* use a simple platform dependent config location `ProjectDir` * deserialise from yaml iterate more on config format, maybe be more verbose? * make keybinds a tuple struct same size as newtype, but makes impls easier to add * merge optionally multiple keys for one keybinding easier configuration
311 lines
12 KiB
Rust
311 lines
12 KiB
Rust
//! Mapping of inputs to sequences of actions.
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use std::collections::HashMap;
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use super::actions::{Action, Direction};
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use super::handler::InputMode;
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use serde::Deserialize;
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use strum::IntoEnumIterator;
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use termion::event::Key;
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#[derive(Clone, Debug, PartialEq, Deserialize)]
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pub struct Keybinds(HashMap<InputMode, ModeKeybinds>);
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#[derive(Clone, Debug, Default, PartialEq, Deserialize)]
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pub struct ModeKeybinds(HashMap<Key, Vec<Action>>);
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/// Intermediate struct for configuration.
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#[derive(Clone, Debug, Default, PartialEq, Deserialize)]
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pub struct MultipleKeybinds(HashMap<InputMode, Vec<ModeKeybind>>);
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/// Intermediate struct for configuration.
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#[derive(Clone, Debug, Default, PartialEq, Deserialize)]
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struct MultipleModeKeybinds(HashMap<Vec<Key>, Vec<Action>>);
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/// Intermediate enum for configuration.
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#[derive(Debug, Clone, PartialEq, Deserialize)]
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#[serde(untagged)]
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enum ModeKeybind {
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ModeKeybinds(ModeKeybinds),
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MultipleModeKeybinds(MultipleModeKeybinds),
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}
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impl Default for Keybinds {
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fn default() -> Keybinds {
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Keybinds::get_default_keybinds().expect("Something is wrong with the default Keybinds")
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}
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}
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impl Keybinds {
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pub fn new() -> Keybinds {
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Keybinds::from(HashMap::<InputMode, ModeKeybinds>::new())
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}
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pub fn get_default_keybinds() -> Result<Keybinds, String> {
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let mut defaults = Keybinds::new();
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for mode in InputMode::iter() {
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defaults
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.0
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.insert(mode, Keybinds::get_defaults_for_mode(&mode)?);
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}
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Ok(defaults)
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}
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pub fn get_default_keybinds_with_config(keybinds: Option<MultipleKeybinds>) -> Keybinds {
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let default_keybinds = Keybinds::default();
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if let Some(keybinds) = keybinds {
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default_keybinds.merge_keybinds(Keybinds::from(keybinds))
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} else {
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default_keybinds
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}
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}
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/// Merges two Keybinds structs into one Keybinds struct
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/// `other` overrides the ModeKeybinds of `self`.
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fn merge_keybinds(&self, other: Keybinds) -> Keybinds {
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let mut keybinds = Keybinds::default();
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for mode in InputMode::iter() {
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let mut mode_keybinds: ModeKeybinds = if let Some(keybind) = self.0.get(&mode) {
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keybind.clone()
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} else {
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ModeKeybinds::default()
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};
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if let Some(keybind) = other.0.get(&mode) {
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mode_keybinds.0.extend(keybind.0.clone());
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}
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keybinds.0.insert(mode, mode_keybinds);
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}
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keybinds
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}
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/// Returns the default keybinds for a given [`InputMode`].
