{{{ "planted": "12/6/2020", "repotted": "12/10/2025", "last_tended_to": "12/10/2025", "nobreak": "true" }}} * nothing super visually impressive to show today, but I implemented a precise collision system and quake-like movement! It improves the feel of the game a *ton*, so I'm glad that I got it done. *gardener's note: 8 hours later.* * Update! I managed to implement subsector rendering ([my last tweet](?twitter__tweets__12_6_2020_1)) into my #7dfps engine! It's a little buggy, but it should be working for almost all cases! ![](media/12_6_2020.gif) *gardener's second note: when I was collecting the original gifs for this I also decided to include this one. It's buggier, but very cool. I love how dynamic the levels could be.* ![](media/12_6_2020_3.gif)