{{{ "title": "Twitter ([@ValerADHD](https://twitter.com/ValerADHD))", "status": "sprout", "planted": "12/10/2025", "last_tended_to": "1/4/2025" }}} Back in 2020-2021 I had a Twitter account I posted on frequently for game development. At the time I was hyperfixating on the "Fantasy Console" [pico-8](https://www.lexaloffle.com/pico-8.php) and was using it to make a ton of things. Most of my tweets revolve around that--it had an amazing (now migrated) community in the #pico8 tag which was super welcoming. I thought it'd be nice to have a better organized and more trustworthy than that seedy old website. I'm still working on "repotting" everything, so this isn't a full repository yet. --- ## Vectordoom --- While I never called it that when I was posting about it, "Vectordoom" is one of my favorite projects I've ever worked on. It inspired the styling of this page and quite a few other unfinished projects. I'd like to finish it at some point, but I'm not much of a "game" developer. I've collected everything I tweeted about it and added some comments where I thought it would be interesting. I hope to eventually write more about this--there's a lot that wasn't shown in these. * [Vectordoom Tweets](?twitter__vectordoom) Vectordoom was based on previous work I had done implementing a "Duke Nukem 3D" style 2.5D portal-renderer in pico8, which I like to call: * [Puke Nukem 3D Tweets](?twitter__pukenukem) --- ## Quiver Engine (Wolf3D raycasting) --- The first big project I did in Pico-8 was a Wolfenstein 3D style raycasting engine. It started small and then kept growing as I figured out how to do more complicated rendering techniques in it. There's way more that I never tweeted about that I'll have to write up someday. The "Quiver" name was some bullshit I thought of when I was implementing quake-style movement. * [Quiver Engine Tweets](?twitter__quiver) --- ## TweetCarts / Code Golf --- "TweetCarts" are a form of code-golfing where you attempt to fit the entire source code for a pico-8 demo in 280 unicode characters. I got really into it, and other pico-8 code golfing competitions like TweetTweetCarts (580 chars) and the Pico1K jam (1024 chars). The code was initially included as replies, but I decided to format it nicer for the site. * [TweetCarts](?twitter__tweetcarts) --- ## Miscellaneous --- I also worked on a bunch of random little projects that I posted snippets of. I've collected them here: * [Miscellaneous Tweets (in progress)](?twitter__misc)