* zellij-tile: Move `data` to zellij-utils
The rationale behind this is that all components of zellij access the
data structures defined in this module, as they define some of the most
basic types in the application. However, so far zellij-tile is treated
like a separate crate from the rest of the program in that it is the
only one that doesn't have access to `zellij-utils`, which contains a
lot of other data structures used throughout zellij.
This poses issues as discussed in
https://github.com/zellij-org/zellij/pull/1242 and is one of the reasons
why the keybindings in the status bar default plugin can't be updated
dynamically. It is also the main reason for why the keybindings are
currently passed to the plugin as strings: The plugins only have access
to `zellij-tile`, but since this is a dependency of `zellij-utils`, it
can't import `zellij-utils` to access the keybindings.
Other weird side-effect are that in some places `server` and `client`
have to access the `zellij-tile` contents "through" `zellij-utils`, as
in `use zellij_utils::zellij_tile::prelude::*`.
By moving these central data structures to one common shared crate
(`zellij-utils`), `zellij-tile` will be enabled to import `zellij-utils`
like `screen` and `client` already do. This will, next to other things,
allow dropping a lot of `std::fmt::Fmt` impls needed to convert core
data structures into strings and as a consequence, a lot of string
parsing in the first place.
* utils: Integrate new `data` module, bump rust ver
Integrates the `data` module that was previously part of `zellij-tile`
to allow sharing the contained data structures between all components of
zellij.
This allows `zellij-tile` to use `utils` as a dependency. However, since
`tile` is build against the wasm target, it cannot include all of
`zellij-utils`, since a lot of dependencies there cannot compile with
`wasm` as target (Examples include: termwiz, log4rs, async-std). Thus we
make all the dependencies that cannot compile against `wasm` optional
and introduce a new feature `full` that will compile the crate with all
dependencies. Along with this, modify `lib.rs` to include most of the
data structures only when compiling against the `full` feature.
This makes the compiles of `zellij-tile` lighter, as it doesn't include
all of `utils`. As a side effect, due to the dependency notation for the
optional dependencies (See
https://doc.rust-lang.org/cargo/reference/features.html#optional-dependencies),
we bump the rust toolchain version to 1.60.0.
* tile: Import `data` from zellij-utils
Add `zellij-utils` as a dependency to `zellij-tile` and allow us access
to the `data` module defined there. Update the re-export in the
`prelude` such that from all of the plugins points of view *absolutely
nothing changes*.
* utils: Fix `data` module dependency
Since the `data` module has been migrated from `zellij-tile` to
`zellij-utils`, we import it from `zellij-utils` directly now.
Also unify the imports for the `data` module members: We import all of
the through `data::` now, not through a mixture of `data::` and
`prelude::`.
* client: Fix `data` module dependency
Since the `data` module has been migrated from `zellij-tile` to
`zellij-utils`, we import it from `zellij-utils` directly now.
Also unify the imports for the `data` module members: We import all of
the through `data::` now, not through a mixture of `data::` and
`prelude::`.
Add the "full" feature flag to the `zellij-utils` dependency so it
includes all the components we need.
* server: Fix `data` module dependency
Since the `data` module has been migrated from `zellij-tile` to
`zellij-utils`, we import it from `zellij-utils` directly now.
Also unify the imports for the `data` module members: We import all of
the through `data::` now, not through a mixture of `data::` and
`prelude::`.
Add the "full" feature flag to the `zellij-utils` dependency so it
includes all the components we need.
* tests: Fix `data` module dependency
Since the `data` module has been migrated from `zellij-tile` to
`zellij-utils`, we import it from `zellij-utils` directly now.
* utils: Remove "full" feature
in favor of conditional compilation using `target_family`. Replace the
rust 1.60 method of specifying optional dependencies based on features
and optionally include the dependencies only when not building for wasm
instead. (I.e. `cfg(not(target_family = "wasm"))`)
* cargo: Update module dependencies
since `client`, `server` and `tile` now all depend on `utils` only.
* initial commit for opening the current buffer in an editor
* fix(editor): take hidden panes into consideration when manipulating tiled grid
* when closing an edit buffer, take the geometry of the replaced buffer from the closed buffer
* if the floating panels are displayed, don't add to hidden panels the current buffer
* strategy changing - put the panels inside a suppressed_panels HashMap instead of hidden_panels
* Revert "strategy changing - put the panels inside a suppressed_panels HashMap instead of hidden_panels"
This reverts commit c52a203a20cf4c87c147be8b9c193ed6458c1038.
