
this context.

* server/screen: Remove calls to `log::error!`

and change `get_active_tab(_mut)?` to return a `Result` instead of an
`Option`. This already makes many places in the code obsolete where
previously "failed to get active tab..." was logged manually.

Rather than logging, use the `anyhow::Error`s we have, along with all
their context information, and log these instead.
2022-11-08 10:56:23 +00:00
har7an
e45a3e5826
errors: Don't unwrap in server::os_input_output (#1895)
* server/os_io: Redefine `ServerOsApi` result types

to use `anyhow::Result` instead. This mostly makes the need of custom
`SpawnTerminalError` obsolete (tbd in subsequent commits) and unifies
error handling across the application.

* utils/errors: Implement new `ZellijError` type

to replace any previously defined, isolated custom error types
throughout the application. Currently implements all error variants
found in `SpawnTerminalError`.

In the long term, this will allow zellij to fall back to a single error
type for all application-specific errors, instead of having different
error types per module.

* server/unit/screen: Impl new `ServerOsApi`

with updated `Result`-types.

* server/tab/unit: Impl new `ServerOsApi`

with updated `Result`-types.

* server/os_io: Impl new `ServerOsApi`

with updated `Result`-types.

* utils/ipc: Return `anyhow::Error` in `send`

rather than a `&'static str`, which isn't compatible with
`anyhow::Context`.

* server/tab: Handle `Result` in `resize_pty!`

which is returned due to the changed return types in `ServerOsApi`.

* server/tab: Handle new `Result`s

originating in the change to the `ServerOsApi` trait definition.

* server/screen: Handle new `Result`s

originating in the change to the `ServerOsApi` trait definition.

* server/panes/tiled: Handle new `Result`s

originating in the change to the `ServerOsApi` trait definition.

* server/panes/floating: Handle new `Result`s

originating in the change to the `ServerOsApi` trait definition.

* server/lib: Unwrap on new `Result`s

originating in the change to the `ServerOsApi` trait definition. The
functions here don't return a `Result` yet, this is better left to a
follow-up PR.

* server: Remove `SpawnTerminalError`

and make use of the new `ZellijError` instead. Make use of `anyhow`s
downcast capabilities to restore the underlying original errors where
necessary, as was done previously. This gives us the flexibility to
attach context information to all errors while still allowing us to
handle specific errors in greater detail.

* server/pty: Fix vars broken in rebase

* server/os_io: Remove last `SpawnTerminalError`

* changelog: Add PR #1895
2022-11-02 05:29:50 +00:00
har7an
6ae18b4187
errors: Don't unwrap in server::pty_writer (#1872)
* server/pty_writer: Don't unwrap

and handle occuring errors instead. Replace calls to `log::error` with
`non_fatal` instead.

* server/pty_writer: Apply rustfmt
2022-10-28 14:43:06 +00:00
哇呜哇呜呀咦耶
bb9437ff6c
improve error handling in pty (#1840)
* improve error handling in pty

* improve error handling in pty

* format code

* attach context to remaining result
2022-10-26 06:51:51 +00:00
naosense
e5115e88a7
improve error handling in route (#1808)
* improve error handling in route

* improve error handling in route

* improve error handling in route

* format code

* improve error handling in route
2022-10-21 13:49:39 +00:00
har7an
a56723f7ce
errors: Don't panic in wasm_vm (#1827)
* server/wasm_vm: Compact module imports

* utils/errors: Impl `to_anyhow` for PoisonError

which is returned by calls to `lock` on various types of locks from
`std`. In our case, some of the locks we try to acquire in `wasm_vm` can
contain an `mpsc::Sender`, which is `!Send` and hence doesn't work with
`anyhow`. Turn the `PoisonError` into an error string instead and
returns that as `anyhow::Err`.

* wasm_vm: Remove calls to `unwrap`

in the WASM VM codes server API. Note that this doesn't include the
Plugin APIs. Mark the error as `fatal` in `server/lib`, where the wasm
thread is created.

This will cause zellij to report a proper error (and log it) when any of
the plugin-related functions fails. Unfortunately, this closes the
channel to the WASM thread. Hence, when loading the plugins upon startup
fails, the error reported in the terminal (visible to the user) hints
towards a call in `plugin_pane` being the culprit. However, the real
error will be contained in the logs.

Also add an error message and print it to the user in case that the
plugin failure was caused by a plugin version mismatch.

* server/wasm_vm: Restore panic on failure to load

plugins.

