* fix(compatibility): upgrade vte to support csi subparameters * style(fmt): rustfmt and clippy
757 lines
28 KiB
Rust
757 lines
28 KiB
Rust
use unicode_width::UnicodeWidthChar;
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use crate::utils::logging::debug_log_to_file;
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use std::convert::TryFrom;
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use std::fmt::{self, Debug, Display, Formatter};
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use std::ops::{Index, IndexMut};
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use vte::ParamsIter;
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pub const EMPTY_TERMINAL_CHARACTER: TerminalCharacter = TerminalCharacter {
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character: ' ',
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styles: CharacterStyles {
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foreground: Some(AnsiCode::Reset),
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background: Some(AnsiCode::Reset),
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strike: Some(AnsiCode::Reset),
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hidden: Some(AnsiCode::Reset),
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reverse: Some(AnsiCode::Reset),
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slow_blink: Some(AnsiCode::Reset),
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fast_blink: Some(AnsiCode::Reset),
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underline: Some(AnsiCode::Reset),
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bold: Some(AnsiCode::Reset),
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dim: Some(AnsiCode::Reset),
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italic: Some(AnsiCode::Reset),
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},
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};
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub enum AnsiCode {
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On,
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Reset,
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NamedColor(NamedColor),
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RgbCode((u8, u8, u8)),
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ColorIndex(u8),
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}
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#[derive(Clone, Copy, Eq, PartialEq, Debug)]
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pub enum NamedColor {
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Black,
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Red,
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Green,
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Yellow,
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Blue,
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Magenta,
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Cyan,
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White,
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BrightBlack,
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BrightRed,
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BrightGreen,
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BrightYellow,
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BrightBlue,
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BrightMagenta,
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BrightCyan,
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BrightWhite,
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}
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impl NamedColor {
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fn to_foreground_ansi_code(self) -> String {
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match self {
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NamedColor::Black => format!("{}", 30),
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NamedColor::Red => format!("{}", 31),
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NamedColor::Green => format!("{}", 32),
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NamedColor::Yellow => format!("{}", 33),
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NamedColor::Blue => format!("{}", 34),
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NamedColor::Magenta => format!("{}", 35),
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NamedColor::Cyan => format!("{}", 36),
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NamedColor::White => format!("{}", 37),
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NamedColor::BrightBlack => format!("{}", 90),
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NamedColor::BrightRed => format!("{}", 91),
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NamedColor::BrightGreen => format!("{}", 92),
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NamedColor::BrightYellow => format!("{}", 93),
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NamedColor::BrightBlue => format!("{}", 94),
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NamedColor::BrightMagenta => format!("{}", 95),
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NamedColor::BrightCyan => format!("{}", 96),
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NamedColor::BrightWhite => format!("{}", 97),
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}
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}
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fn to_background_ansi_code(self) -> String {
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match self {
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NamedColor::Black => format!("{}", 40),
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NamedColor::Red => format!("{}", 41),
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NamedColor::Green => format!("{}", 42),
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NamedColor::Yellow => format!("{}", 43),
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NamedColor::Blue => format!("{}", 44),
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NamedColor::Magenta => format!("{}", 45),
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NamedColor::Cyan => format!("{}", 46),
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NamedColor::White => format!("{}", 47),
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NamedColor::BrightBlack => format!("{}", 100),
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NamedColor::BrightRed => format!("{}", 101),
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NamedColor::BrightGreen => format!("{}", 102),
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NamedColor::BrightYellow => format!("{}", 103),
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NamedColor::BrightBlue => format!("{}", 104),
