{{{
    "planted": "11/5/2020",
    "repotted": "1/4/2026",
    "nobreak": "true"
}}}

* I made a demake of the mobile game "Ready... Steady... Bang!" in 560 characters for #TweetTweetJam5!
    It was a tight fit, but I was able to fit a sound effect (1), AI, a 2 player mode, and a barebones menu!
    Play it here: https://valeradhd.itch.io/rd-std-duel
    (source in replies)
    #pico8

![](media/11_5_2020.gif)

<div class="code"><p>
cls()poke4(12800,4011)s=spr
?"웃~"
memcpy(0,24576,512)b=btn
h=64j=60k=print
::m::k("❎ duel! ⬅️ ai",36,9)a=nil
if(b(0))a=1
if(b(5))d=t()c=1p="READY.."goto _
goto m
::_::
m=t()r=rnd
cls()s(0,26,j,2,1)s(0,86,j,2,1,true)
if(m-d>=c)d=m+r(c*5)p="STEADY.."c+=.5
color(3+c*2)
if(c>=2)p="bang!"
x=(m-d)*4+2y=h-x
if(y<h)k(p,48,y)
f=c>=2and y<h
if(r()>.9and a and f)poke(24397,16)
if b()&4112>0then
sfx(0)
if(c>=2)n=2else n=5
o=28
if(b(4,0))o=99
pset(o+r(n),j+r(n),n)pal(0,7,1)flip()
w=1if(o==99!=f)w=2
pal()k("★player "..w.." wins!★",28,0,10)goto m
end
flip()goto _
</p></div>

*gardener's note: objectively, this game is ass. it's funny that it's technically the first game I ever published (on itch.io).*

*this game sticks out to me pretty strongly from my childhood--I'm not sure how much I actually played it, but it definitely made a mark.*