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fn get_defaults_for_mode(mode: &InputMode) -> Result<ModeKeybinds, String> {
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let mut defaults = HashMap::new();
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match *mode {
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InputMode::Normal => {
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defaults.insert(
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Key::Ctrl('g'),
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vec![Action::SwitchToMode(InputMode::Command)],
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);
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}
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InputMode::Command => {
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defaults.insert(
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Key::Char('r'),
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vec![Action::SwitchToMode(InputMode::Resize)],
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);
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defaults.insert(Key::Char('p'), vec![Action::SwitchToMode(InputMode::Pane)]);
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defaults.insert(Key::Char('t'), vec![Action::SwitchToMode(InputMode::Tab)]);
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defaults.insert(
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Key::Char('s'),
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vec![Action::SwitchToMode(InputMode::Scroll)],
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);
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defaults.insert(
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Key::Ctrl('g'),
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vec![Action::SwitchToMode(InputMode::Normal)],
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);
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defaults.insert(Key::Esc, vec![Action::SwitchToMode(InputMode::Normal)]);
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defaults.insert(Key::Char('q'), vec![Action::Quit]);
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}
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InputMode::Resize => {
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defaults.insert(Key::Char('h'), vec![Action::Resize(Direction::Left)]);
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defaults.insert(Key::Char('j'), vec![Action::Resize(Direction::Down)]);
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defaults.insert(Key::Char('k'), vec![Action::Resize(Direction::Up)]);
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defaults.insert(Key::Char('l'), vec![Action::Resize(Direction::Right)]);
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defaults.insert(Key::Left, vec![Action::Resize(Direction::Left)]);
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defaults.insert(Key::Down, vec![Action::Resize(Direction::Down)]);
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defaults.insert(Key::Up, vec![Action::Resize(Direction::Up)]);
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defaults.insert(Key::Right, vec![Action::Resize(Direction::Right)]);
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defaults.insert(Key::Ctrl('b'), vec![Action::Resize(Direction::Left)]);
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defaults.insert(Key::Ctrl('n'), vec![Action::Resize(Direction::Down)]);
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defaults.insert(Key::Ctrl('p'), vec![Action::Resize(Direction::Up)]);
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defaults.insert(Key::Ctrl('f'), vec![Action::Resize(Direction::Right)]);
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defaults.insert(Key::Char('q'), vec![Action::Quit]);
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defaults.insert(
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Key::Ctrl('g'),
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vec![Action::SwitchToMode(InputMode::Normal)],
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);
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defaults.insert(Key::Esc, vec![Action::SwitchToMode(InputMode::Command)]);
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}
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InputMode::Pane => {
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defaults.insert(Key::Char('h'), vec![Action::MoveFocus(Direction::Left)]);
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defaults.insert(Key::Char('j'), vec![Action::MoveFocus(Direction::Down)]);
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defaults.insert(Key::Char('k'), vec![Action::MoveFocus(Direction::Up)]);
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defaults.insert(Key::Char('l'), vec![Action::MoveFocus(Direction::Right)]);
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defaults.insert(Key::Left, vec![Action::MoveFocus(Direction::Left)]);
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defaults.insert(Key::Down, vec![Action::MoveFocus(Direction::Down)]);
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defaults.insert(Key::Up, vec![Action::MoveFocus(Direction::Up)]);
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defaults.insert(Key::Right, vec![Action::MoveFocus(Direction::Right)]);
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defaults.insert(Key::Ctrl('b'), vec![Action::MoveFocus(Direction::Left)]);
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defaults.insert(Key::Ctrl('n'), vec![Action::MoveFocus(Direction::Down)]);
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defaults.insert(Key::Ctrl('p'), vec![Action::MoveFocus(Direction::Up)]);
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defaults.insert(Key::Ctrl('f'), vec![Action::MoveFocus(Direction::Right)]);
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defaults.insert(Key::Char('p'), vec![Action::SwitchFocus(Direction::Right)]);
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defaults.insert(Key::Char('n'), vec![Action::NewPane(None)]);
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defaults.insert(Key::Char('d'), vec![Action::NewPane(Some(Direction::Down))]);
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defaults.insert(
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Key::Char('r'),
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vec![Action::NewPane(Some(Direction::Right))],
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);
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defaults.insert(Key::Char('x'), vec![Action::CloseFocus]);
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defaults.insert(Key::Char('f'), vec![Action::ToggleFocusFullscreen]);
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defaults.insert(Key::Char('q'), vec![Action::Quit]);
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defaults.insert(
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Key::Ctrl('g'),
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vec![Action::SwitchToMode(InputMode::Normal)],
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);
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defaults.insert(Key::Esc, vec![Action::SwitchToMode(InputMode::Command)]);
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}
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InputMode::Tab => {
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defaults.insert(Key::Char('h'), vec![Action::GoToPreviousTab]);
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defaults.insert(Key::Char('j'), vec![Action::GoToNextTab]);
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defaults.insert(Key::Char('k'), vec![Action::GoToPreviousTab]);
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defaults.insert(Key::Char('l'), vec![Action::GoToNextTab]);
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defaults.insert(Key::Left, vec![Action::GoToPreviousTab]);
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defaults.insert(Key::Down, vec![Action::GoToNextTab]);
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defaults.insert(Key::Up, vec![Action::GoToPreviousTab]);
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defaults.insert(Key::Right, vec![Action::GoToNextTab]);
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defaults.insert(Key::Ctrl('b'), vec![Action::GoToPreviousTab]);
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defaults.insert(Key::Ctrl('n'), vec![Action::GoToNextTab]);
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defaults.insert(Key::Ctrl('p'), vec![Action::GoToPreviousTab]);
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defaults.insert(Key::Ctrl('f'), vec![Action::GoToNextTab]);
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defaults.insert(Key::Char('n'), vec![Action::NewTab]);
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defaults.insert(Key::Char('x'), vec![Action::CloseTab]);
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defaults.insert(Key::Char('q'), vec![Action::Quit]);
