{{{
    "planted": "9/21/2020",
    "repotted": "1/4/2026",
    "nobreak": "true"
}}}

* I finally decided to share my #pico8 raycasting engine I've been working on for about 2 1/2 weeks now! It's got support for various sloped walls, overhangs, sprites, and scripted objects. ~5000 tokens.

![](media/9_20_2020.gif)

* I want to eventually make this into some sort of arena-shooter, so I've been emphasizing fast movement. This has also forced me to code a precise collision system, which was probably the second hardest part of this engine. 
    #pico8

![](media/9_20_2020_2.gif)