{{{
    "planted": "11/2/2020",
    "repotted": "1/4/2026",
    "nobreak": "true"
}}}

* So many features of #pico8 allow the developer experience to be so much more fun than anywhere else, but of all of those, the 'flip()' command has to be the most useful for my applications. I wouldn't have been able to do half the optimization I've done without it.
    #putaflipinit

![](media/11_2_2020_2.gif)

* [replies](?twitter__tweets__11_2_2020_2_replies)

*gardener's note: love this visualization. I also love the map that's being drawn--I was messing with how dynamic I could make the environments in this engine. The walls are attached to rising floors, which makes the top of the texture move upward (very similar to how the actual DooM engine does things!)*