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NamedColor::BrightMagenta => format!("{}", 105),
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NamedColor::BrightCyan => format!("{}", 106),
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NamedColor::BrightWhite => format!("{}", 107),
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}
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}
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}
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#[derive(Clone, Copy, Debug)]
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pub struct CharacterStyles {
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pub foreground: Option<AnsiCode>,
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pub background: Option<AnsiCode>,
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pub strike: Option<AnsiCode>,
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pub hidden: Option<AnsiCode>,
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pub reverse: Option<AnsiCode>,
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pub slow_blink: Option<AnsiCode>,
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pub fast_blink: Option<AnsiCode>,
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pub underline: Option<AnsiCode>,
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pub bold: Option<AnsiCode>,
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pub dim: Option<AnsiCode>,
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pub italic: Option<AnsiCode>,
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}
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impl CharacterStyles {
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pub fn new() -> Self {
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CharacterStyles {
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foreground: None,
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background: None,
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strike: None,
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hidden: None,
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reverse: None,
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slow_blink: None,
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fast_blink: None,
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underline: None,
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bold: None,
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dim: None,
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italic: None,
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}
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}
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pub fn foreground(mut self, foreground_code: Option<AnsiCode>) -> Self {
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self.foreground = foreground_code;
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self
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}
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pub fn background(mut self, background_code: Option<AnsiCode>) -> Self {
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self.background = background_code;
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self
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}
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pub fn bold(mut self, bold_code: Option<AnsiCode>) -> Self {
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self.bold = bold_code;
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self
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}
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pub fn dim(mut self, dim_code: Option<AnsiCode>) -> Self {
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self.dim = dim_code;
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self
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}
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pub fn italic(mut self, italic_code: Option<AnsiCode>) -> Self {
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self.italic = italic_code;
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self
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}
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pub fn underline(mut self, underline_code: Option<AnsiCode>) -> Self {
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self.underline = underline_code;
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self
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}
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pub fn blink_slow(mut self, slow_blink_code: Option<AnsiCode>) -> Self {
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self.slow_blink = slow_blink_code;
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self
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}
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pub fn blink_fast(mut self, fast_blink_code: Option<AnsiCode>) -> Self {
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self.fast_blink = fast_blink_code;
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self
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}
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pub fn reverse(mut self, reverse_code: Option<AnsiCode>) -> Self {
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self.reverse = reverse_code;
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self
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}
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pub fn hidden(mut self, hidden_code: Option<AnsiCode>) -> Self {
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self.hidden = hidden_code;
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self
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}
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pub fn strike(mut self, strike_code: Option<AnsiCode>) -> Self {
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self.strike = strike_code;
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self
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}
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pub fn clear(&mut self) {
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self.foreground = None;
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self.background = None;
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self.strike = None;
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self.hidden = None;
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self.reverse = None;
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self.slow_blink = None;
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self.fast_blink = None;
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self.underline = None;
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self.bold = None;
