{{{ "planted": "11/5/2020", "repotted": "1/4/2026", "nobreak": "true" }}} * I made a demake of the mobile game "Ready... Steady... Bang!" in 560 characters for #TweetTweetJam5! It was a tight fit, but I was able to fit a sound effect (1), AI, a 2 player mode, and a barebones menu! Play it here: https://valeradhd.itch.io/rd-std-duel (source in replies) #pico8 ![](media/11_5_2020.gif)

cls()poke4(12800,4011)s=spr ?"웃~" memcpy(0,24576,512)b=btn h=64j=60k=print ::m::k("❎ duel! ⬅️ ai",36,9)a=nil if(b(0))a=1 if(b(5))d=t()c=1p="READY.."goto _ goto m ::_:: m=t()r=rnd cls()s(0,26,j,2,1)s(0,86,j,2,1,true) if(m-d>=c)d=m+r(c*5)p="STEADY.."c+=.5 color(3+c*2) if(c>=2)p="bang!" x=(m-d)*4+2y=h-x if(y=2and y.9and a and f)poke(24397,16) if b()&4112>0then sfx(0) if(c>=2)n=2else n=5 o=28 if(b(4,0))o=99 pset(o+r(n),j+r(n),n)pal(0,7,1)flip() w=1if(o==99!=f)w=2 pal()k("★player "..w.." wins!★",28,0,10)goto m end flip()goto _

*gardener's note: objectively, this game is ass. it's funny that it's technically the first game I ever published (on itch.io).* *this game sticks out to me pretty strongly from my childhood--I'm not sure how much I actually played it, but it definitely made a mark.*