* server/wasm_vm: Add fix to plugin mismatch error

* server/panes/plugin_pane: Hint to logs

when failing to receive a message from the plugins for rendering pane
contents.
2022-10-20 15:49:04 +00:00
Aram Drevekenin
79bf6ab868
feat(config): switch to kdl (#1759)
* chore(config): default kdl keybindings config

* tests

* work

* refactor(config): move stuff around

* work

* tab merge layout

* work

* work

* layouts working

* work

* layout tests

* work

* work

* feat(parsing): kdl layouts without config

* refactor(kdl): move stuff around

* work

* tests(layout): add cases and fix bugs

* work

* fix(kdl): various bugs

* chore(layouts): move all layouts to kdl

* feat(kdl): shared keybidns

* fix(layout): do not count fixed panes toward percentile

* fix(keybinds): missing keybinds and actions

* fix(config): adjust default tips

* refactor(config): move stuff around

* fix(tests): make e2e tests pass

* fix(kdl): add verbose parsing errors

* fix(kdl): focused tab

* fix(layout): corret default_tab_template behavior

* style(code): fix compile warnings

* feat(cli): send actions through the cli

* fix(cli): exit only when action is done

* fix(cli): open embedded pane from floating pane

* fix(cli): send actions to other sessions

* feat(cli): command alias

* feat(converter): convert old config

* feat(converter): convert old layout and theme files

* feat(kdl): pretty errors

* feat(client): convert old YAML files on startup

* fix: various bugs and styling issues

* fix: e2e tests

* fix(screen): propagate errors after merge

* style(clippy): lower clippy level

* fix(tests): own session_name variable

* style(fmt): rustfmt

* fix(cli): various action fixes

* style(fmt): rustfmt

* fix(themes): loading of theme files

* style(fmt): rustfmt

* fix(tests): theme fixtures

* fix(layouts): better errors on unknown nodes

* fix(kdl): clarify valid node terminator error

* fix(e2e): adjust close tab test

* fix(e2e): adjust close tab test again

* style(code): cleanup some comments
2022-10-05 07:44:00 +02:00
har7an
99e2bef8c6
Feature: Better error handling/reporting (#1670)
* utils: re-export "anyhow" unconditionally

even for wasm targets.

* utils/errors: Share wasm-compatible code

and move everything that can't run in wasm into a separate submodule.

* utils: Share "errors" module unconditionally

The module is now structured such that all code incompatible with wasm
targets lives in its own submodule that isn't included when compiling
for wasm targets.

* utils/errors: Add "Help wanted" doc section

that informs the reader about the endeavour to improve error handling
throughout the zellij code base.

* plugins: Handle errors returned by `zellij_tile`

now that the panic calls have been removed.

* utils/errors: Extend `anyhow::Result` with traits

that allow for easy/concise logging of `anyhow::Result` types and
panicking the application when they are fatal or non-fatal.

* utils/errors: Fix doctest

* utils/errors: Add prelude

that applications can import to conveniently access the error handling
functionality part of the module. Re-exports some parts and macros from
anyhow and the `LoggableError` and `FatalError` traits.

* server/screen: Adopt error handling

and make all fallible functions from the public API return a `Result`.
Append error contexts in all functions that can come across error types
to allow tracing where an error originates and what lead there.

* server/lib: Catch errors from `screen`

and make them `fatal`. This will log the errors first, before unwrapping
on the error type and panicking the application.

* server/unit/screen: Fix unit tests

and unwrap on the `Result` types introduced from the new error handling.

* utils/errors: Track error source

in calls to `fatal`, so we keep track of the location where the panic
really originates. Otherwise, any call to `fatal` will show the code in
`errors` as source, which of course isn't true.
Also change the error formatting and do not call `to_log` for fatal
errors anymore, because the panic is already logged and contains much
more information.

* utils/errors: Update `FatalError` docs

* plugins: Undo accidental modifications

* utils/errors: Improve module docs

explain some error handling facilities and the motivation behind using
them.

* server/screen: Remove `Result` from Infallible

functions that are part of the public API.
2022-09-09 13:21:03 +00:00
Aram Drevekenin
d68d407d26
fix(router): gracefully handle client crashes (#1710)
* fix(router): gracefully handle client crashes

* style(comments): remove unused
2022-09-02 15:30:43 +02:00
har7an
f76b828209
fix(status-bar): reflect actual current keybindings (#1242)
* status-bar: first_line: Use more generic var names

Rename all `CtrlKey...` to the equivalent `Key...` to make the name less
specific. It implies that all key bindings use Ctrl as modifier key,
which needn't necessarily be the case.

* status-bar: first_line: Refactor `ctrl_keys`

Removes lots of code duplication by `Unselect`ing all keys by default
and only `Select`ing what is actually required for a given Input mode.

* utils: conditionally compile unix-specific code

In `zellij_utils`, the following modules each contained code that was
previously targeting only the unix platform:

- consts: Works with unix-specific filesystem attributes to set e.g.
  special file permissions. Also relies on having a UID.
- shared: Uses unix-specific filesystem attributes to set file
  permissions

These will never work when targeting wasm. Hence the concerning code
passages have been moved into private submodules that are only compiled
and re-exported when the target isn't `#[cfg(unix)]`. The re-export
makes sure that crates from the outside that use `zellij_utils` work as
before, since from their point of view nothing has changed.

