216 lines
7.4 KiB
Rust
216 lines
7.4 KiB
Rust
use directories_next::ProjectDirs;
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use serde::{Deserialize, Serialize};
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use std::{fs::File, io::prelude::*, path::PathBuf};
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use crate::panes::PositionAndSize;
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fn split_space_to_parts_vertically(
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space_to_split: &PositionAndSize,
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sizes: Vec<Option<SplitSize>>,
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) -> Vec<PositionAndSize> {
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let mut split_parts = Vec::new();
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let mut current_x_position = space_to_split.x;
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let mut current_width = 0;
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let max_width = space_to_split.columns - (sizes.len() - 1); // minus space for gaps
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let mut parts_to_grow = Vec::new();
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// First fit in the parameterized sizes
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for size in sizes {
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let columns = match size {
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Some(SplitSize::Percent(percent)) => {
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(max_width as f32 * (percent as f32 / 100.0)) as usize
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} // TODO: round properly
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Some(SplitSize::Fixed(size)) => size as usize,
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None => {
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parts_to_grow.push(current_x_position);
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1 // This is grown later on
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}
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};
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split_parts.push(PositionAndSize {
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x: current_x_position,
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y: space_to_split.y,
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columns,
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rows: space_to_split.rows,
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});
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current_width += columns;
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current_x_position += columns + 1; // 1 for gap
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}
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if current_width > max_width {
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panic!("Layout contained too many columns to fit onto the screen!");
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}
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let mut last_flexible_index = split_parts.len() - 1;
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if let Some(new_columns) = (max_width - current_width).checked_div(parts_to_grow.len()) {
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current_width = 0;
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current_x_position = 0;
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for (idx, part) in split_parts.iter_mut().enumerate() {
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part.x = current_x_position;
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if parts_to_grow.contains(&part.x) {
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part.columns = new_columns;
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last_flexible_index = idx;
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}
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current_width += part.columns;
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current_x_position += part.columns + 1; // 1 for gap
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}
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}
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if current_width < max_width {
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// we have some extra space left, let's add it to the last flexible part
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let extra = max_width - current_width;
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let mut last_part = split_parts.get_mut(last_flexible_index).unwrap();
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last_part.columns += extra;
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for part in (&mut split_parts[last_flexible_index + 1..]).iter_mut() {
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part.x += extra;
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}
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}
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split_parts
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}
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fn split_space_to_parts_horizontally(
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space_to_split: &PositionAndSize,
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sizes: Vec<Option<SplitSize>>,
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) -> Vec<PositionAndSize> {
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let mut split_parts = Vec::new();
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let mut current_y_position = space_to_split.y;
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let mut current_height = 0;
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let max_height = space_to_split.rows - (sizes.len() - 1); // minus space for gaps
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let mut parts_to_grow = Vec::new();
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for size in sizes {
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let rows = match size {
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Some(SplitSize::Percent(percent)) => {
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(max_height as f32 * (percent as f32 / 100.0)) as usize
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} // TODO: round properly
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Some(SplitSize::Fixed(size)) => size as usize,
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None => {
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parts_to_grow.push(current_y_position);
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1 // This is grown later on
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}
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};
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split_parts.push(PositionAndSize {
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x: space_to_split.x,
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y: current_y_position,
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columns: space_to_split.columns,
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rows,
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});
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current_height += rows;
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current_y_position += rows + 1; // 1 for gap
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}
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if current_height > max_height {
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panic!("Layout contained too many rows to fit onto the screen!");
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}
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let mut last_flexible_index = split_parts.len() - 1;
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if let Some(new_rows) = (max_height - current_height).checked_div(parts_to_grow.len()) {
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current_height = 0;
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current_y_position = 0;
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for (idx, part) in split_parts.iter_mut().enumerate() {
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part.y = current_y_position;
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if parts_to_grow.contains(&part.y) {
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part.rows = new_rows;
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last_flexible_index = idx;
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}
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current_height += part.rows;
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current_y_position += part.rows + 1; // 1 for gap
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}
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}
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if current_height < max_height {
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// we have some extra space left, let's add it to the last flexible part
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let extra = max_height - current_height;
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let mut last_part = split_parts.get_mut(last_flexible_index).unwrap();
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last_part.rows += extra;
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for part in (&mut split_parts[last_flexible_index + 1..]).iter_mut() {
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part.y += extra;
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}
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}
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split_parts
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}
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fn split_space(
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space_to_split: &PositionAndSize,
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layout: &Layout,
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) -> Vec<(Layout, PositionAndSize)> {
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let mut pane_positions = Vec::new();
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let sizes: Vec<Option<SplitSize>> = layout.parts.iter().map(|part| part.split_size).collect();
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let split_parts = match layout.direction {
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Direction::Vertical => split_space_to_parts_vertically(space_to_split, sizes),
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Direction::Horizontal => split_space_to_parts_horizontally(space_to_split, sizes),
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};
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for (i, part) in layout.parts.iter().enumerate() {
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let part_position_and_size = split_parts.get(i).unwrap();
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if !part.parts.is_empty() {
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let mut part_positions = split_space(&part_position_and_size, part);
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pane_positions.append(&mut part_positions);
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} else {
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pane_positions.push((part.clone(), *part_position_and_size));
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}
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}
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pane_positions
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}
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#[derive(Debug, Serialize, Deserialize, Clone)]
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pub enum Direction {
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Horizontal,
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Vertical,
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}
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#[derive(Debug, Serialize, Deserialize, Clone, Copy)]
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pub enum SplitSize {
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Percent(u8), // 1 to 100
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Fixed(u16), // An absolute number of columns or rows
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}
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#[derive(Debug, Serialize, Deserialize, Clone)]
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pub struct Layout {
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pub direction: Direction,
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#[serde(default, skip_serializing_if = "Vec::is_empty")]
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pub parts: Vec<Layout>,
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#[serde(skip_serializing_if = "Option::is_none")]
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pub split_size: Option<SplitSize>,
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#[serde(skip_serializing_if = "Option::is_none")]
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pub plugin: Option<PathBuf>,
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}
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impl Layout {
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pub fn new(layout_path: PathBuf) -> Self {
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let project_dirs = ProjectDirs::from("org", "Mosaic Contributors", "Mosaic").unwrap();
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let layout_dir = project_dirs.data_dir().join("layouts/");
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let mut layout_file = File::open(&layout_path)
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.or_else(|_| File::open(&layout_path.with_extension("yaml")))
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.or_else(|_| File::open(&layout_dir.join(&layout_path).with_extension("yaml")))
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.unwrap_or_else(|_| panic!("cannot find layout {}", &layout_path.display()));
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let mut layout = String::new();
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layout_file
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.read_to_string(&mut layout)
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.unwrap_or_else(|_| panic!("could not read layout {}", &layout_path.display()));
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let layout: Layout = serde_yaml::from_str(&layout)
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.unwrap_or_else(|_| panic!("could not parse layout {}", &layout_path.display()));
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layout
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}
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pub fn total_terminal_panes(&self) -> usize {
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let mut total_panes = 0;
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total_panes += self.parts.len();
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for part in self.parts.iter() {
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if part.plugin.is_none() {
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total_panes += part.total_terminal_panes();
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}
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}
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total_panes
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}
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pub fn position_panes_in_space(
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&self,
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space: &PositionAndSize,
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) -> Vec<(Layout, PositionAndSize)> {
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split_space(space, &self)
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}
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}
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