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self.dim = None;
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self.italic = None;
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}
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pub fn update_and_return_diff(
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&mut self,
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new_styles: &CharacterStyles,
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) -> Option<CharacterStyles> {
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let mut diff: Option<CharacterStyles> = None;
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if new_styles.foreground == Some(AnsiCode::Reset)
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&& new_styles.background == Some(AnsiCode::Reset)
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&& new_styles.strike == Some(AnsiCode::Reset)
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&& new_styles.hidden == Some(AnsiCode::Reset)
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&& new_styles.reverse == Some(AnsiCode::Reset)
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&& new_styles.fast_blink == Some(AnsiCode::Reset)
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&& new_styles.slow_blink == Some(AnsiCode::Reset)
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&& new_styles.underline == Some(AnsiCode::Reset)
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&& new_styles.bold == Some(AnsiCode::Reset)
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&& new_styles.dim == Some(AnsiCode::Reset)
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&& new_styles.italic == Some(AnsiCode::Reset)
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{
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self.foreground = Some(AnsiCode::Reset);
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self.background = Some(AnsiCode::Reset);
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self.strike = Some(AnsiCode::Reset);
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self.hidden = Some(AnsiCode::Reset);
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self.reverse = Some(AnsiCode::Reset);
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self.fast_blink = Some(AnsiCode::Reset);
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self.slow_blink = Some(AnsiCode::Reset);
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self.underline = Some(AnsiCode::Reset);
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self.bold = Some(AnsiCode::Reset);
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self.dim = Some(AnsiCode::Reset);
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self.italic = Some(AnsiCode::Reset);
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return Some(*new_styles);
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};
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if self.foreground != new_styles.foreground {
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if let Some(new_diff) = diff.as_mut() {
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diff = Some(new_diff.foreground(new_styles.foreground));
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self.foreground = new_styles.foreground;
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} else {
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diff = Some(CharacterStyles::new().foreground(new_styles.foreground));
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self.foreground = new_styles.foreground;
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}
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}
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if self.background != new_styles.background {
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if let Some(new_diff) = diff.as_mut() {
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diff = Some(new_diff.background(new_styles.background));
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self.background = new_styles.background;
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} else {
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diff = Some(CharacterStyles::new().background(new_styles.background));
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self.background = new_styles.background;
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}
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}
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if self.strike != new_styles.strike {
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if let Some(new_diff) = diff.as_mut() {
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diff = Some(new_diff.strike(new_styles.strike));
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self.strike = new_styles.strike;
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} else {
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diff = Some(CharacterStyles::new().strike(new_styles.strike));
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self.strike = new_styles.strike;
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}
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}
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if self.hidden != new_styles.hidden {
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if let Some(new_diff) = diff.as_mut() {
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diff = Some(new_diff.hidden(new_styles.hidden));
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self.hidden = new_styles.hidden;
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} else {
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diff = Some(CharacterStyles::new().hidden(new_styles.hidden));
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self.hidden = new_styles.hidden;
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}
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}
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if self.reverse != new_styles.reverse {
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if let Some(new_diff) = diff.as_mut() {
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diff = Some(new_diff.reverse(new_styles.reverse));
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self.reverse = new_styles.reverse;
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} else {
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diff = Some(CharacterStyles::new().reverse(new_styles.reverse));
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self.reverse = new_styles.reverse;
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}
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}
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if self.slow_blink != new_styles.slow_blink {
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if let Some(new_diff) = diff.as_mut() {
