* initial commit for opening the current buffer in an editor
* fix(editor): take hidden panes into consideration when manipulating tiled grid
* when closing an edit buffer, take the geometry of the replaced buffer from the closed buffer
* if the floating panels are displayed, don't add to hidden panels the current buffer
* strategy changing - put the panels inside a suppressed_panels HashMap instead of hidden_panels
* Revert "strategy changing - put the panels inside a suppressed_panels HashMap instead of hidden_panels"
This reverts commit c52a203a20cf4c87c147be8b9c193ed6458c1038.
* remove the floating panes by moving them to the tiled_panes in hidden_panels
* feat(edit): open editor to correct line and don't crash when none is set
* formatting
* feat(edit): use suppressed panes
* style(fmt): rustfmt and logs
* style(fmt): clean up unused code
* test(editor): integration test for suppressing/closing suppressed pane
* test(e2e): editor e2e test
* style(fmt): rustfmt
* feat(edit): update ui and setup
* style(fmt): rustfmt
* feat(config): allow configuring scrollback_editor explicitly
* style(fmt): rustfmt
* chore(repo): build after merging
Co-authored-by: Aram Drevekenin <aram@poor.dev>
* feat(layout): add focus attribute in layout
* feat: add state of focus to tab
* chore: i love clippy
* test(layout): update focus options
* feat: add focus pane
* feat: apply focus-pane when layout is only loaded
* change the instruction name for focus-on-tab
* chore: apply cargo-fmt
* test: add e2e testcase
* Read pane name from layout
* Update pane name at runtime
* Fix tests
* prefer and render pane name over pane title
* fix clippy errors
* fix after rebase
The current code waits for 30ms after reading new data to refresh the
screen in order to batch input together. This reduces the number of
refreshes, but also adds perceptible latency as keystrokes will only get
visual feedback after a 30 ms delay.
Improve this by immediately refreshing if more than 30ms have already
passed since the last refresh. That way punctual events like keystrokes
get immediate feedback, while heavier input still gets batched together.
* refactor(screen): support multiple mirrored clients
* style(fmt): make rustfmt happy
* style(clippy): make clippy happy
* whitespace
* github, y u no update CI?!
* is this a cache issue?
* is it the checkout cache?
* no cache at all?
* Debug
* fix gototab
* decoment
* gototab none in wasm_vm
* gototab none in wasm_vm
* the fun never ends
* style(fmt): make rustfmt happy
* feat(plugins-manifest): Add a plugins manifest to allow for more configuration of plugins
* refactor(plugins-manifest): Better storage of plugin metadata in wasm_vm
* fix(plugins-manifest): Inherit permissions from run configuration
* refactor(plugins-manifest): Rename things for more clarity
- The Plugins/Plugin structs had "Config" appended to them to clarify
that they're metadata about plugins, and not the plugins themselves.
- The PluginType::OncePerPane variant was renamed to be just
PluginType::Pane, and the documentation clarified to explain what it
is.
- The "service" nomenclature was completely removed in favor of
"headless".
* refactor(plugins-manifest): Move security warning into start plugin
* refactor(plugins-manifest): Remove hack in favor of standard method
* refactor(plugins-manifest): Change display of plugin location
The only time that a plugin location is displayed in Zellij is the
border of the pane. Having `zellij:strider` display instead of just
`strider` was a little annoying, so we're stripping out the scheme
information from a locations display.
* refactor(plugins-manifest): Add a little more documentation
* fix(plugins-manifest): Formatting
Co-authored-by: Jesse Tuchsen <not@disclosing>
* feat(cwd-pane): Add a new trait to get the cwd of a given pid
Co-authored-by: Quentin Rasmont <qrasmont@gmail.com>
* feat(cwd-pane): Allow for setting the cwd when spawning a new terminal
Co-authored-by: Quentin Rasmont <qrasmont@gmail.com>
* feat(cwd-pane): Add an active_pane field to the Pty struct
Co-authored-by: Quentin Rasmont <qrasmont@gmail.com>
* feat(cwd-pane): Update Pty with Tab's active pane id
Co-authored-by: Quentin Rasmont <qrasmont@gmail.com>
* feat(cwd-pane): Refactor spawn_terminal to use cwd by default
Co-authored-by: Quentin Rasmont <qrasmont@gmail.com>
* feat(cwd-pane): Fix tests and lints
Co-authored-by: Quentin Rasmont <qrasmont@gmail.com>
* feat(cwd-pane): Fix formatting
* feat(cwd-pane): Refactor child pid fetching to handle errors better
Instead of panicking when transfering the process id of the forked child
command we just return an empty process id.
* feat(cwd-pane): Add non Linux/MacOS targets for the get_cwd method.
This will allow Zellij to compile on non Linux/MacOS targets without
having an inherited cwd.
* feat(cwd-pane): Refactor spawn_terminal method to use ChildId struct.
The spawn_terminal methods been refactored to use the ChildId struct in
order to clarify what the Pid's returned by it are. The documentation
for the ChildId struct was improved as well.
* feat(cwd-pane): Fix tests/lints
Co-authored-by: Jesse Tuchsen <not@disclosing>
Co-authored-by: Quentin Rasmont <qrasmont@gmail.com>
* refactor(panes): move to parametric pane sizes
* Fixed the simpler errors by casting to usize
* The least I can do is pass the formatting check...
* Move to stable toolchain
* Well, it compiles?
* And now it doesn't! ;)
* Baseline functionality with the new Dimension type
* Working POC for percent-based resizing
* REVERT THIS COMMIT – DELETES TESTS
* Perfected the discrete resize algorithm
* Fixed fixed-size panes
* Basic bidirectional resize
* feat(resize): finalised parametric resize algorithm
* Reduce the logging level a bit
* Fixed nested layouts using percents
* Bug squishing for implicit sizing
* Here is a funky (read: rubbish) rounding approach
* And now it's gone again!