* utils: Share more modules with wasm

that work on both wasm and unix natively. This requires factoring out
bits of code in the `setup` and `input` modules into a private submodule
that is re-exported when the compilation target is *not* "wasm". The
following modules are now available to the wasm target:

- cli
- consts
- data
- envs
- input (partial)
    - actions
    - command
    - configs
    - keybinds
    - layout
    - options
    - plugins
    - theme
- pane_size
- position
- setup (partial)
- shared

The remaining modules unavailable to wasm have dependencies on crates
that cannot compile against wasm, such as `async_std` or `termwiz`.

* utils/input/keybinds_test: Fix import

of the `CharOrArrow` struct which is now part of the `data` submodule.

* utils/layout: Use global serde crate

Previously the code was decorated with `#[serde(crate = "self::serde")]`
statements which cannot be shared with wasm. Use the regular serde
without specifying which serde is meant.

* utils/data: Implement `fmt::Display` for `Key`

so the Keybindings can be displayed via `format!` and friends in e.g.
the status bar.

* tile/prelude: Re-export `actions`

submodule of `zellij_utils` so the plugins can access the `ModeKeybinds`
struct with all of its members.

* utils/data: Fix `ModeInfo::keybinds` type

and transfer a vector of `(Key, Vec<Action>)` to the plugins so they can
parse it themselves, instead of passing strings around. Due to the
requirement of the `Eq` trait derive on `ModeInfo` this requires
deriving `Eq` on all the types included by `Key` and `Action` as well.

Note that `Action` includes the `layout::SplitSize` structure as a
member. We cannot derive `Eq` here since `SplitSize::Percent(f64)`
cannot satisfy `Eq` because `f64` doesn't implement this. So we add a
new type to hack around this limitation by storing the percentage as
`u64` internally, scaled by a factor of 10 000 and transforming it to
f64 when needed. Refer to the documentation of `layout::Percent` for
further information.

* utils/data: Make `Key` sortable

so the keybindings can be sorted after their keys.

* WIP: utils/input: Make keybinds accessible

when generating `ModeInfo` structs.

* utils/data: Handle unprintable chars in `Key`

when displaying via the `fmt::Display` trait. Handles `\t` and `\n` and
represents them as UTF-8 arrow glyphs.

* HACK: utils/layout: Use u64 for SplitSize::Percent

The previous workaround using a custom `Percent` type fails at the
absolute latest when confronted with user layouts, since these do not
know about the scaling factor and will thus break. It still breaks
currently because `Percent` now expects a u64 (i.e. `50`, not `50.0`)
but this is more easily explained and understood.

* status-bar: Add helper macros

that retrieve the key bound to execute a sequence of `Action` given a
specific Keybinding, and a shorthand that expands to
`Action::SwitchToMode(InputMode::Normal)` used for pattern matching with
the `matches!` macro.

* status-bar/first_line: Get shared superkey if any

from the `ModeKeybindings` in the current `ModeInfo` struct. If the
configured keybindings for switching the modes don't have a superkey in
common, do not print a common prefix.

* status-bar/first_line: Add key to KeyShortcut

which is the key that must be pressed in the current mode to execute the
given shortcut (i.e. switch to the given mode).

* status-bar/first_line: Dynamically set mode binds

Read the keybindings for switching the modes to print in the first line
from the actually configured keybindings for the current mode. Add some
logic to the code that:

- Prints only the "single letter" of the keybinding if all mode-switch
  shortcuts *share the same modifier key*,
- Or prints the whole keybinding (with modified) into each segment if
  there is no common modifier key.

* status-bar/second_line: Display configured binds

Instead of showing some hard-coded default values. For each mode, reads
the keybindings from the configured keybindings based on some sequence
of action. For example, the keybinding for `New` in the `Pane` menu is
now determined by looking into the configured keybindings and finding
what key is bound to the `Action::NewPane(None)` action.

If no keybinding is found for a given sequence of actions, it will not
show up in the segments either.

* WIP: utils/keybinds: Make key order deterministic

by using a BTreeMap which by default has all of its elements in sorted
order internally. As of currently this doesn't seem to impress the order
in which the keybindings are sent to the plugins, though.

* utils/data: Reorder `Key` variants

to have the Arrow keys sorted as "left", "down", "up", "right" in
accordance with the display in e.g. the status bar.

* status-bar/first_line: Fix inverted `matches!`

when trying to obtain the keybindings to switch between the input modes.
Its initial purpose was to filter out all ' ', '\n' and 'Esc'
keybindings for switching modes (As these are the default and not of
interest for the status bar display), but it was not negated and thus
only filtered out the aforementioned keys.

* status-bar: Don't get all modeswitch keybinds

but only those that are displayed in the status bar. This currently
excludes the keybindings for Entering the Pane/TabRename mode, Tmux mode
and Prompt mode. We must explicitly exclude these since they aren't
bound to the same Modifiers as the regular keys. Thus, if we e.g. enter
Pane or Tab mode, it will pick up the
`SwitchToMode(InputMode::TabRename)` action as being bound to `c`, hence
the `superkey` function cannot find a common modifier, etc. But we don't
display the `TabRename` input mode in the first line anyway, so we must
ignore it.

