blobleshoot now has trampolines which bounch the bloble higher , they are also randomly generated.
22 lines
No EOL
342 B
Text
22 lines
No EOL
342 B
Text
if launched = 0
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{
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launched = 1
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inst = instance_create_depth(obj_blobleshoot_launchertube.x-100,obj_blobleshoot_launchertube.y-200,3,obj_blobleshoot_player)
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with inst
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{
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image_xscale=5
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image_yscale=5
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}
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with obj_blobleshoot_down
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{
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instance_destroy()
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}
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with obj_blobleshoot_up
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{
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instance_destroy()
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}
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instance_destroy()
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} |