* Improve discretisation algorithm to fix rounding errors
* Fix the last layout bug (maybe?)
* Mixed explicit and implied percents work now
* Let's pretend that didn't happen...
* Make things a bit less crashy
* Crash slightly more for now (to find bugs)
* Manaually splitting of panes works now
* Start moving to percent-based resizes
* Everything but fullscreen seems to be working
* Fix compilatation errors
* Culled a massive amount of border code
* Why not pause to please rustfmt?
* Turns out I was still missing a few tests...
* Bringing back even more tests!
* Fix tests and pane boarders
* Fix the resize system without gaps
* Fix content offset
* Fixed a bug with pane closing
* Add a hack to fix setting of the viewport
* Fix toggling between shared borders and frames
* fix(tests): make e2e properly use PaneGeom
* style(fmt): make rustfmt happy
* Revert unintentional rounding of borders
* Purge some old borderless stuff
* Fix busted tab-bar shrinking
* Update E2E tests
* Finish implementing fullscreen!
* Don't crash anymore?
* Fix (almost) all tests
* Fix a lack of tab-stops
* All tests passing
* I really can't be bothered to debug a CI issue
* Tie up loose ends
* Knock out some lingering FIXMEs
* Continue to clean things up
* Change some naming and address FIXMEs
* Cull more code + FIXMEs
* Refactor of the resize system + polish
* Only draw frames when absolutely necessary
* Fix the tab-bar crash
* Fix rendering of boarders on reattach
* Fix resizing at small pane sizes
* Deduplicate code in the layout system
* Update tab-bar WASM
* Fixed the pinching of panes during resize
* Unexpose needlessly public type
* Add back a lost test
* Re-add tab tests and get them to compile
* All tabs need layouts
* Start fixing tests + bug in main
* Stabilize the resize algorithm rounding
* All tests from main are now passing
* Cull more dead code
* adjust example layouts and move them from `./example` to
`./example/layouts`
* simplify the deserialization of the layout
* layouts are now constructed as follows:
```
---
template:
direction: Horizontal
parts:
- direction: Vertical
borderless: true
split_size:
Fixed: 1
run:
plugin: tab-bar
- direction: Vertical
body: true # <== The body section specifies the position of the
# inserted tab
- direction: Vertical
borderless: true
split_size:
Fixed: 2
run:
plugin: status-bar
tabs:
- direction: Vertical
- direction: Vertical
```
It works as follows:
```
---
template:
direction: Horizontal
parts:
- direction: Vertical
split_size:
Fixed: 1
run:
plugin: tab-bar
- direction: Vertical
body: true
- direction: Vertical
split_size:
Fixed: 2
run:
plugin: status-bar
tabs:
- direction: Vertical
```
The tabs are created in the body section of the template.
fixes#603, fixes#349
* The layout has now a unique `tabs` section,
that can be used, like the `parts` section,
everything that is not inside the tabs section
is assumed to be present on every single tab
that is opened.
This is a BREAKING CHANGE for people that use
custom `layouts` already, since the `tabs` section
is not optional - for clarity and intentionality reasons.
The functionality to specify multiple tabs is already there,
but is still gated behind a panic, until #621 is fixed.
So for now one tab can be specified to load on startup.
* The `NewTab` action can optionally be bound to open
a layout that is assumed to be in the new `tabs` section
This is a BREAKING CHANGE for people that have the
`NewTab` action already bound in the config file:
```
- action: [NewTab, ]
key: [F: 5,]
```
must now be specified as:
```
- action: [NewTab: ,]
key: [F: 5,]
```
Optionally a layout that should be opened on the new tab can be
specified:
```
- action: [NewTab: {
direction: Vertical,
parts: [ {direction: Horizontal, split_size: {Percent: 50}}, {direction: Horizontal, run: {command: {cmd: "htop"}}},],
key: [F: 6,]
```
or:
```
- action: [NewTab: {direction: Vertical, run: {command: {cmd: "htop"} }},]
key: [F: 7,]
```
or
```
- action: [NewTab: {
direction: Vertical,
parts: [ {direction: Vertical, split_size: {Percent: 25},run: {plugin: "strider" }}, {direction: Horizontal}],}, MoveFocus: Left,]
key: [F: 8,]
```
* Adds an option to specify a default shell
either by specifying `default_shell: [PATH]`
in the config, or running zellij with
`zellij options --default-shell [PATH]`
Pty reads a command's output and feeds it to Screen using an unbounded
queue.
However, if the command produces output faster than what `Screen` can
render, `Pty` still pushes it on the queue, causing it to grow
indefinitely, resulting in high memory usage and latency.
This patch fixes this by using a bounded queue between Pty and Screen,
so if Screen can't keep up with Pty, the queue will fill up, exerting
back pressure on Pty, making it read the command's output only as fast
as Screen renders it.
The unbounded queue is kept between Screen and producers other than Pty
to avoid a deadlock such as this scenario:
* pty thread filling up screen queue as soon as screen thread pops
something from it
* wasm thread is processing a Render instruction, blocking on the screen
queue
* screen thread is trying to render a plugin pane. It attempts to send a
Render insturction to the blocked wasm thread running the plugin.
This patch also adds a generous amount of sleeps to the integration
tests as having backpressure changes the timing of how instructions are
processed.
Fixes#525.
* refactor(os_input_output): use Pid for child process
* fix(debug): change debug_to_file to write &[u8]
This patch changes debug_to_file to write entire slices in one call, to
avoid the overhead of opening and closing files for each byte written.
* refactor(ServerOsApi): remove unnecessary muts from methods
Co-authored-by: KOVACS Tamas <ktamas@fastmail.fm>