# Help wanted As the zellij code-base changed, a lot of places where a call to `unwrap()` previously made sense can now potentially cause errors which we'd like to handle. While we don't consider `unwrap` to be a bad thing in general, it hides the underlying error and leaves the user only with a stack trace to go on. Worse than this, it will crash the application without giving us a chance to potentially recover. This is particularly bad when the user is using long-running sessions to perform tasks. Hence, we would like to eliminate `unwrap()` statements from the code where possible, and apply better error handling instead. This way, functions higher up in the call stack can react to errors from underlying functions and either try to recover, or give some meaningful error messages if recovery isn't possible. Since the zellij codebase is pretty big and growing rapidly, this endeavor will continue to be pursued over time, as zellij develops. The idea is that modules or single files are converted bit by bit, preferably in small PRs that each target a specific module or file. **If you are looking to contribute to zellij, this may be an ideal start for you!** This way you get to know the codebase and get an idea which modules are used at which other places in the code. If you have an interest in this, don't hesitate to get in touch with us and refer to the [tracking issue][tracking_issue] to see what has already been done. # Error handling facilities You get access to all the relevant functions and traits mentioned in the remainder of this document by including/adding this in the code you're working on: ```rust use zellij_utils::errors::prelude::*; ``` ## Displaying panic messages Panics are generally handled via the `Panic` error type and the [`handle_panic`][handle_panic] panic handler function. The fancy formatting is performed by the [`miette`][miette] crate. ## Propagating errors We use the [`anyhow`][anyhow] crate to propagate errors up the call stack. At the moment, zellij doesn't have custom error types, so we wrap whatever errors the underlying libraries give us, if any. [`anyhow`][anyhow] serves the purpose of providing [`context`][context] about where (i.e. under which circumstances) an error happened. A critical requirement for propagating errors is that all functions involved must return the [`Result`][Result] type. This allows convenient error handling with the `?` operator. At some point you will likely stop propagating errors and decide what to do with the error. Generally you can: 1. Try to recover from the error, or 2. Report the error to the user and either 1. Terminate program execution (See [`fatal`][fatal]), or 2. Continue program execution (See [`non_fatal`][non_fatal]) ## Handling errors Ideally, when the program encounters an error it will try to recover as good as it can. This can mean falling back to some sane default if a specific value (e.g. an environment variable) cannot be found. Note that this isn't always applicable. If in doubt, don't hesitate to ask. Recovery usually isn't an option if an operation has changed the internal state (i.e. the value or content of specific variables) of objects in the code. In this case, if an error is encountered, it is best to declare the program state corrupted and terminate the whole application. This can be done by `unwrap`ing on the [`Result`][Result] type. Always try to propagate the error as good as you can and attach meaningful context before `unwrap`ing. This gives the user an idea what went wrong and can also help developers in quickly identifying which parts of the code to debug if necessary. When you encounter such a fatal error and cannot propagate it further up (e.g. because the current function cannot be changed to return a [`Result`][Result], or because it is the "root" function of a program thread), use the [`fatal`][fatal] function to panic the application. It will attach some small context to the error and finally `unwrap` it. Using this function over the regular `unwrap` has the added benefit that other developers seeing this in the code know that someone has previously spent some thought about error handling at this location. If you encounter a non-fatal error, use the [`non_fatal`][non_fatal] function to handle it. Instead of `panic`ing the application, the error is written to the application log and execution continues. Please use this sparingly, as an error usually calls for actions to be taken rather than ignoring it. # Examples of applied error handling You can have a look at the commit that introduced error handling to the `zellij_server::screen` module [right here][1] (look at the changes in `zellij-server/src/screen.rs`). We'll use this to demonstrate a few things in the following text. ## Converting a function to return a `Result` type Here's an example of the `Screen::render` function as it looked before: ```rust pub fn render(&mut self) { // ... let serialized_output = output.serialize(); self.bus .senders .send_to_server(ServerInstruction::Render(Some(serialized_output))) .unwrap(); } ``` It performs a few actions (not shown here for brevity) and then sends an IPC message to the server. As you can see it calls `unwrap()` on the result from sending a message to the server. This means: If sending the message to the server fails, execution is terminated and the program crashes. Let's assume that crashing the application in this case is a reasonable course of action. In total (as of writing this), the `render()` function is called 80 times from various places in the code of the `Screen` struct. Hence, if sending the message fails, we only see that the application crashed trying to send an IPC message to the server. We won't know which of the 80 different code paths lead to the execution of this function. So what can we do? Instead of `unwrap`ing on the `Result` type here, we can pass it up to the calling functions. Each of the callers can then decide for themselves