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diff = Some(new_diff.blink_slow(new_styles.slow_blink));
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self.slow_blink = new_styles.slow_blink;
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} else {
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diff = Some(CharacterStyles::new().blink_slow(new_styles.slow_blink));
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self.slow_blink = new_styles.slow_blink;
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}
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}
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if self.fast_blink != new_styles.fast_blink {
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if let Some(new_diff) = diff.as_mut() {
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diff = Some(new_diff.blink_fast(new_styles.fast_blink));
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self.fast_blink = new_styles.fast_blink;
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} else {
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diff = Some(CharacterStyles::new().blink_fast(new_styles.fast_blink));
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self.fast_blink = new_styles.fast_blink;
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}
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}
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if self.underline != new_styles.underline {
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if let Some(new_diff) = diff.as_mut() {
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diff = Some(new_diff.underline(new_styles.underline));
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self.underline = new_styles.underline;
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} else {
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diff = Some(CharacterStyles::new().underline(new_styles.underline));
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self.underline = new_styles.underline;
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}
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}
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if self.bold != new_styles.bold {
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if let Some(new_diff) = diff.as_mut() {
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diff = Some(new_diff.bold(new_styles.bold));
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self.bold = new_styles.bold;
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} else {
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diff = Some(CharacterStyles::new().bold(new_styles.bold));
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self.bold = new_styles.bold;
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}
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}
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if self.dim != new_styles.dim {
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if let Some(new_diff) = diff.as_mut() {
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diff = Some(new_diff.dim(new_styles.dim));
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self.dim = new_styles.dim;
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} else {
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diff = Some(CharacterStyles::new().dim(new_styles.dim));
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self.dim = new_styles.dim;
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}
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}
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if self.italic != new_styles.italic {
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if let Some(new_diff) = diff.as_mut() {
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diff = Some(new_diff.italic(new_styles.italic));
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self.italic = new_styles.italic;
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} else {
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diff = Some(CharacterStyles::new().italic(new_styles.italic));
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self.italic = new_styles.italic;
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}
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}
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diff
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}
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pub fn reset_all(&mut self) {
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self.foreground = Some(AnsiCode::Reset);
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self.background = Some(AnsiCode::Reset);
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self.bold = Some(AnsiCode::Reset);
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self.dim = Some(AnsiCode::Reset);
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self.italic = Some(AnsiCode::Reset);
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self.underline = Some(AnsiCode::Reset);
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self.slow_blink = Some(AnsiCode::Reset);
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self.fast_blink = Some(AnsiCode::Reset);
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self.reverse = Some(AnsiCode::Reset);
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self.hidden = Some(AnsiCode::Reset);
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self.strike = Some(AnsiCode::Reset);
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}
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pub fn add_style_from_ansi_params(&mut self, params: &mut ParamsIter) {
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while let Some(param) = params.next() {
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match param {
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[] | [0] => self.reset_all(),
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[1] => *self = self.bold(Some(AnsiCode::On)),
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[2] => *self = self.dim(Some(AnsiCode::On)),
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[3] => *self = self.italic(Some(AnsiCode::On)),
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[4] => *self = self.underline(Some(AnsiCode::On)),
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[5] => *self = self.blink_slow(Some(AnsiCode::On)),
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[6] => *self = self.blink_fast(Some(AnsiCode::On)),
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[7] => *self = self.reverse(Some(AnsiCode::On)),
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[8] => *self = self.hidden(Some(AnsiCode::On)),
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[9] => *self = self.strike(Some(AnsiCode::On)),