Therefore, we additionally add the keybinding to call the `Action::Quit`
action to terminate zellij to the vector we return. Also remove the
`(Key, InputMode)` tuple and convert the return type to a plain
`Vec<Key>`, since the never worked with the `InputMode` in the first
place.

* status-bar/first_line: Fix output for tight screen

Implement the "Squeezed" display variant where we do not display which
of the modes each keybinding switches to, but only the keybinding
itself.

* status-bar/second_line: Remove trailing " / "

* status-bar/second-line: Refactor key hints

Instead of determining the appropriate key hints for every case
separately (i.e. enough space to show all, show shortened, shot
best-effort), create a central function that returns for the current
`InputMode` a Vector with tuples of:

- A String to show in full-length mode
- A String to show in shortened/best-effort mode
- The vector of keys that goes with this key hint

This allows all functions that need the hints to iterate over the vector
and pick whatever hint suits them along with the Keys to display.

* status-bar/second-line: Implement shortened hints

* utils/data: Fix display for `Key::Alt`

which previously printed only the internal char but not the modifier.

* status-bar/first-line: Add hidden Tmux tile

that is only shown when in Tmux mode. Note that with the default config
this "breaks" the shared superkey display, because it correctly
identifies that one can switch to Scroll mode via `[`.

* status-bar: Print superkey as part of first line

Instead of first obtaining the superkey and then the rest of the first
line to display. This way we don't need to split up individual data
structures and carry a boolean flag around multiple functions.

It also has the advantage that when the available space is really tight,
the first line is entirely empty and doesn't display a stale superkey
without any other keybinding hints.

* status-bar: Rework keybinding theming

Previously there were individual functions to create the tiles in the
first line depending on whether:

- A tile was selected, unselected, unselected alternate (for theming) or disabled, and
- Tiles had full length or were displayed shortened

In the first case, the functions that previously handled the theming
only differed in what theme they apply to the otherwise identical
content. Since the theming information was drawn from a flat structure
that simulated hierarchy by giving hierarchical names to its theme
"members", this couldn't be handled in code. In the second case, some of
the theming information needed for the full-length shortcuts was
replicated for the shortened shortcuts.

Instead, rewrite the general Theming structure into a hierarchical one:
Adds a new structure `SegmentStyle` that contains the style for a single
segment depending on whether it is selected, unselected (alternate) or
disabled. Refactor the `first-line` module to use a single function to
generate either full-length or shortened tiles, that does functionally
the same but switches themes based on the selection status of the tile
it themes.

* status-bar/second-line: Return new `LinePart`s

from the `add_shortcut` function instead of modifying the input
parameters.

* status-bar/second-line: Implement adaptive behavior

and make the keyhints adapt when the screen runs out of space. The hints
first become shortened and when necessary partially disappear to display
a "..." hint instead.

* status-bar/second-line: Show float pane binding

based on the keycombination that's really bound to switching into the
"Pane" input mode.

* status-bar/get_keys_and_hints: Add more modes

for the keybindings in Tmux and the Pane/TabRename input modes.

* status-bar/second-line: Unify mode handling

and don't do extra shortcut handling for Tmux and the Pane/TabRename
modes any longer. Instead, assemble this like for all other modes from
the keybinding and hints vector.

* status-bar/first-line: Refactor common modifier

to a separate function so it can be used by other modules, too.

* status-bar/second-line: Display modifier in hints

when available. For example, for bindings to move between panes when in
PaneRename mode, now displays "Alt + <hjkl>" instead of
"<Alt+hAlt+j...>".

* utils/ipc: Remove `Copy` from `ClientAttributes`

 as preparation to add `Keybinds` as a member to the `ClientAttributes`
 struct. `Keybinds` contains a `HashMap`, for which the `std` doesn't
 derive `Copy` but only `Clone`.

* utils/input/keybinds: Fix import path

Import `Key` and `InputMode` directly from `data`.

* utils/ipc: Add `Keybinds` to `ClientAttributes`

so we can keep track, pre-client, of the configured key bindings and
pass them around further in the code.

* server/lib: Store `ClientAttributes` over `Style`

in `SessionMetadata` to be able to pass Keybindings to other places in
the code, too. Since `Style` is also a member of `ClientAttributes`,
this works with minimal modifications.

* utils/input: Change `get_mode_info` parameters

to take a `ClientAttributes` struct instead of merely the `Style`
information. This way we can get the `Style` from the
`ClientAttributes`, and also have access to the `keybinds` member that
stores the keybinding configuration.

* utils/ipc: Use `rmp` for serde of IPC messages

instead of `bincode`, which seemingly has issues (de)serializing
`HashMap`s and `BTreeMap`s since `deserialize_any` isn't implemented for
these types.

* fix(nix): remove `assets` from `gitignore`

Remove `assets` from the gitignore of the plugins themselves,
since every single plugin now depends on the asset being accessible
in its source directory.

* tests/e2e: Fix status bar in snapshots

to reflect the current state of the dynamic keybindings.

