zellij/src/install.rs
Aram Drevekenin 3d2a6d6a5a
refactor(plugins): change the data flow (#1934)
* refactor(plugins): do not block render loop

* refactor(plugins): cleanup

* style(fmt): rustfmt

* fix(plugins): various rendering pipeline fixes
2022-11-15 12:21:36 +01:00

51 lines
2 KiB
Rust

#[cfg(not(feature = "disable_automatic_asset_installation"))]
use std::fs;
use std::path::Path;
#[cfg(not(feature = "disable_automatic_asset_installation"))]
use zellij_utils::{consts::VERSION, shared::set_permissions};
#[cfg(not(feature = "disable_automatic_asset_installation"))]
macro_rules! asset_map {
($($src:literal => $dst:literal),+ $(,)?) => {
{
let mut assets = std::collections::HashMap::new();
$(
assets.insert($dst, include_bytes!(concat!(env!("CARGO_MANIFEST_DIR"), "/", $src)).to_vec());
)+
assets
}
}
}
#[cfg(not(feature = "disable_automatic_asset_installation"))]
pub(crate) fn populate_data_dir(data_dir: &Path) {
let mut assets = asset_map! {
"assets/plugins/compact-bar.wasm" => "plugins/compact-bar.wasm",
"assets/plugins/status-bar.wasm" => "plugins/status-bar.wasm",
"assets/plugins/tab-bar.wasm" => "plugins/tab-bar.wasm",
"assets/plugins/strider.wasm" => "plugins/strider.wasm",
};
assets.insert("VERSION", VERSION.as_bytes().to_vec());
let last_version = fs::read_to_string(data_dir.join("VERSION")).unwrap_or_default();
let out_of_date = VERSION != last_version;
for (path, bytes) in assets {
let path = data_dir.join(path);
// TODO: Is the [path.parent()] really necessary here?
// We already have the path and the parent through `data_dir`
if let Some(parent_path) = path.parent() {
fs::create_dir_all(parent_path).unwrap_or_else(|e| log::error!("{:?}", e));
set_permissions(parent_path, 0o700).unwrap_or_else(|e| log::error!("{:?}", e));
if out_of_date || !path.exists() {
fs::write(path, bytes)
.unwrap_or_else(|e| log::error!("Failed to install default assets! {:?}", e));
}
} else {
log::error!("The path {:?} has no parent directory", path);
}
}
}
#[cfg(feature = "disable_automatic_asset_installation")]
pub(crate) fn populate_data_dir(_data_dir: &Path) {}