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defaults.insert(
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Key::Ctrl('g'),
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vec![Action::SwitchToMode(InputMode::Normal)],
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);
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for i in '1'..='9' {
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defaults.insert(Key::Char(i), vec![Action::GoToTab(i.to_digit(10).unwrap())]);
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}
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defaults.insert(Key::Esc, vec![Action::SwitchToMode(InputMode::Command)]);
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}
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InputMode::Scroll => {
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defaults.insert(Key::Char('j'), vec![Action::ScrollDown]);
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defaults.insert(Key::Char('k'), vec![Action::ScrollUp]);
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defaults.insert(Key::Down, vec![Action::ScrollDown]);
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defaults.insert(Key::Up, vec![Action::ScrollUp]);
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defaults.insert(Key::Ctrl('n'), vec![Action::ScrollDown]);
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defaults.insert(Key::Ctrl('p'), vec![Action::ScrollUp]);
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defaults.insert(Key::Char('q'), vec![Action::Quit]);
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defaults.insert(
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Key::Ctrl('g'),
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vec![Action::SwitchToMode(InputMode::Normal)],
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);
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defaults.insert(Key::Esc, vec![Action::SwitchToMode(InputMode::Command)]);
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}
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}
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Ok(ModeKeybinds::from(defaults))
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}
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/// Converts a [`Key`] terminal event to a sequence of [`Action`]s according to the current
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/// [`InputMode`] and [`Keybinds`].
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pub fn key_to_actions(
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key: &Key,
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input: Vec<u8>,
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mode: &InputMode,
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keybinds: &Keybinds,
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) -> Vec<Action> {
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let mode_keybind_or_action = |action: Action| {
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keybinds
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.0
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.get(mode)
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.unwrap_or_else(|| unreachable!("Unrecognized mode: {:?}", mode))
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.0
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.get(key)
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.cloned()
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.unwrap_or_else(|| vec![action])
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};
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match *mode {
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InputMode::Normal => mode_keybind_or_action(Action::Write(input)),
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_ => mode_keybind_or_action(Action::NoOp),
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}
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}
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}
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impl ModeKeybinds {
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pub fn new() -> ModeKeybinds {
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ModeKeybinds::from(HashMap::<Key, Vec<Action>>::new())
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}
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/// Merges `self` with `other`, if keys are the same, `other` overwrites.
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pub fn merge(self, other: ModeKeybinds) -> ModeKeybinds {
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let mut merged = self;
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merged.0.extend(other.0.clone());
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merged
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}
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}
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/// Converts from the `MultipleKeybinds` struct to a `Keybinds` struct.
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/// TODO @a-kenji Error on conflicting keybinds?
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/// Atm the Lower Keybind will take precedence and will overwrite the
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/// one further up.
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impl From<MultipleKeybinds> for Keybinds {
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fn from(multiple: MultipleKeybinds) -> Keybinds {
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let mut keybinds = Keybinds::new();
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for mode in InputMode::iter() {
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let mut mode_keybinds = ModeKeybinds::new();
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for mode_keybind in multiple.0.get(&mode).iter() {
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for keybind in mode_keybind.iter() {
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match keybind {
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ModeKeybind::ModeKeybinds(k) => {
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mode_keybinds = mode_keybinds.clone().merge(k.clone());
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}
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ModeKeybind::MultipleModeKeybinds(k) => {
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mode_keybinds =
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mode_keybinds.clone().merge(ModeKeybinds::from(k.clone()));
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}
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}
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}
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}
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keybinds.0.insert(mode, mode_keybinds);
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}
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keybinds
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}
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}
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impl From<HashMap<InputMode, ModeKeybinds>> for Keybinds {
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fn from(map: HashMap<InputMode, ModeKeybinds>) -> Keybinds {
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Keybinds(map)
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}
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}
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impl From<HashMap<Key, Vec<Action>>> for ModeKeybinds {
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fn from(map: HashMap<Key, Vec<Action>>) -> ModeKeybinds {
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ModeKeybinds(map)
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}
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}
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impl From<MultipleModeKeybinds> for ModeKeybinds {
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fn from(multiple: MultipleModeKeybinds) -> ModeKeybinds {
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let single: HashMap<Key, Vec<Action>> = multiple
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.0
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.into_iter()
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.flat_map(|(k, v)| (k.into_iter().map(move |k| (k, v.clone()))))
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.collect();
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ModeKeybinds::from(single)
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}
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}
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// The unit test location.
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#[cfg(test)]
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#[path = "./ut/keybinds_test.rs"]
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mod keybinds_test;
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