what to do: Continue regardless, propagate the error further up or terminate execution. Here's what the function looked like after the change linked above: ```rust pub fn render(&mut self) -> Result<()> { let err_context = || "failed to render screen".to_string(); // ... let serialized_output = output.serialize(); self.bus .senders .send_to_server(ServerInstruction::Render(Some(serialized_output))) .with_context(err_context) } ``` We leverage the [`Context`][context] trait from [`anyhow`][anyhow] to attach a context message to the error and make the function return a `Result` type instead. As you can see, the `Result` here contains a `()`, which is the empty type. It's primary purpose here is allowing us to propagate errors to callers of this function. Hence, for example the `resize_to_screen` function changed from this: ```rust pub fn resize_to_screen(&mut self, new_screen_size: Size) { // ... self.render(); } ``` to this: ```rust pub fn resize_to_screen(&mut self, new_screen_size: Size) -> Result<()> { // ... self.render() .context("failed to resize to screen size: {new_screen_size:#?}") } ``` Note how it returns a `Result` type now, too. This way we can pass the error up to callers of `resize_to_screen` and keep going like this until we decide it's time to do something about the error. In general, any function calling `unwrap` or `expect` is a good candidate to be rewritten to return a `Result` type instead. ## Attaching context [Anyhow][anyhow]s [`Context`][context] trait gives us two methods to attach context to an error: `context` and `with_context`. In functions where `Result`s can be returned in multiple places, it is preferable to use `with_context`, as it saves you from duplicating the same context message in multiple places in the code. This was shown in the `render` method above, but the call to the other function returning a `Result` wasn't shown: ```rust pub fn render(&mut self) -> Result<()> { let err_context = || "failed to render screen".to_string(); // ... for tab_index in tabs_to_close { // ... self.close_tab_at_index(tab_index) .with_context(err_context)?; } // ... self.bus .senders .send_to_server(ServerInstruction::Render(Some(serialized_output))) .with_context(err_context) } ``` When there is only a single `Result` to be returned from your function, use `context` as shown above for `resize_to_screen`. ## Choosing helpful context messages When attaching context to an error, usually you want to express what you were doing when the error occurred, i.e. in what context the error occurred. In the `render` method, we could have done something like this instead: ```rust pub fn render(&mut self) -> Result<()> { // ... for tab_index in tabs_to_close { // ... self.close_tab_at_index(tab_index) .context("Failed to close tab at index: {tab_index}")?; } // ... self.bus .senders .send_to_server(ServerInstruction::Render(Some(serialized_output))) .context("Failed to send message to server") } ``` Why do we add the message "failed to render screen" instead? Because that is what we were trying to do when we received the error from the underlying functions (`close_tab_at_index` and `send_to_server` in this case). Functions from libraries usually already return an error that describes what went wrong (Example: When we try to open a file that doesn't exist, the std library will give us a [`NotFound`][2] error), so we don't have to repeat that. In case of doubt, look at the name of the function you're currently working in and write a context message somehow mentioning this. ## Terminating execution We want to propagate errors as far up as we can. This way, every function along the way can at least attach a context message giving us an idea what chain of events lead to the error. Where do we terminate execution in `Screen`? If you study the code in `screen.rs`, you'll notice all the components of zellij interact with the `Screen` instance by means of IPC messages. These messages are handled in the `screen_thread_main` function. Here's an excerpt: ```rust ScreenInstruction::Render => { screen.render()?; }, ScreenInstruction::NewPane(pid, client_or_tab_index) => { // ... screen.update_tabs()?; screen.render()?; }, ScreenInstruction::OpenInPlaceEditor(pid, client_id) => { // ... screen.update_tabs()?; screen.render()?; }, ``` The code goes on like this for quite a while, so there are many places where an error may occur. In this case, since all the functions are called from this central location, we forego attaching a context message to every error. Instead, we propagate the errors to the caller of this function, which happens to be the function `init_session` in `zellij-server/src/lib.rs`. We see that `screen_thread_main` is spawned to run in a separate thread. Hence, we cannot propagate the error further up and terminate execution at this point: ```rust // ... screen_thread_main( screen_bus, max_panes, client_attributes_clone, config_options, ) .fatal(); ``` Remember the call to [`fatal`][fatal] will log the error and afterwards panic the application (i.e. crash zellij). Since we made sure to attach context messages to the errors on their way up, we will see these messages in the resulting output! [tracking_issue]: https://github.com/zellij-org/zellij/issues/1753 [handle_panic]: https://docs.rs/zellij-utils/latest/zellij_utils/errors/fn.handle_panic.html [miette]: https://crates.io/crates/miette [anyhow]: https://crates.io/crates/anyhow [context]: https://docs.rs/anyhow/latest/anyhow/trait.Context.html [Result]: https://doc.rust-lang.org/stable/std/result/enum.Result.html [fatal]: https://docs.rs/zellij-utils/latest/zellij_utils/errors/trait.FatalError.html#tymethod.fatal [non_fatal]: https://docs.rs/zellij-utils/latest/zellij_utils/errors/trait.FatalError.html#tymethod.non_fatal [1]: https://github.com/zellij-org/zellij/commit/99e2bef8c68bd166cf89e90c8ffe8c02272ab4d3 [2]: https://doc.rust-lang.org/stable/std/io/enum.ErrorKind.html#variant.NotFound