{{{ "planted": "2/7/2021", "repotted": "12/10/2025", "nobreak": "true" }}} * a total aside from the map editor - wall textures are mapped onto the 3D walls and then projected back into the camera, which means it's actually a big optimization to have efficient frustum culling. Here's a little visualization of that #pico8 ![https://twitter.com/ValerADHD/status/1358575055693897734](media/2_7_2021.gif) *gardener's note: This is the gif that I always end up showing people whenever I talk about this project. It's not an especially cool gif or anything, it's just the first one that shows up as I scroll down my old timeline.*