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[21] => *self = self.bold(Some(AnsiCode::Reset)),
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[22] => {
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*self = self.bold(Some(AnsiCode::Reset));
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*self = self.dim(Some(AnsiCode::Reset));
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}
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[23] => *self = self.italic(Some(AnsiCode::Reset)),
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[24] => *self = self.underline(Some(AnsiCode::Reset)),
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[25] => {
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*self = self.blink_slow(Some(AnsiCode::Reset));
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*self = self.blink_fast(Some(AnsiCode::Reset));
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}
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[27] => *self = self.reverse(Some(AnsiCode::Reset)),
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[28] => *self = self.hidden(Some(AnsiCode::Reset)),
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[29] => *self = self.strike(Some(AnsiCode::Reset)),
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[30] => *self = self.foreground(Some(AnsiCode::NamedColor(NamedColor::Black))),
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[31] => *self = self.foreground(Some(AnsiCode::NamedColor(NamedColor::Red))),
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[32] => *self = self.foreground(Some(AnsiCode::NamedColor(NamedColor::Green))),
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[33] => *self = self.foreground(Some(AnsiCode::NamedColor(NamedColor::Yellow))),
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[34] => *self = self.foreground(Some(AnsiCode::NamedColor(NamedColor::Blue))),
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[35] => *self = self.foreground(Some(AnsiCode::NamedColor(NamedColor::Magenta))),
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[36] => *self = self.foreground(Some(AnsiCode::NamedColor(NamedColor::Cyan))),
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[37] => *self = self.foreground(Some(AnsiCode::NamedColor(NamedColor::White))),
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[38] => {
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let mut iter = params.map(|param| param[0]);
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if let Some(ansi_code) = parse_sgr_color(&mut iter) {
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*self = self.foreground(Some(ansi_code));
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}
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}
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[38, params @ ..] => {
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let rgb_start = if params.len() > 4 { 2 } else { 1 };
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let rgb_iter = params[rgb_start..].iter().copied();
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let mut iter = std::iter::once(params[0]).chain(rgb_iter);
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if let Some(ansi_code) = parse_sgr_color(&mut iter) {
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*self = self.foreground(Some(ansi_code));
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}
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}
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[39] => *self = self.foreground(Some(AnsiCode::Reset)),
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[40] => *self = self.background(Some(AnsiCode::NamedColor(NamedColor::Black))),
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[41] => *self = self.background(Some(AnsiCode::NamedColor(NamedColor::Red))),
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[42] => *self = self.background(Some(AnsiCode::NamedColor(NamedColor::Green))),
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[43] => *self = self.background(Some(AnsiCode::NamedColor(NamedColor::Yellow))),
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[44] => *self = self.background(Some(AnsiCode::NamedColor(NamedColor::Blue))),
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[45] => *self = self.background(Some(AnsiCode::NamedColor(NamedColor::Magenta))),
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[46] => *self = self.background(Some(AnsiCode::NamedColor(NamedColor::Cyan))),
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[47] => *self = self.background(Some(AnsiCode::NamedColor(NamedColor::White))),
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[48] => {
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let mut iter = params.map(|param| param[0]);
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if let Some(ansi_code) = parse_sgr_color(&mut iter) {
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*self = self.background(Some(ansi_code));
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}
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}
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[48, params @ ..] => {
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let rgb_start = if params.len() > 4 { 2 } else { 1 };
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let rgb_iter = params[rgb_start..].iter().copied();
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let mut iter = std::iter::once(params[0]).chain(rgb_iter);
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if let Some(ansi_code) = parse_sgr_color(&mut iter) {
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*self = self.background(Some(ansi_code));
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}
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}
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[49] => *self = self.background(Some(AnsiCode::Reset)),
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[90] => {
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*self = self.foreground(Some(AnsiCode::NamedColor(NamedColor::BrightBlack)))
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}
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[91] => *self = self.foreground(Some(AnsiCode::NamedColor(NamedColor::BrightRed))),
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[92] => {
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*self = self.foreground(Some(AnsiCode::NamedColor(NamedColor::BrightGreen)))
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}
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[93] => {
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*self = self.foreground(Some(AnsiCode::NamedColor(NamedColor::BrightYellow)))
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}
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[94] => *self = self.foreground(Some(AnsiCode::NamedColor(NamedColor::BrightBlue))),
