//! IPC stuff for starting to split things into a client and server model. use crate::{ cli::CliArgs, data::{ClientId, ConnectToSession, InputMode, Style}, errors::{get_current_ctx, prelude::*, ErrorContext}, input::keybinds::Keybinds, input::{actions::Action, layout::Layout, options::Options, plugins::PluginAliases}, pane_size::{Size, SizeInPixels}, }; use interprocess::local_socket::LocalSocketStream; use log::warn; use nix::unistd::dup; use serde::{Deserialize, Serialize}; use std::{ fmt::{Display, Error, Formatter}, io::{self, Write}, marker::PhantomData, os::unix::io::{AsRawFd, FromRawFd}, }; type SessionId = u64; #[derive(PartialEq, Eq, Serialize, Deserialize, Hash)] pub struct Session { // Unique ID for this session id: SessionId, // Identifier for the underlying IPC primitive (socket, pipe) conn_name: String, // User configured alias for the session alias: String, } // How do we want to connect to a session? #[derive(Clone, Copy, PartialEq, Eq, Serialize, Deserialize)] pub enum ClientType { Reader, Writer, } #[derive(Default, Serialize, Deserialize, Debug, Clone)] pub struct ClientAttributes { pub size: Size, pub style: Style, pub keybinds: Keybinds, } #[derive(Default, Serialize, Deserialize, Debug, Clone, Copy, PartialEq, Eq)] pub struct PixelDimensions { pub text_area_size: Option, pub character_cell_size: Option, } impl PixelDimensions { pub fn merge(&mut self, other: PixelDimensions) { if let Some(text_area_size) = other.text_area_size { self.text_area_size = Some(text_area_size); } if let Some(character_cell_size) = other.character_cell_size { self.character_cell_size = Some(character_cell_size); } } } // Types of messages sent from the client to the server #[allow(clippy::large_enum_variant)] #[derive(Serialize, Deserialize, Debug, Clone)] pub enum ClientToServerMsg { DetachSession(Vec), TerminalPixelDimensions(PixelDimensions), BackgroundColor(String), ForegroundColor(String), ColorRegisters(Vec<(usize, String)>), TerminalResize(Size), NewClient( ClientAttributes, Box, Box, Box, Box, ), AttachClient( ClientAttributes, Options, Option, // tab position to focus Option<(u32, bool)>, // (pane_id, is_plugin) => pane id to focus ), Action(Action, Option, Option), // u32 is the terminal id ClientExited, KillSession, ConnStatus, ListClients, } // Types of messages sent from the server to the client #[derive(Serialize, Deserialize, Debug, Clone)] pub enum ServerToClientMsg { Render(String), UnblockInputThread, Exit(ExitReason), SwitchToMode(InputMode), Connected, ActiveClients(Vec), Log(Vec), LogError(Vec), SwitchSession(ConnectToSession), UnblockCliPipeInput(String), // String -> pipe name CliPipeOutput(String, String), // String -> pipe name, String -> Output QueryTerminalSize, } #[derive(Serialize, Deserialize, Debug, Clone)] pub enum ExitReason { Normal, NormalDetached, ForceDetached, CannotAttach, Disconnect, Error(String), } impl Display for ExitReason { fn fmt(&self, f: &mut Formatter) -> Result<(), Error> { match self { Self::Normal => write!(f, "Bye from Zellij!"), Self::NormalDetached => write!(f, "Session detached"), Self::ForceDetached => write!( f, "Session was detached from this client (possibly because another client connected)" ), Self::CannotAttach => write!( f, "Session attached to another client. Use --force flag to force connect." ), Self::Disconnect => { let session_tip = match crate::envs::get_session_name() { Ok(name) => format!("`zellij attach {}`", name), Err(_) => "see `zellij ls` and `zellij attach`".to_string(), }; write!( f, " Your zellij client lost connection to the zellij server. As a safety measure, you have been disconnected from the current zellij session. However, the session should still exist and none of your data should be lost. This usually means that your terminal didn't process server messages quick enough. Maybe your system is currently under high load, or your terminal isn't performant enough. There are a few things you can try now: - Reattach to your previous session and see if it works out better this time: {session_tip} - Try using a faster (maybe GPU-accelerated) terminal emulator " ) }, Self::Error(e) => write!(f, "Error occurred in server:\n{}", e), } } } /// Sends messages on a stream socket, along with an [`ErrorContext`]. pub struct IpcSenderWithContext { sender: io::BufWriter, _phantom: PhantomData, } impl IpcSenderWithContext { /// Returns a sender to the given [LocalSocketStream](interprocess::local_socket::LocalSocketStream). pub fn new(sender: LocalSocketStream) -> Self { Self { sender: io::BufWriter::new(sender), _phantom: PhantomData, } } /// Sends an event, along with the current [`ErrorContext`], on this [`IpcSenderWithContext`]'s socket. pub fn send(&mut self, msg: T) -> Result<()> { let err_ctx = get_current_ctx(); if rmp_serde::encode::write(&mut self.sender, &(msg, err_ctx)).is_err() { Err(anyhow!("failed to send message to client")) } else { // TODO: unwrapping here can cause issues when the server disconnects which we don't mind // do we need to handle errors here in other cases? let _ = self.sender.flush(); Ok(()) } } /// Returns an [`IpcReceiverWithContext`] with the same socket as this sender. pub fn get_receiver(&self) -> IpcReceiverWithContext where F: for<'de> Deserialize<'de> + Serialize, { let sock_fd = self.sender.get_ref().as_raw_fd(); let dup_sock = dup(sock_fd).unwrap(); let socket = unsafe { LocalSocketStream::from_raw_fd(dup_sock) }; IpcReceiverWithContext::new(socket) } } /// Receives messages on a stream socket, along with an [`ErrorContext`]. pub struct IpcReceiverWithContext { receiver: io::BufReader, _phantom: PhantomData, } impl IpcReceiverWithContext where T: for<'de> Deserialize<'de> + Serialize, { /// Returns a receiver to the given [LocalSocketStream](interprocess::local_socket::LocalSocketStream). pub fn new(receiver: LocalSocketStream) -> Self { Self { receiver: io::BufReader::new(receiver), _phantom: PhantomData, } } /// Receives an event, along with the current [`ErrorContext`], on this [`IpcReceiverWithContext`]'s socket. pub fn recv(&mut self) -> Option<(T, ErrorContext)> { match rmp_serde::decode::from_read(&mut self.receiver) { Ok(msg) => Some(msg), Err(e) => { warn!("Error in IpcReceiver.recv(): {:?}", e); None }, } } /// Returns an [`IpcSenderWithContext`] with the same socket as this receiver. pub fn get_sender(&self) -> IpcSenderWithContext { let sock_fd = self.receiver.get_ref().as_raw_fd(); let dup_sock = dup(sock_fd).unwrap(); let socket = unsafe { LocalSocketStream::from_raw_fd(dup_sock) }; IpcSenderWithContext::new(socket) } }