* fix(layout): error on nodes outside layout node
* fix(layout): move stacked property to pane
* fix(layout): various stack exceptions
* fix(ui): non-flexible stacked pane titles now take up their full length
* fix(ui): stack titles with no-pane-frames take up their proper length
* style(fmt): rustfmt
* relayout working with hard coded layout
* work
* refactor(layout): PaneLayout => TiledPaneLayout
* tests passing
* tests passing
* tests passing
* stacked panes and passing tests
* tests for stacked panes
* refactor(panes): stacked panes
* fix: focusing into stacked panes from the left/right
* fix(layouts): handle stacked layouts in the middle of the screen
* fix(pane-stack): focus correctly when coming to stack from above/below
* fix(stacked-panes): resize stack
* fix(stacked-panes): focus with mouse
* fix(stacked-panes): focus next pane
* fix(layout-applier): sane focus order
* fix(stacked-panes): better titles for one-liners
* fix(stacked-panes): handle moving pane location in stack
* fix(relayout): properly calculate display area
* fix(relayout): properly calculate rounding errors
* fix(stacked-panes): properly handle closing a pane near a stack
* fix(swap-layouts): adjust swap layout sort order
* feat(swap-layouts): ui + ux
* fix(swap-layouts): include base layout
* refactor(layout): remove unused method
* fix(swap-layouts): respect pane contents and focus
* work
* fix(swap-layouts): load swap layouts from external file
* fix(swap-layouts): properly truncate layout children
* fix(stacked-panes): allow stacked panes to become fullscreen
* fix(swap-layouts): work with multiple tabs
* fix(swap-layouts): embed/eject panes properly with auto-layout
* fix(stacked-panes): close last pane in stack
* fix(stacked-panes): move focus for all clients in stack
* fix(floating-panes): set layout damaged when moving panes
* fix(relayout): move out of unfitting layout when resizing whole tab
* fix(ui): background color for swap layout indicator
* fix(keybinds): add switch next layout in tmux
* fix(ui): swap layout indication in compact layout
* fix(compact): correct swap constraint
* fix(tests): tmux swap config shortcut
* fix(resizes): cache resizes so as not to confuse panes (eg. vim) with multiple resizes that it debounces weirdly
* feat(cli): dump swap layouts
* fix(ui): stacked panes without pane frames
* fix(ux): move pane forward/backwards also with floating panes
* refactor(lint): remove unused stuff
* refactor(tab): move swap layouts to separate file
* style(fmt): rustfmt
* style(fmt): rustfmt
* refactor(panes): various cleanups
* chore(deps): upgrade termwiz to get alt left-bracket
* fix(assets): merge conflicts of binary files
* style(fmt): rustfmt
* style(clippy): no thank you!
* chore(repo): remove garbage file
* chore(config): default kdl keybindings config
* tests
* work
* refactor(config): move stuff around
* work
* tab merge layout
* work
* work
* layouts working
* work
* layout tests
* work
* work
* feat(parsing): kdl layouts without config
* refactor(kdl): move stuff around
* work
* tests(layout): add cases and fix bugs
* work
* fix(kdl): various bugs
* chore(layouts): move all layouts to kdl
* feat(kdl): shared keybidns
* fix(layout): do not count fixed panes toward percentile
* fix(keybinds): missing keybinds and actions
* fix(config): adjust default tips
* refactor(config): move stuff around
* fix(tests): make e2e tests pass
* fix(kdl): add verbose parsing errors
* fix(kdl): focused tab
* fix(layout): corret default_tab_template behavior
* style(code): fix compile warnings
* feat(cli): send actions through the cli
* fix(cli): exit only when action is done
* fix(cli): open embedded pane from floating pane
* fix(cli): send actions to other sessions
* feat(cli): command alias
* feat(converter): convert old config
* feat(converter): convert old layout and theme files
* feat(kdl): pretty errors
* feat(client): convert old YAML files on startup
* fix: various bugs and styling issues
* fix: e2e tests
* fix(screen): propagate errors after merge
* style(clippy): lower clippy level
* fix(tests): own session_name variable
* style(fmt): rustfmt
* fix(cli): various action fixes
* style(fmt): rustfmt
* fix(themes): loading of theme files
* style(fmt): rustfmt
* fix(tests): theme fixtures
* fix(layouts): better errors on unknown nodes
* fix(kdl): clarify valid node terminator error
* fix(e2e): adjust close tab test
* fix(e2e): adjust close tab test again
* style(code): cleanup some comments
* get command panes not to exit on command exit
* separate terminal pane_ids from raw_fds
* render frame according to exit status
* re-run command on enter and close pane on ctrl-c
* proper error when command is not found
* make ui nicer
* initial pane title for command panes
* fix pane override bug
* reap terminal_ids from os_input_output on pane close
* bool floating flag
* some ui tweaks
* fix tests
* make rustfmt happy
* e2e test for command pane
* fix various concurrency issues
* rename command to run in the cli
* rustfmt
* style(fmt): rustfmt
* fix(e2e): command => run
* fix(e2e): command => run in snapshot too!