* status_bar/first_line: Don't show unbound modes

If switching to a specific mode isn't bound to a key, don't show a
tile/ribbon for it either. E.g. in `LOCKED` mode, this will only show
the tile for the `LOCK` mode and ignore all others.

* utils/data: Make 'Key::Char(' ') visible as "␣"

so the user doesn't only see a blank char but has an idea that the space
key is meant.

* status_bar/second_line: Remove extra hints

generated by the `hint_producing_function` that would tell the user in
every input mode how to get back to normal mode. Instead, add this as
keybinding to the general keybindings vector.

This removes some lines of duplicated code but most of all now applies
the correct theming to this keybinding. Additionally, previously the
`RenameTab` and `RenamePane` input modes would show the keybinding to
get back to normal mode twice and both of them were hardcoded. This
binding is now dynamically displayed based on what the user configured
as keybinding.

* utils/data: format unprintable chars as words

instead of unicode symbols. E.g. write "SPACE" instead of "␣".

* utils/data: Fix display for `Ctrl`/`Alt` keys

previously their "inner" chars would be displayed with a regular
`fmt::Display` for the `&str` type they are. This doesn't match what we
want to output. So instead we wrap the inner chars into `Key::Char`
before printing them.

* utils/data: Change order of `Key`s

so that e.g. for the default bindings in `Scroll` mode we prefer to show
`PgDn|PgUp` rather than the arrow keys these actions are bound to as
well.

* status_bar/first_line: Don't ignore default char

bindings by default. These include the '\n', ' ' and 'Esc' bindings that
by default lead back to `Normal` input mode from all the modes.
Previously we would unconditionally ignore them and consequently not
print the tile when in fact the user may have bound this particular
action to either of the keys.

Instead now we first ignore the keys mentioned and if we turn up with an
undefined binding, we consider these default keys as well so we get
*something* to display in any case.

* status_bar/first_line: Add space when no modifier

is shared between the keybindings. This way there isn't a stray arrow at
the very border of the screen, but it is spaced just like the tab-bar
and the second line is.

* status_bar/second_line: Print separators

between consecutive keys bound to specific actions. This allows the user
to visually differ between different keys.

* status_bar/main: Don't return modifier if empty

* status_bar/first_line: Don't suppress Disabled tiles

Disabled is a special state that the keybindings only assume in locked
mode. It turns the respective tiles grey to signal to the user that
these are currently inactive. With respect to users new to zellij, it
may appear confusing that when entering locked mode all the other tiles
disappear (which they do because they have no valid keybinding
assigned). Since we have no keybinding for them, we still display them
but without any associated key (i.e. as `<>` for the binding).

* status_bar/first_line: Don't print leading triangle

on first tile, when there is no shared superkey.

* status_bar/second_line: Add exceptions

for inter-key separators. Keeps groups of `hjkl` and arrow keys intact
(doesn't add separators between the keys) but separates all others.

* status_bar/main: Refactor `action_key`

to a regular function instead of a macro. It turns out that while being
able to match patterns is a nice feature, we completely rely on the keys
that drop out of the pattern found this way to be sorted in a sensible
way. Since we sort the key vectors in the necessary places after the
keys, and not the actions, this of course doesn't apply when the user
changes "hjkl" to "zjkl", which would then become "jklz". Now this is of
course wrong, because "z" still means "Move focus left", and not "Move
focus right".

With the function we now assume a slice of Actions that we match the
action vectors from the keybindings against to obtain the necessary
keys. In order to avoid ugly `into_iter().chain(...)` constructs we had
before we also add a new function `action_key_group` that takes a sliced
array of slices to get a whole group of keys to display.

* status_bar/first_line: Fix "triangle" for short tiles

since we do not want to display a colored triangle at the start of the
line when in sortened mode (just as we do for the long tiles now).
Also fix a bug that would make the triangle reappear when the first
keybinding to be displayed didn't have a key assigned and thus wouldn't
be displayed at all.

* status_bar/second_line: Fix typo

that would cause single `Ctrl+?` bindings for actions in the second line
to be displayed as `Ctrl + <Ctrl+?>`.

* status_bar/second_line: Fix char count

when displaying groups of keys in a binding with or without a separator.

* status_bar: Use new `action_key` fn

instead of the previous macro to obtain the keys to display in the
status bar in a fixed given order. Also fix the display "bug" where tab
switching would be shows as "ArrowLeft/ArrowDown" instead of
"ArrowLeft/ArrowRight".

* status_bar/second_line: Fix floating pane hint

that tells the user what keybinding to press to suppress the currently
active floating panes. This was previously hardcoded.

* utils: Send full keybinds in `ModeInfo`

instead of the currently active `ModeKeybinds` for the active input
mode. Some of the UI issues cannot be solved without having access to
*all* keybindings.

* utils: Refactor keybinds vec into type

to make clippy happy.

* status_bar/first_line: Remove needless borrows

* status_bar: Factor out printing keybindings

into a separate function that takes a vector of keys and a palette and
returns the painted key groups, with correct inter-character separation
where necessary and factoring out common modifier keys.