* remove the floating panes by moving them to the tiled_panes in hidden_panels
* feat(edit): open editor to correct line and don't crash when none is set
* formatting
* feat(edit): use suppressed panes
* style(fmt): rustfmt and logs
* style(fmt): clean up unused code
* test(editor): integration test for suppressing/closing suppressed pane
* test(e2e): editor e2e test
* style(fmt): rustfmt
* feat(edit): update ui and setup
* style(fmt): rustfmt
* feat(config): allow configuring scrollback_editor explicitly
* style(fmt): rustfmt
* chore(repo): build after merging
Co-authored-by: Aram Drevekenin <aram@poor.dev>
fix(wasm_vm): use `cache_dirs` for ephemeral plugin data
Use proper `cache_directories` by default, that users can be expected
to have proper write permissions for.
The directory is used for plugin hashes, and compilation data.
* fix(feat): `disable_automatic_asset_installation`
This fixes a regression in the feature system:
The asset installation didn't get turned off by the feature.
Add error logging to the install functions.
Properly show features in setup
disable `mkdir` in `wasm_vm` on `feature-disable-asset-installation`
Alternative:
Is this even needed? We make sure the directory is there upon the
normal asset installation.
fixes#1130
* feat(status-bar): add draft for multiple tips
* feat: add TIPS_MAP
* Simplified 'tip' function.
* chore: update file structure
* feat(status-bar): update method of Tip rendering
* feat(status-bar): change type of tip in State
* refactor(status-bar): related to random tip selection
* feat(status-bar): add simple local cache for testing
* feat(status-bar): add cache system for tip data
* Add mpadir to wasm for plugin to access zellij temp folder.
* refactor(status-bar): update cache and utils
* fix(status-bar): update file read error
* refactor(status-bar): update macros
* chore(status-bar): delete test data
* chore(status-bar): update missing fixes
* feat(status-bar): add detailed error
* style: make clippy
* refactor(screen): support multiple mirrored clients
* style(fmt): make rustfmt happy
* style(clippy): make clippy happy
* whitespace
* github, y u no update CI?!
* is this a cache issue?
* is it the checkout cache?
* no cache at all?
* Debug
* fix gototab
* decoment
* gototab none in wasm_vm
* gototab none in wasm_vm
* the fun never ends
* tests(e2e): update infra and add multiple user mirroring test
* refactor(tab): change structs in tabs and terminal panes to support multiple users
* style(fmt): make rustfmt happy
* style(fmt): make clippy happy
* refactor(screen): support multiple mirrored clients
* style(fmt): make rustfmt happy
* style(clippy): make clippy happy
* whitespace
* github, y u no update CI?!
* is this a cache issue?
* is it the checkout cache?
* no cache at all?
* Debug
* fix gototab
* decoment
* gototab none in wasm_vm
* gototab none in wasm_vm
* the fun never ends
* style(fmt): make rustfmt happy
* feat(plugin): Add mouse events for plugins
* Add double click support in strider
* Add support for mouse clicks in tab-bar and fix bug in strider with selecting past the list of files and random double click action
* continue working on mouse support for tab bar
* finish tab change
* fix fmt and fix bug in strider double-click
* fix clippy
* cleanup dbgs and logs
* fix clippy
* noop change to rerun e2e tests
* Rebase and fix mouse click behavior in tab-bar and strider after rebase
* fix fmt
* remove dbgs and and comment in tab-line/main.rs
* cargo fmt
* Code review suggestions
* rebase fix
* fix clippy
* fix mouse selection for tabs in tab-bar
* feat(plugins-manifest): Add a plugins manifest to allow for more configuration of plugins
* refactor(plugins-manifest): Better storage of plugin metadata in wasm_vm
* fix(plugins-manifest): Inherit permissions from run configuration
* refactor(plugins-manifest): Rename things for more clarity
- The Plugins/Plugin structs had "Config" appended to them to clarify
that they're metadata about plugins, and not the plugins themselves.
- The PluginType::OncePerPane variant was renamed to be just
PluginType::Pane, and the documentation clarified to explain what it
is.
- The "service" nomenclature was completely removed in favor of
"headless".
