241 lines
7.7 KiB
Rust
241 lines
7.7 KiB
Rust
use crate::{panes::PaneId, tab::Pane};
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use cassowary::{
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strength::{REQUIRED, STRONG},
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Expression, Solver, Variable,
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WeightedRelation::EQ,
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};
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use std::collections::{HashMap, HashSet};
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use zellij_utils::{
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input::layout::Direction,
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pane_size::{Constraint, Dimension, PaneGeom},
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};
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pub struct PaneResizer<'a> {
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panes: HashMap<&'a PaneId, &'a mut Box<dyn Pane>>,
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vars: HashMap<PaneId, Variable>,
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solver: Solver,
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}
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// FIXME: Just hold a mutable Pane reference instead of the PaneId, fixed, pos, and size?
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// Do this after panes are no longer trait-objects!
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#[derive(Debug, Clone, Copy)]
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struct Span {
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pid: PaneId,
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direction: Direction,
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pos: usize,
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size: Dimension,
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size_var: Variable,
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}
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type Grid = Vec<Vec<Span>>;
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impl<'a> PaneResizer<'a> {
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pub fn new(panes: impl Iterator<Item = (&'a PaneId, &'a mut Box<dyn Pane>)>) -> Self {
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let panes: HashMap<_, _> = panes.collect();
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let mut vars = HashMap::new();
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for &&k in panes.keys() {
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vars.insert(k, Variable::new());
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}
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PaneResizer {
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panes,
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vars,
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solver: Solver::new(),
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}
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}
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pub fn layout(&mut self, direction: Direction, space: usize) -> Result<(), String> {
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self.solver.reset();
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let grid = self.solve(direction, space)?;
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let spans = self.discretize_spans(grid, space)?;
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self.apply_spans(spans);
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Ok(())
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}
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fn solve(&mut self, direction: Direction, space: usize) -> Result<Grid, String> {
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let grid: Grid = self
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.grid_boundaries(direction)
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.into_iter()
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.map(|b| self.spans_in_boundary(direction, b))
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.collect();
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let constraints: HashSet<_> = grid
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.iter()
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.flat_map(|s| constrain_spans(space, s))
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.collect();
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self.solver
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.add_constraints(&constraints)
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.map_err(|e| format!("{:?}", e))?;
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Ok(grid)
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}
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fn discretize_spans(&mut self, mut grid: Grid, space: usize) -> Result<Vec<Span>, String> {
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let mut rounded_sizes: HashMap<_, _> = grid
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.iter()
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.flatten()
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.map(|s| {
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(
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s.size_var,
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stable_round(self.solver.get_value(s.size_var)) as isize,
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)
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})
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.collect();
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// Round f64 pane sizes to usize without gaps or overlap
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let mut finalised = Vec::new();
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for spans in grid.iter_mut() {
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let rounded_size: isize = spans.iter().map(|s| rounded_sizes[&s.size_var]).sum();
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let mut error = space as isize - rounded_size;
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let mut flex_spans: Vec<_> = spans
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.iter_mut()
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.filter(|s| !s.size.is_fixed() && !finalised.contains(&s.pid))
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.collect();
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flex_spans.sort_by_key(|s| rounded_sizes[&s.size_var]);
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if error < 0 {
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flex_spans.reverse();
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}
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for span in flex_spans {
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rounded_sizes
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.entry(span.size_var)
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.and_modify(|s| *s += error.signum());
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error -= error.signum();
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}
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finalised.extend(spans.iter().map(|s| s.pid));
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}
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// Update span positions based on their rounded sizes
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for spans in grid.iter_mut() {
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let mut offset = 0;
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for span in spans.iter_mut() {
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span.pos = offset;
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let sz = rounded_sizes[&span.size_var];
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if sz < 1 {
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return Err("Ran out of room for spans".into());
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}
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span.size.set_inner(sz as usize);
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offset += span.size.as_usize();
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}
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}
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Ok(grid.into_iter().flatten().collect())
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}
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fn apply_spans(&mut self, spans: Vec<Span>) {
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for span in spans {
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let pane = self.panes.get_mut(&span.pid).unwrap();
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let new_geom = match span.direction {
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Direction::Horizontal => PaneGeom {
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x: span.pos,
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cols: span.size,
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..pane.current_geom()
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},
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Direction::Vertical => PaneGeom {
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y: span.pos,
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rows: span.size,
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..pane.current_geom()
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},
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};
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if pane.geom_override().is_some() {
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pane.get_geom_override(new_geom);
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} else {
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pane.set_geom(new_geom);
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}
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}
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}
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// FIXME: Functions like this should have unit tests!
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fn grid_boundaries(&self, direction: Direction) -> Vec<(usize, usize)> {
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// Select the spans running *perpendicular* to the direction of resize
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let spans: Vec<Span> = self
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.panes
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.values()
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.map(|p| self.get_span(!direction, p.as_ref()))
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.collect();
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let mut last_edge = 0;
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let mut bounds = Vec::new();
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let mut edges: Vec<usize> = spans.iter().map(|s| s.pos + s.size.as_usize()).collect();
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edges.sort_unstable();
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edges.dedup();
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for next in edges {
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let next_edge = next;
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bounds.push((last_edge, next_edge));
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last_edge = next_edge;
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}
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bounds
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}
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fn spans_in_boundary(&self, direction: Direction, boundary: (usize, usize)) -> Vec<Span> {
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let bwn = |v, (s, e)| s <= v && v < e;
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let mut spans: Vec<_> = self
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.panes
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.values()
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.filter(|p| {
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let s = self.get_span(!direction, p.as_ref());
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let span_bounds = (s.pos, s.pos + s.size.as_usize());
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bwn(span_bounds.0, boundary)
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|| (bwn(boundary.0, span_bounds)
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&& (bwn(boundary.1, span_bounds) || boundary.1 == span_bounds.1))
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})
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.map(|p| self.get_span(direction, p.as_ref()))
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.collect();
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spans.sort_unstable_by_key(|s| s.pos);
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spans
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}
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fn get_span(&self, direction: Direction, pane: &dyn Pane) -> Span {
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let pas = pane.current_geom();
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let size_var = self.vars[&pane.pid()];
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match direction {
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Direction::Horizontal => Span {
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pid: pane.pid(),
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direction,
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pos: pas.x,
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size: pas.cols,
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size_var,
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},
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Direction::Vertical => Span {
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pid: pane.pid(),
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direction,
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pos: pas.y,
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size: pas.rows,
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size_var,
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},
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}
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}
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}
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fn constrain_spans(space: usize, spans: &[Span]) -> HashSet<cassowary::Constraint> {
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let mut constraints = HashSet::new();
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// Calculating "flexible" space (space not consumed by fixed-size spans)
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let new_flex_space = spans.iter().fold(space, |a, s| {
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if let Constraint::Fixed(sz) = s.size.constraint {
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a.saturating_sub(sz)
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} else {
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a
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}
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});
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// Spans must use all of the available space
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let full_size = spans
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.iter()
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.fold(Expression::from_constant(0.0), |acc, s| acc + s.size_var);
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constraints.insert(full_size | EQ(REQUIRED) | space as f64);
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// Try to maintain ratios and lock non-flexible sizes
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for span in spans {
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match span.size.constraint {
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Constraint::Fixed(s) => constraints.insert(span.size_var | EQ(REQUIRED) | s as f64),
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Constraint::Percent(p) => constraints
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.insert((span.size_var / new_flex_space as f64) | EQ(STRONG) | (p / 100.0)),
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};
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}
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constraints
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}
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fn stable_round(x: f64) -> f64 {
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((x * 100.0).round() / 100.0).round()
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}
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