* status_bar/tip: Use real keybindings

instead of printing hard-coded messages to the user.

* status_bar: abort early when keyvector is empty

in `style_key_with_modifier`.

* status_bar/tip: Fix all keybindings

and make them dynamic given the keybindings really active in the current
session. Also display **UNBOUND** is some keybinding is missing from the
users config.

* status_bar: Go clippy!

* status_bar: Add documentation

and add a new exception group to `action_key_group` that ensures that
`hl` and `jk` won't be separated with `|`.

* status_bar/tip: Detect when key aren't bound

correctly and show "UNBOUND" as keyhint instead, then. Previously we
would only check the length of the whole keybinding segment, but that
isn't a good indicator since most of the bindings require changing modes
first, which already adds a variable number of letters to the segment.
However, there is not point in showing how to get to a certain mode, if
the binding needed in that mode doesn't exist.

* status_bar/first_line: Show bindings when locked

if the user has any configured.

* status_bar: Don't consider 'hl', 'jk' groups

that don't need a separator in between the letters.

* status_bar/second_line: Add "search" keybindings

for the new Search functionality.

* tests/e2e: Fix snapshots

with what the status bar now really displays.

* status_bar: Remove old comments

* status_bar/first_line: Rename 'long_tile'

to the more descriptive name 'mode_shortcut', which better describes
what this function does.

* status_bar/first_line: Fix spacing in simple UI

where the modifier would be shows as `Ctrl +`, without a trailing space.
This isn't an issue in regular mode, where we have the spacing from the
arrow gaps (`>>`) that "simulates" this effect.

* status_bar: Refactor  and rename `ctrl_keys`

so it doesn't rely on some "external" index for operation any more.

* status_bar: Add unit tests to shared functions

and fix a bug in the process where certain `Ctrl` keybindings would be
displayed wrong.

* status_bar/first_line: Rename functions

responsible for printing the long and short shortcut keyhint tiles. Also
add some documentation that explains their purpose and the arguments
they accept.

* status_bar/tips: Remove stray "/" in quicknav tip

* utils/layout: Remove old comments

introduced when rewriting `SplitSize::Percent` to not hold an `f64`
type.

* status_bar: Add "regex" as test dependency

We use regular expressions to strip all ANSI escape sequences in the
strings that are produced by the plugin functions during testing. We do
not test for the style information, but merely for the raw text.

* status_bar: Implement unit tests

* Makefile: Always run tests on host triple

This allows the unit tests for all plugins to be run on the host as well
(because their default compilation target is wasm32-wasi).

* tests/e2e: Add test for custom bindings

in the status bar. Makes sure that the modified bindings from a custom
configuration file are read and applied to the UI.

Co-authored-by: a-kenji <aks.kenji@protonmail.com>
2022-07-27 16:48:35 +02:00
Aram Drevekenin
2d2bbbd6c3
perf(terminal): better responsiveness (#1585)
* performance(pty): only buffer terminal bytes when screen thread is backed up

* style(fmt): rustfmt
2022-07-13 17:04:15 +02:00
har7an
c26a6bcf56
refactor(crates): move shared contents from zellij tile to zellij utils (#1541)
* zellij-tile: Move `data` to zellij-utils

The rationale behind this is that all components of zellij access the
data structures defined in this module, as they define some of the most
basic types in the application. However, so far zellij-tile is treated
like a separate crate from the rest of the program in that it is the
only one that doesn't have access to `zellij-utils`, which contains a
lot of other data structures used throughout zellij.

This poses issues as discussed in
https://github.com/zellij-org/zellij/pull/1242 and is one of the reasons
why the keybindings in the status bar default plugin can't be updated
dynamically. It is also the main reason for why the keybindings are
currently passed to the plugin as strings: The plugins only have access
to `zellij-tile`, but since this is a dependency of `zellij-utils`, it
can't import `zellij-utils` to access the keybindings.
Other weird side-effect are that in some places `server` and `client`
have to access the `zellij-tile` contents "through" `zellij-utils`, as
in `use zellij_utils::zellij_tile::prelude::*`.

By moving these central data structures to one common shared crate
(`zellij-utils`), `zellij-tile` will be enabled to import `zellij-utils`
like `screen` and `client` already do. This will, next to other things,
allow dropping a lot of `std::fmt::Fmt` impls needed to convert core
data structures into strings and as a consequence, a lot of string
parsing in the first place.

* utils: Integrate new `data` module, bump rust ver

Integrates the `data` module that was previously part of `zellij-tile`
to allow sharing the contained data structures between all components of
zellij.

This allows `zellij-tile` to use `utils` as a dependency. However, since
`tile` is build against the wasm target, it cannot include all of
`zellij-utils`, since a lot of dependencies there cannot compile with
`wasm` as target (Examples include: termwiz, log4rs, async-std). Thus we
make all the dependencies that cannot compile against `wasm` optional
and introduce a new feature `full` that will compile the crate with all
dependencies. Along with this, modify `lib.rs` to include most of the
data structures only when compiling against the `full` feature.

