* prototype - can send layout name for new session from session-manager * feat(sessions): ui for selecting layout for new session in the session-manager * fix: send available layouts to plugins * make tests compile * fix tests * improve ui * fix: respect built-in layouts * ui for built-in layouts * some cleanups * style(fmt): rustfmt * welcome screen ui * fix: make sure layout config is not shared between sessions * allow disconnecting other users from current session and killing other sessions * fix: respect default layout * add welcome screen layout * tests(plugins): new api methods * fix(session-manager): do not quit welcome screen on esc and break * fix(plugins): adjust permissions * style(fmt): rustfmt * style(fmt): fix warnings
84 lines
3 KiB
Rust
84 lines
3 KiB
Rust
use std::collections::{BTreeMap, HashMap};
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use super::actions::Action;
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use crate::data::{InputMode, Key, KeybindsVec};
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use serde::{Deserialize, Serialize};
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use std::fmt;
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/// Used in the config struct
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#[derive(Clone, PartialEq, Deserialize, Serialize, Default)]
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pub struct Keybinds(pub HashMap<InputMode, HashMap<Key, Vec<Action>>>);
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impl fmt::Debug for Keybinds {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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let mut stable_sorted = BTreeMap::new();
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for (mode, keybinds) in self.0.iter() {
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let mut stable_sorted_mode_keybinds = BTreeMap::new();
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for (key, actions) in keybinds {
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stable_sorted_mode_keybinds.insert(key, actions);
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}
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stable_sorted.insert(mode, stable_sorted_mode_keybinds);
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}
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write!(f, "{:#?}", stable_sorted)
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}
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}
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impl Keybinds {
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pub fn get_actions_for_key_in_mode(&self, mode: &InputMode, key: &Key) -> Option<&Vec<Action>> {
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self.0
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.get(mode)
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.and_then(|normal_mode_keybindings| normal_mode_keybindings.get(key))
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}
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pub fn get_actions_for_key_in_mode_or_default_action(
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&self,
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mode: &InputMode,
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key: &Key,
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raw_bytes: Vec<u8>,
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) -> Vec<Action> {
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self.0
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.get(mode)
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.and_then(|normal_mode_keybindings| normal_mode_keybindings.get(key))
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.cloned()
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.unwrap_or_else(|| vec![self.default_action_for_mode(mode, raw_bytes)])
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}
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pub fn get_input_mode_mut(&mut self, input_mode: &InputMode) -> &mut HashMap<Key, Vec<Action>> {
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self.0.entry(*input_mode).or_insert_with(HashMap::new)
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}
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pub fn default_action_for_mode(&self, mode: &InputMode, raw_bytes: Vec<u8>) -> Action {
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match *mode {
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InputMode::Normal | InputMode::Locked => Action::Write(raw_bytes),
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InputMode::RenameTab => Action::TabNameInput(raw_bytes),
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InputMode::RenamePane => Action::PaneNameInput(raw_bytes),
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InputMode::EnterSearch => Action::SearchInput(raw_bytes),
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_ => Action::NoOp,
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}
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}
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pub fn to_keybinds_vec(&self) -> KeybindsVec {
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let mut ret = vec![];
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for (mode, mode_binds) in &self.0 {
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let mut mode_binds_vec: Vec<(Key, Vec<Action>)> = vec![];
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for (key, actions) in mode_binds {
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mode_binds_vec.push((key.clone(), actions.clone()));
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}
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ret.push((*mode, mode_binds_vec))
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}
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ret
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}
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pub fn merge(&mut self, mut other: Keybinds) {
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for (other_input_mode, mut other_input_mode_keybinds) in other.0.drain() {
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let input_mode_keybinds = self
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.0
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.entry(other_input_mode)
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.or_insert_with(|| Default::default());
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for (other_action, other_action_keybinds) in other_input_mode_keybinds.drain() {
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input_mode_keybinds.insert(other_action, other_action_keybinds);
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}
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}
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}
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}
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// The unit test location.
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#[cfg(test)]
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#[path = "./unit/keybinds_test.rs"]
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mod keybinds_test;
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