* zellij-tile: Move `data` to zellij-utils
The rationale behind this is that all components of zellij access the
data structures defined in this module, as they define some of the most
basic types in the application. However, so far zellij-tile is treated
like a separate crate from the rest of the program in that it is the
only one that doesn't have access to `zellij-utils`, which contains a
lot of other data structures used throughout zellij.
This poses issues as discussed in
https://github.com/zellij-org/zellij/pull/1242 and is one of the reasons
why the keybindings in the status bar default plugin can't be updated
dynamically. It is also the main reason for why the keybindings are
currently passed to the plugin as strings: The plugins only have access
to `zellij-tile`, but since this is a dependency of `zellij-utils`, it
can't import `zellij-utils` to access the keybindings.
Other weird side-effect are that in some places `server` and `client`
have to access the `zellij-tile` contents "through" `zellij-utils`, as
in `use zellij_utils::zellij_tile::prelude::*`.
By moving these central data structures to one common shared crate
(`zellij-utils`), `zellij-tile` will be enabled to import `zellij-utils`
like `screen` and `client` already do. This will, next to other things,
allow dropping a lot of `std::fmt::Fmt` impls needed to convert core
data structures into strings and as a consequence, a lot of string
parsing in the first place.
* utils: Integrate new `data` module, bump rust ver
Integrates the `data` module that was previously part of `zellij-tile`
to allow sharing the contained data structures between all components of
zellij.
This allows `zellij-tile` to use `utils` as a dependency. However, since
`tile` is build against the wasm target, it cannot include all of
`zellij-utils`, since a lot of dependencies there cannot compile with
`wasm` as target (Examples include: termwiz, log4rs, async-std). Thus we
make all the dependencies that cannot compile against `wasm` optional
and introduce a new feature `full` that will compile the crate with all
dependencies. Along with this, modify `lib.rs` to include most of the
data structures only when compiling against the `full` feature.
This makes the compiles of `zellij-tile` lighter, as it doesn't include
all of `utils`. As a side effect, due to the dependency notation for the
optional dependencies (See
https://doc.rust-lang.org/cargo/reference/features.html#optional-dependencies),
we bump the rust toolchain version to 1.60.0.
* tile: Import `data` from zellij-utils
Add `zellij-utils` as a dependency to `zellij-tile` and allow us access
to the `data` module defined there. Update the re-export in the
`prelude` such that from all of the plugins points of view *absolutely
nothing changes*.
* utils: Fix `data` module dependency
Since the `data` module has been migrated from `zellij-tile` to
`zellij-utils`, we import it from `zellij-utils` directly now.
Also unify the imports for the `data` module members: We import all of
the through `data::` now, not through a mixture of `data::` and
`prelude::`.
* client: Fix `data` module dependency
Since the `data` module has been migrated from `zellij-tile` to
`zellij-utils`, we import it from `zellij-utils` directly now.
Also unify the imports for the `data` module members: We import all of
the through `data::` now, not through a mixture of `data::` and
`prelude::`.
Add the "full" feature flag to the `zellij-utils` dependency so it
includes all the components we need.
* server: Fix `data` module dependency
Since the `data` module has been migrated from `zellij-tile` to
`zellij-utils`, we import it from `zellij-utils` directly now.
Also unify the imports for the `data` module members: We import all of
the through `data::` now, not through a mixture of `data::` and
`prelude::`.
Add the "full" feature flag to the `zellij-utils` dependency so it
includes all the components we need.
* tests: Fix `data` module dependency
Since the `data` module has been migrated from `zellij-tile` to
`zellij-utils`, we import it from `zellij-utils` directly now.