This makes the compiles of `zellij-tile` lighter, as it doesn't include
all of `utils`. As a side effect, due to the dependency notation for the
optional dependencies (See
https://doc.rust-lang.org/cargo/reference/features.html#optional-dependencies),
we bump the rust toolchain version to 1.60.0.

* tile: Import `data` from zellij-utils

Add `zellij-utils` as a dependency to `zellij-tile` and allow us access
to the `data` module defined there. Update the re-export in the
`prelude` such that from all of the plugins points of view *absolutely
nothing changes*.

* utils: Fix `data` module dependency

Since the `data` module has been migrated from `zellij-tile` to
`zellij-utils`, we import it from `zellij-utils` directly now.
Also unify the imports for the `data` module members: We import all of
the through `data::` now, not through a mixture of `data::` and
`prelude::`.

* client: Fix `data` module dependency

Since the `data` module has been migrated from `zellij-tile` to
`zellij-utils`, we import it from `zellij-utils` directly now.
Also unify the imports for the `data` module members: We import all of
the through `data::` now, not through a mixture of `data::` and
`prelude::`.
Add the "full" feature flag to the `zellij-utils` dependency so it
includes all the components we need.

* server: Fix `data` module dependency

Since the `data` module has been migrated from `zellij-tile` to
`zellij-utils`, we import it from `zellij-utils` directly now.
Also unify the imports for the `data` module members: We import all of
the through `data::` now, not through a mixture of `data::` and
`prelude::`.
Add the "full" feature flag to the `zellij-utils` dependency so it
includes all the components we need.

* tests: Fix `data` module dependency

Since the `data` module has been migrated from `zellij-tile` to
`zellij-utils`, we import it from `zellij-utils` directly now.

* utils: Remove "full" feature

in favor of conditional compilation using `target_family`. Replace the
rust 1.60 method of specifying optional dependencies based on features
and optionally include the dependencies only when not building for wasm
instead. (I.e. `cfg(not(target_family = "wasm"))`)

* cargo: Update module dependencies

since `client`, `server` and `tile` now all depend on `utils` only.
2022-07-06 16:06:56 +02:00
a-kenji
0b6001305b
feat: add capability to dispatch actions from cli (#1265)
* feat: add capability to dispatch actions from cli

Add capability to dispatch actions from the cli.

Can be invoked through `zellij action [actions]`

Automatically sends the action either to the current session,
or if there is only one session to the single session.

If there are multiple sessions, and no session is specified it will
error out.

Example:
1.
```
zellij action "[NewTab: , NewTab: ]"
```
2.
```
zellij -s fluffy-cat action '[NewPane: , WriteChars: "echo Purrr\n" ]'
```
3.
```
zellij -s fluffy-cat action '[ CloseTab, ]
```

* add: error message on malformed input

Add an error message on malformed input, for the `action`'s dispatch.
Rather than resulting in a panic.

* add: function to query the client id

* add: send specific actions to certain clients

Adds ability to send actions, that don't impact the server state
to all connected clients. For example `MoveFocus`

* add: client_id to non blocking actions

* chore(fmt): `cargo fmt`

* add: pick correct session, if there is exactly one

* add: use correct `client_id` for detach action

* add: make `[ ]` opaque to the user

* add: miette to toplevel to improve error message

* add: fake client reading configuration

Add the fake client reading configuration files,
this allows actions, that rely on configuration work
correctly. This is an intermediate solution, and should ideally not
be needed. It would be better if most of this state would be handled
by the server itself.

* chore(fmt): rustmt

* add: ability to detach multiple clients

Add ability to detach multiple clients at the same time.

* remove: obsolete functionality

* remove: unused functionality

* add: send correct action upon exiting

* chore(update): cargo update
2022-06-15 11:20:06 +02:00
a-kenji
67d2673cae
add(style): add trailing comma in match blocks (#1483)
This makes it easier to distinguish from normal blocks
2022-06-10 20:03:13 +02:00
Cosmin Popescu
e1fcf3a6db
feat(scroll): edit scrollback with default editor (#1456)
* initial commit for opening the current buffer in an editor

* fix(editor): take hidden panes into consideration when manipulating tiled grid

* when closing an edit buffer, take the geometry of the replaced buffer from the closed buffer

* if the floating panels are displayed, don't add to hidden panels the current buffer

* strategy changing - put the panels inside a suppressed_panels HashMap instead of hidden_panels

* Revert "strategy changing - put the panels inside a suppressed_panels HashMap instead of hidden_panels"

This reverts commit c52a203a20cf4c87c147be8b9c193ed6458c1038.

