* refactor(plugins): do not block render loop * refactor(plugins): cleanup * style(fmt): rustfmt * fix(plugins): various rendering pipeline fixes
51 lines
2 KiB
Rust
51 lines
2 KiB
Rust
#[cfg(not(feature = "disable_automatic_asset_installation"))]
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use std::fs;
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use std::path::Path;
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#[cfg(not(feature = "disable_automatic_asset_installation"))]
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use zellij_utils::{consts::VERSION, shared::set_permissions};
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#[cfg(not(feature = "disable_automatic_asset_installation"))]
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macro_rules! asset_map {
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($($src:literal => $dst:literal),+ $(,)?) => {
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{
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let mut assets = std::collections::HashMap::new();
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$(
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assets.insert($dst, include_bytes!(concat!(env!("CARGO_MANIFEST_DIR"), "/", $src)).to_vec());
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)+
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assets
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}
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}
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}
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#[cfg(not(feature = "disable_automatic_asset_installation"))]
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pub(crate) fn populate_data_dir(data_dir: &Path) {
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let mut assets = asset_map! {
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"assets/plugins/compact-bar.wasm" => "plugins/compact-bar.wasm",
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"assets/plugins/status-bar.wasm" => "plugins/status-bar.wasm",
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"assets/plugins/tab-bar.wasm" => "plugins/tab-bar.wasm",
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"assets/plugins/strider.wasm" => "plugins/strider.wasm",
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};
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assets.insert("VERSION", VERSION.as_bytes().to_vec());
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let last_version = fs::read_to_string(data_dir.join("VERSION")).unwrap_or_default();
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let out_of_date = VERSION != last_version;
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for (path, bytes) in assets {
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let path = data_dir.join(path);
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// TODO: Is the [path.parent()] really necessary here?
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// We already have the path and the parent through `data_dir`
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if let Some(parent_path) = path.parent() {
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fs::create_dir_all(parent_path).unwrap_or_else(|e| log::error!("{:?}", e));
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set_permissions(parent_path, 0o700).unwrap_or_else(|e| log::error!("{:?}", e));
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if out_of_date || !path.exists() {
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fs::write(path, bytes)
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.unwrap_or_else(|e| log::error!("Failed to install default assets! {:?}", e));
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}
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} else {
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log::error!("The path {:?} has no parent directory", path);
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}
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}
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}
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#[cfg(feature = "disable_automatic_asset_installation")]
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pub(crate) fn populate_data_dir(_data_dir: &Path) {}
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