* utils: Remove "full" feature
in favor of conditional compilation using `target_family`. Replace the
rust 1.60 method of specifying optional dependencies based on features
and optionally include the dependencies only when not building for wasm
instead. (I.e. `cfg(not(target_family = "wasm"))`)
* cargo: Update module dependencies
since `client`, `server` and `tile` now all depend on `utils` only.
* feat(ui): round frame corners
* Allow rounded_corners to be set without a palette
* Revert "Allow rounded_corners to be set without a palette"
This reverts commit 9271a4b5452f2e59e0ebd55136343f0fbfabaa13.
* fix(style): remove redundant code
* fix(style): clippy lints that somehow got missed
* feat(config): add ui config section
* work
* fix(frame): properly handle widechars in frame titles
* style(fmt): make rustfmt happy
* fix(truncate): do not reverse second part of string (oops)
* docs(changelog): document change
* refactor(panes): move to parametric pane sizes
* Fixed the simpler errors by casting to usize
* The least I can do is pass the formatting check...
* Move to stable toolchain
* Well, it compiles?
* And now it doesn't! ;)
* Baseline functionality with the new Dimension type
* Working POC for percent-based resizing
* REVERT THIS COMMIT – DELETES TESTS
* Perfected the discrete resize algorithm
* Fixed fixed-size panes
* Basic bidirectional resize
* feat(resize): finalised parametric resize algorithm
* Reduce the logging level a bit
* Fixed nested layouts using percents
* Bug squishing for implicit sizing
* Here is a funky (read: rubbish) rounding approach
* And now it's gone again!
* Improve discretisation algorithm to fix rounding errors
* Fix the last layout bug (maybe?)
* Mixed explicit and implied percents work now
* Let's pretend that didn't happen...
* Make things a bit less crashy
* Crash slightly more for now (to find bugs)
* Manaually splitting of panes works now
* Start moving to percent-based resizes
* Everything but fullscreen seems to be working
* Fix compilatation errors
* Culled a massive amount of border code
* Why not pause to please rustfmt?
* Turns out I was still missing a few tests...
* Bringing back even more tests!
* Fix tests and pane boarders
* Fix the resize system without gaps
* Fix content offset
* Fixed a bug with pane closing
* Add a hack to fix setting of the viewport
* Fix toggling between shared borders and frames
* fix(tests): make e2e properly use PaneGeom
* style(fmt): make rustfmt happy
* Revert unintentional rounding of borders
* Purge some old borderless stuff
* Fix busted tab-bar shrinking
* Update E2E tests
* Finish implementing fullscreen!
* Don't crash anymore?
* Fix (almost) all tests
* Fix a lack of tab-stops
* All tests passing
* I really can't be bothered to debug a CI issue
* Tie up loose ends
* Knock out some lingering FIXMEs
* Continue to clean things up
* Change some naming and address FIXMEs
* Cull more code + FIXMEs
* Refactor of the resize system + polish
* Only draw frames when absolutely necessary
* Fix the tab-bar crash
* Fix rendering of boarders on reattach
* Fix resizing at small pane sizes
* Deduplicate code in the layout system
* Update tab-bar WASM
* Fixed the pinching of panes during resize
* Unexpose needlessly public type
* Add back a lost test
* Re-add tab tests and get them to compile
* All tabs need layouts
* Start fixing tests + bug in main
* Stabilize the resize algorithm rounding
* All tests from main are now passing
* Cull more dead code
* work
* resize working
* move focus working
* close pane working
* selection and fullscreen working
* pane title line
* titles and conditional scroll title
* whole tab resize working
* plugin frames working
* plugin splitting working
* truncate pane frame titles
* cleanup
* panes always draw their own borders - also fix gap
* toggle pane frames
* move toggle to screen and fix some bugs
* fix plugin frame toggle
* fix terminal window resize
* fix scrolling and fullscreen bugs
* unit tests passing
* e2e tests passing and new test for new frames added
* refactor: TerminalPane and PluginPane
* refactor: Tab
* refactor: moar Tab
* refactor: Boundaries
* only render and calculate boundaries when there are no pane frames
* refactor: Layout
* fix(grid): properly resize when coming back from alternative viewport
* style: remove commented code
* style: fmt
* style: fmt
* style: fmt + clippy
* docs(changelog): update change