* remove the floating panes by moving them to the tiled_panes in hidden_panels

* feat(edit): open editor to correct line and don't crash when none is set

* formatting

* feat(edit): use suppressed panes

* style(fmt): rustfmt and logs

* style(fmt): clean up unused code

* test(editor): integration test for suppressing/closing suppressed pane

* test(e2e): editor e2e test

* style(fmt): rustfmt

* feat(edit): update ui and setup

* style(fmt): rustfmt

* feat(config): allow configuring scrollback_editor explicitly

* style(fmt): rustfmt

* chore(repo): build after merging

Co-authored-by: Aram Drevekenin <aram@poor.dev>
2022-06-06 09:20:07 +02:00
Thomas Linford
e663ef2db7
fix: ensure pty_writer thread closes (#1422) 2022-05-17 20:29:06 +02:00
Thomas Linford
e8f9559062
fix(pty): paste freeze with large amounts of text (#1383)
add pty writer thread to avoid screen thread blocking on unistd::write
2022-05-16 21:14:57 +02:00
Jae-Heon Ji
f2a7e73687
fix: minor system improvements (#1328) 2022-04-16 16:11:46 +09:00
Aram Drevekenin
b185f2827f
fix(multiuser): properly clear UI when a user detaches (#1317) 2022-04-13 10:05:38 +02:00
Brooks Rady
9bfafde123
feat(ui): round frame corners (#1227)
* feat(ui): round frame corners

* Allow rounded_corners to be set without a palette

* Revert "Allow rounded_corners to be set without a palette"

This reverts commit 9271a4b5452f2e59e0ebd55136343f0fbfabaa13.

* fix(style): remove redundant code

* fix(style): clippy lints that somehow got missed

* feat(config): add ui config section
2022-03-22 14:58:16 +00:00
Jae-Heon Ji
5a56aa0603
Improve: more explicit detach instruction (#1161)
* feat: update detach and remove client

* chore: apply clippy warning

* fix(tests): update snapshot
2022-03-07 19:20:13 +09:00
Jae-Heon Ji
a489194b55
fix: invalid assignment of client_id (#1052)
* feat: sync socket connection in

* chore: apply clippy

* chore: change message name
2022-02-23 23:50:49 +09:00
Aram Drevekenin
821e7cbc5a
feat(ui): add floating panes (#1066)
* basic functionality

* close and reopen scratch terminal working

* embed/float and resize whole tab for floating and static floating panes

* move focus working

* fix focus change in floating panes

* move pane with mouse

* floating z indices

* tests and better resize algorithm

* starting to work on performance

* some performance experimentations

* new render engine

* reverse painters algorithm for floating panes

* fix frame buffering

* improve ux situation

* handle multiple new panes on screen without overlap

* adjust keybindings

* adjust key hints

* fix multiuser frame ui

* fix various floating/multiuser bugs

* remove stuff

* wide characters under floating panes

* fix wide character frame override

* fix non-frame boundaries interactions with floating panes

* fix selection character width

* fix title frame wide char overflow

* fix existing tests

* add tests

* refactor output out of tab

* refactor floating panes out of tab

* refactor tab

* moar refactoring

* refactorings and bring back terminal window title setting

* add frame vte output

* remove more unused stuff

* remove even more unused stuff

* you know the drill

* refactor floating panes and remove more stuffs

* refactor pane grids

* remove unused output caching

* refactor output

* remove unused stuff

* rustfmt

* some formatting

* rustfmt

* reduce clippy to normal

* remove comment

* remove unused

* fix closign pane

* fix tests
2022-02-18 21:10:06 +01:00
Jae-Heon Ji
1d2e303926
feat: add focus attribute in layout (#958)
* feat(layout): add focus attribute in layout

* feat: add state of focus to tab

* chore: i love clippy

* test(layout): update focus options

* feat: add focus pane

* feat: apply focus-pane when layout is only loaded

* change the instruction name for focus-on-tab

* chore: apply cargo-fmt

* test: add e2e testcase
2022-02-01 02:19:21 +09:00
Kunal Mohan
e23d06b70d
Feature: Configurable scroll buffer (#936)
* Configurable scroll buffer

* Fix unit test failures

* Add scroll_buffer_size description in the default config file

* Fix config file
2022-01-04 23:24:05 +05:30
Aram Drevekenin
0d7f22f09a
fix(attach): make removing clients atomic (#966) 2021-12-23 10:44:23 +01:00
Kunal Mohan
c75bcbd937
Feature: Add pane names (#928)
* Read pane name from layout

* Update pane name at runtime

* Fix tests

* prefer and render pane name over pane title

* fix clippy errors

* fix after rebase
2021-12-09 23:30:40 +05:30
Aram Drevekenin
92bddf1b79
fix(plugins): support multiple users (#930)
* fix(plugins): support multiple clients

* fix(style): make clippy happy
2021-12-08 18:41:41 +01:00
Marcin Puc
56e85f87d6
fix(style): various internal refactorings 2021-12-07 10:24:42 +00:00
Aram Drevekenin
6c6a4393f4
This adds a UI for multiple users in panes (behind a feature flag) (#897)
* feat(ui): multiple users in panes

* style(fmt): make rustfmt happy

* style(fmt): make clippy happy
2021-11-25 16:21:59 +01:00
a-kenji
b861baa6a1
First attempt to provide an overlay prompt (#871) 2021-11-15 20:13:05 +01:00