* refactor(plugins-manifest): Move security warning into start plugin
* refactor(plugins-manifest): Remove hack in favor of standard method
* refactor(plugins-manifest): Change display of plugin location
The only time that a plugin location is displayed in Zellij is the
border of the pane. Having `zellij:strider` display instead of just
`strider` was a little annoying, so we're stripping out the scheme
information from a locations display.
* refactor(plugins-manifest): Add a little more documentation
* fix(plugins-manifest): Formatting
Co-authored-by: Jesse Tuchsen <not@disclosing>
Every plugin will have following two directories for its use:
`./data`: Plugin's own data should be saved here, every plugin will have its own directory.
`/host/`: All plugins have access to this directory, it defaults to the current working directory of Zellij.
Signed-off-by: Tw <tw19881113@gmail.com>
* refactor(panes): move to parametric pane sizes
* Fixed the simpler errors by casting to usize
* The least I can do is pass the formatting check...
* Move to stable toolchain
* Well, it compiles?
* And now it doesn't! ;)
* Baseline functionality with the new Dimension type
* Working POC for percent-based resizing
* REVERT THIS COMMIT – DELETES TESTS
* Perfected the discrete resize algorithm
* Fixed fixed-size panes
* Basic bidirectional resize
* feat(resize): finalised parametric resize algorithm
* Reduce the logging level a bit
* Fixed nested layouts using percents
* Bug squishing for implicit sizing
* Here is a funky (read: rubbish) rounding approach
* And now it's gone again!
* Improve discretisation algorithm to fix rounding errors
* Fix the last layout bug (maybe?)
* Mixed explicit and implied percents work now
* Let's pretend that didn't happen...
* Make things a bit less crashy
* Crash slightly more for now (to find bugs)
* Manaually splitting of panes works now
* Start moving to percent-based resizes
* Everything but fullscreen seems to be working
* Fix compilatation errors
* Culled a massive amount of border code
* Why not pause to please rustfmt?
* Turns out I was still missing a few tests...
* Bringing back even more tests!
* Fix tests and pane boarders
* Fix the resize system without gaps
* Fix content offset
* Fixed a bug with pane closing
* Add a hack to fix setting of the viewport
* Fix toggling between shared borders and frames
* fix(tests): make e2e properly use PaneGeom
* style(fmt): make rustfmt happy
* Revert unintentional rounding of borders
* Purge some old borderless stuff
* Fix busted tab-bar shrinking
* Update E2E tests
* Finish implementing fullscreen!
* Don't crash anymore?
* Fix (almost) all tests
* Fix a lack of tab-stops
* All tests passing
* I really can't be bothered to debug a CI issue
* Tie up loose ends
* Knock out some lingering FIXMEs
* Continue to clean things up
* Change some naming and address FIXMEs
* Cull more code + FIXMEs
* Refactor of the resize system + polish
* Only draw frames when absolutely necessary
* Fix the tab-bar crash
* Fix rendering of boarders on reattach
* Fix resizing at small pane sizes
* Deduplicate code in the layout system
* Update tab-bar WASM
* Fixed the pinching of panes during resize
* Unexpose needlessly public type
* Add back a lost test
* Re-add tab tests and get them to compile
* All tabs need layouts
* Start fixing tests + bug in main
* Stabilize the resize algorithm rounding
* All tests from main are now passing
* Cull more dead code
* work
* resize working
* move focus working
* close pane working
* selection and fullscreen working
* pane title line
* titles and conditional scroll title
* whole tab resize working
* plugin frames working
* plugin splitting working
* truncate pane frame titles
* cleanup
* panes always draw their own borders - also fix gap
* toggle pane frames
* move toggle to screen and fix some bugs
* fix plugin frame toggle
* fix terminal window resize
* fix scrolling and fullscreen bugs
* unit tests passing
* e2e tests passing and new test for new frames added
* refactor: TerminalPane and PluginPane
* refactor: Tab
* refactor: moar Tab
* refactor: Boundaries
* only render and calculate boundaries when there are no pane frames
* refactor: Layout
* fix(grid): properly resize when coming back from alternative viewport
* style: remove commented code
* style: fmt
* style: fmt
* style: fmt + clippy
* docs(changelog): update change
Fixes#621
* `ScreenInstruction::SetSelectable` etc.
were not updating correctly, if a NewTab was spawned, before
the plugin was finished setting the attributes.
Now the `tab_index` is used to send the instructions to
their respective tabs and plugins.
We add log4rs create for logging across Zellij. Additionally, we capture
`stderr` output from plugins and log it the same log file as other
Zellij logs.