{{{
    "planted": "12/6/2020",
    "repotted": "12/10/2025",
    "last_tended_to": "12/10/2025",
    "nobreak": "true"
}}}

* nothing super visually impressive to show today, but I implemented a precise collision system and quake-like movement! It improves the feel of the game a *ton*, so I'm glad that I got it done.

*gardener's note: 8 hours later.*

* Update! I managed to implement subsector rendering ([my last tweet](?twitter__tweets__12_6_2020_1)) into my #7dfps engine! It's a little buggy, but it should be working for almost all cases!

![](media/12_6_2020.gif)

*gardener's second note: when I was collecting the original gifs for this I also decided to include this one. It's buggier, but very cool. I love how dynamic the levels could be.*

![](media/12_6_2020_3.gif)