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[95] => {
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*self = self.foreground(Some(AnsiCode::NamedColor(NamedColor::BrightMagenta)))
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}
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[96] => *self = self.foreground(Some(AnsiCode::NamedColor(NamedColor::BrightCyan))),
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[97] => {
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*self = self.foreground(Some(AnsiCode::NamedColor(NamedColor::BrightWhite)))
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}
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[100] => {
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*self = self.background(Some(AnsiCode::NamedColor(NamedColor::BrightBlack)))
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}
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[101] => *self = self.background(Some(AnsiCode::NamedColor(NamedColor::BrightRed))),
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[102] => {
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*self = self.background(Some(AnsiCode::NamedColor(NamedColor::BrightGreen)))
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}
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[103] => {
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*self = self.background(Some(AnsiCode::NamedColor(NamedColor::BrightYellow)))
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}
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[104] => {
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*self = self.background(Some(AnsiCode::NamedColor(NamedColor::BrightBlue)))
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}
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[105] => {
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*self = self.background(Some(AnsiCode::NamedColor(NamedColor::BrightMagenta)))
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|
}
|
|
[106] => {
|
|
*self = self.background(Some(AnsiCode::NamedColor(NamedColor::BrightCyan)))
|
|
}
|
|
[107] => {
|
|
*self = self.background(Some(AnsiCode::NamedColor(NamedColor::BrightWhite)))
|
|
}
|
|
_ => {
|
|
let _ = debug_log_to_file(format!("unhandled csi m code {:?}", param));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Display for CharacterStyles {
|
|
fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
|
|
if self.foreground == Some(AnsiCode::Reset)
|
|
&& self.background == Some(AnsiCode::Reset)
|
|
&& self.strike == Some(AnsiCode::Reset)
|
|
&& self.hidden == Some(AnsiCode::Reset)
|
|
&& self.reverse == Some(AnsiCode::Reset)
|
|
&& self.fast_blink == Some(AnsiCode::Reset)
|
|
&& self.slow_blink == Some(AnsiCode::Reset)
|
|
&& self.underline == Some(AnsiCode::Reset)
|
|
&& self.bold == Some(AnsiCode::Reset)
|
|
&& self.dim == Some(AnsiCode::Reset)
|
|
&& self.italic == Some(AnsiCode::Reset)
|
|
{
|
|
write!(f, "\u{1b}[m")?; // reset all
|
|
return Ok(());
|
|
}
|
|
if let Some(ansi_code) = self.foreground {
|
|
match ansi_code {
|
|
AnsiCode::RgbCode((r, g, b)) => {
|
|
write!(f, "\u{1b}[38;2;{};{};{}m", r, g, b)?;
|
|
}
|
|
AnsiCode::ColorIndex(color_index) => {
|
|
write!(f, "\u{1b}[38;5;{}m", color_index)?;
|
|
}
|
|
AnsiCode::Reset => {
|
|
write!(f, "\u{1b}[39m")?;
|
|
}
|
|
AnsiCode::NamedColor(named_color) => {
|
|
write!(f, "\u{1b}[{}m", named_color.to_foreground_ansi_code())?;
|
|
}
|
|
_ => {}
|
|
}
|
|
};
|
|
if let Some(ansi_code) = self.background {
|
|
match ansi_code {
|
|
AnsiCode::RgbCode((r, g, b)) => {
|
|
write!(f, "\u{1b}[48;2;{};{};{}m", r, g, b)?;
|
|
}
|
|
AnsiCode::ColorIndex(color_index) => {
|
|
write!(f, "\u{1b}[48;5;{}m", color_index)?;
|
|
}
|
|
AnsiCode::Reset => {
|
|
write!(f, "\u{1b}[49m")?;
|
|
}
|
|
AnsiCode::NamedColor(named_color) => {
|
|
write!(f, "\u{1b}[{}m", named_color.to_background_ansi_code())?;
|
|
}
|
|
_ => {}
|
|
}
|
|
}
|
|
if let Some(ansi_code) = self.strike {
|
|
match ansi_code {
|
|
AnsiCode::On => {
|
|
write!(f, "\u{1b}[9m")?;
|
|
}
|
|
AnsiCode::Reset => {
|
|
write!(f, "\u{1b}[29m")?;
|
|
}
|
|
_ => {}
|
|
}
|
|
}
|
|
if let Some(ansi_code) = self.hidden {
|
|
match ansi_code {
|
|
AnsiCode::On => {
|
|
write!(f, "\u{1b}[8m")?;
|
|
}
|
|
AnsiCode::Reset => {
|
|
write!(f, "\u{1b}[28m")?;
|
|
}
|
|
_ => {}
|
|
}
|
|
}
|
|
if let Some(ansi_code) = self.reverse {
|
|
match ansi_code {
|
|
AnsiCode::On => {
|
|
write!(f, "\u{1b}[7m")?;
|
|
}
|
|
AnsiCode::Reset => {
|
|
write!(f, "\u{1b}[27m")?;
|
|
}
|
|
_ => {}
|
|
}
|
|
}
|
|
if let Some(ansi_code) = self.fast_blink {
|
|
match ansi_code {
|
|
AnsiCode::On => {
|
|
write!(f, "\u{1b}[6m")?;
|
|
}
|
|
AnsiCode::Reset => {
|
|
write!(f, "\u{1b}[25m")?;
|
|
}
|
|
_ => {}
|
|
}
|
|
}
|
|
if let Some(ansi_code) = self.slow_blink {
|
|
match ansi_code {
|
|
AnsiCode::On => {
|
|
write!(f, "\u{1b}[5m")?;
|
|
}
|
|
AnsiCode::Reset => {
|
|
write!(f, "\u{1b}[25m")?;
|
|
}
|
|
_ => {}
|
|
}
|
|
}
|
|
if let Some(ansi_code) = self.bold {
|
|
match ansi_code {
|
|
AnsiCode::On => {
|
|
write!(f, "\u{1b}[1m")?;
|
|
}
|
|
AnsiCode::Reset => {
|
|
write!(f, "\u{1b}[22m\u{1b}[24m")?;
|
|
// TODO: this cancels bold + underline, if this behaviour is indeed correct, we
|
|
// need to properly handle it in the struct methods etc like dim
|
|
}
|
|
_ => {}
|
|
}
|
|
}
|
|
// notice the order is important here, bold must be before underline
|
|
// because the bold reset also resets underline, and would override it
|
|
// otherwise
|
|
if let Some(ansi_code) = self.underline {
|
|
match ansi_code {
|
|
AnsiCode::On => {
|
|
write!(f, "\u{1b}[4m")?;
|
|
}
|
|
AnsiCode::Reset => {
|
|
write!(f, "\u{1b}[24m")?;
|
|
}
|
|
_ => {}
|
|
}
|
|
}
|
|
if let Some(ansi_code) = self.dim {
|
|
match ansi_code {
|
|
AnsiCode::On => {
|
|
write!(f, "\u{1b}[2m")?;
|
|
}
|
|
AnsiCode::Reset => {
|
|
if let Some(AnsiCode::Reset) = self.bold {
|
|
// we only reset dim if both dim and bold should be reset
|
|
write!(f, "\u{1b}[22m")?;
|
|
}
|
|
}
|
|
_ => {}
|
|
}
|
|
}
|
|
if let Some(ansi_code) = self.italic {
|
|
match ansi_code {
|
|
AnsiCode::On => {
|
|
write!(f, "\u{1b}[3m")?;
|
|
}
|
|
AnsiCode::Reset => {
|
|
write!(f, "\u{1b}[23m")?;
|
|
}
|
|
_ => {}
|
|
}
|
|
};
|
|
Ok(())
|
|
}
|
|
}
|
|
|
|
#[derive(Clone, Copy, Debug)]
|
|
pub enum CharsetIndex {
|
|
G0,
|
|
G1,
|
|
G2,
|
|
G3,
|
|
}
|
|
|
|
impl Default for CharsetIndex {
|
|
fn default() -> Self {
|
|
CharsetIndex::G0
|
|
}
|
|
}
|
|
|
|
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
|
|
pub enum StandardCharset {
|
|
Ascii,
|
|
SpecialCharacterAndLineDrawing,
|
|
}
|
|
|
|
impl Default for StandardCharset {
|
|
fn default() -> Self {
|
|
StandardCharset::Ascii
|
|
}
|
|
}
|
|
|
|
impl StandardCharset {
|
|
/// Switch/Map character to the active charset. Ascii is the common case and
|
|
/// for that we want to do as little as possible.
|
|
#[inline]
|
|
pub fn map(self, c: char) -> char {
|
|
match self {
|
|
StandardCharset::Ascii => c,
|
|
StandardCharset::SpecialCharacterAndLineDrawing => match c {
|
|
'`' => '◆',
|
|
'a' => '▒',
|
|
'b' => '␉',
|
|
'c' => '␌',
|
|
'd' => '␍',
|
|
'e' => '␊',
|
|
'f' => '°',
|
|
'g' => '±',
|
|
'h' => '',
|
|
'i' => '␋',
|
|
'j' => '┘',
|
|
'k' => '┐',
|
|
'l' => '┌',
|
|
'm' => '└',
|
|
'n' => '┼',
|
|
'o' => '⎺',
|
|
'p' => '⎻',
|
|
'q' => '─',
|
|
'r' => '⎼',
|
|
's' => '⎽',
|
|
't' => '├',
|
|
'u' => '┤',
|
|
'v' => '┴',
|
|
'w' => '┬',
|
|
'x' => '│',
|
|
'y' => '≤',
|
|
'z' => '≥',
|
|
'{' => 'π',
|
|
'|' => '≠',
|
|
'}' => '£',
|
|
'~' => '·',
|
|
_ => c,
|
|
},
|
|
}
|
|
}
|
|
}
|
|
|
|
#[derive(Debug, Default, Copy, Clone, PartialEq, Eq)]
|
|
pub struct Charsets([StandardCharset; 4]);
|
|
|
|
impl Index<CharsetIndex> for Charsets {
|
|
type Output = StandardCharset;
|
|
|
|
fn index(&self, index: CharsetIndex) -> &StandardCharset {
|
|
&self.0[index as usize]
|
|
}
|
|
}
|
|
|
|
impl IndexMut<CharsetIndex> for Charsets {
|
|
fn index_mut(&mut self, index: CharsetIndex) -> &mut StandardCharset {
|
|
&mut self.0[index as usize]
|
|
}
|
|
}
|
|
|
|
#[derive(Clone, Debug)]
|
|
pub struct Cursor {
|
|
pub x: usize,
|
|
pub y: usize,
|
|
pub is_hidden: bool,
|
|
pub pending_styles: CharacterStyles,
|
|
pub charsets: Charsets,
|
|
}
|
|
|
|
impl Cursor {
|
|
pub fn new(x: usize, y: usize) -> Self {
|
|
Cursor {
|
|
x,
|
|
y,
|
|
is_hidden: false,
|
|
pending_styles: CharacterStyles::new(),
|
|
charsets: Default::default(),
|
|
}
|
|
}
|
|
}
|
|
|
|
#[derive(Clone, Copy)]
|
|
pub struct TerminalCharacter {
|
|
pub character: char,
|
|
pub styles: CharacterStyles,
|
|
}
|
|
|
|
impl ::std::fmt::Debug for TerminalCharacter {
|
|
fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
|
|
write!(f, "{}", self.character)
|
|
}
|
|
}
|
|
|
|
impl TerminalCharacter {
|
|
pub fn width(&self) -> usize {
|
|
self.character.width().unwrap_or(0)
|
|
}
|
|
|
|
pub fn is_widechar(&self) -> bool {
|
|
self.width() > 1
|
|
}
|
|
}
|
|
|
|
fn parse_sgr_color(params: &mut dyn Iterator<Item = u16>) -> Option<AnsiCode> {
|
|
match params.next() {
|
|
Some(2) => Some(AnsiCode::RgbCode((
|
|
u8::try_from(params.next()?).ok()?,
|
|
u8::try_from(params.next()?).ok()?,
|
|
u8::try_from(params.next()?).ok()?,
|
|
))),
|
|
Some(5) => Some(AnsiCode::ColorIndex(u8::try_from(params.next()?).ok()?)),
|
|
_ => None,
|
|
}
|
|
}
|