5 KiB
+++ title = "Configuration" slug = "The basics of how to configure eww" weight = 1 +++
Configuration
For specific built in widgets <box>, <text>, <slider>, etc
see Widget Documentation
Placing the configuration file
The configuration file and the scss file should lay in $XDG_CONFIG_HOME/eww
(or, if unset, $HOME/.config/eww
). The XML file should be named eww.xml
and the scss should be named eww.scss
So the directory structure should look like this:
$HOME
└──.config
└──eww
├──eww.xml
└──eww.scss
Config structure
Your config structure should look like this:
<eww>
<definitions>
<!-- Put your <def>'s in here -->
</definitions>
<variables>
<!-- Put your <script-var> and <var>'s in here -->
</variables>
<windows>
<!-- Put your window blocks here -->
</windows>
</eww>
See The <definitons>
block,
Variables and the
The <windows>
block.
Variables
If you create a <var>
or a <script-var>
, you can reference them in your <box>
by doing {{var}}
. Where var
is your variable name.
The <var>
tag
Allows you to repeat the same text multiple times through without retyping it multiple times.
Example: This will define a variable named banana
, with the default value "I like bananas."
<variables>
<var name="banana">I like bananas.</var>
</variables>
You can then reference it in your widgets by doing:
<box>
{{banana}}
</box>
To change the value of the variable, and thus change the UI, you can run eww update banana "I like apples"
The <script-var>
tag
Allows you to create a script that eww runs. Useful for creating volume sliders or anything similar.
Example:
<variables>
<script-var name="date" interval="5s">
date +%H:%M
</script-var>
</variables>
and then reference it by doing:
<box>
{{date}}
</box>
The interval="5s"
part says how long time it should take before Eww runs the command again.
Here are the available times you can set:
Shortened | Full name |
---|---|
ms | Miliseconds |
s | Seconds |
m | Minutes |
h | Hours |
Tail
If you don't want a set interval and instead want it to tail (run the script when it detects a change is present) you can simply remove the interval="5s"
so it becomes:
<variables>
<script-var name="date">
date +%H:%M
</script-var>
</variables>
The <definitions>
block
In here you whole widget will be made, and you can also create your own widgets. Check Widget Documentation for pre-defined widgets.
Custom widgets
Let's get a small config and break it down.
<definitions>
<def name="clock">
<box>
The time is: {{my_time}} currently.
</box>
</def>
<def name="main">
<box>
<clock my_time="{{date}}"/>
</box>
</def>
</definitions>
<variables>
<script-var name="date">
date
</script-var>
</variables>
That's a long config just for a custom widget. But let's break it down and try to understand it.
This part:
<def name="clock">
<box>
The time is: {{my_time}} currently.
</box>
</def>
Is the custom widget. As we can see by the
<def name="clock">
the widget is called clock.
Or referenced <clock>
The {{my_time}}
is the value we assign to be well, our time. You can actually set to be anything, it doesn't have to be a time. You can compare it to value=""
So if we look at:
<def name="main">
<box>
<clock my_time="{{date}}"/>
</box>
</def>
we can see that we assign {{my_time}}
to be {{date}}
and if we look at
<script-var name="date">
date
</script-var>
we can see that {{date}}
is simply running the date
command.
It doesn't have to be {{my_time}}
either, it can be anything.
<def name="clock">
<box>
The time is: {{very_long_list_of_animals}} currently.
</box>
</def>
is valid.
To use that it would look like this:
<def name="main">
<box>
<clock very_long_list_of_animals="{{date}}"/>
</box>
</def>
The <windows>
block
All different windows you might want to use are defined in the <windows>
block.
The <windows>
config should look something like this:
<windows>
<window name="main_window" stacking="fg">
<geometry anchor="top left" x="300px" y="50%" width="25%" height="20px"/>
<widget>
<main/>
</widget>
</window>
</windows>
The window block contains multiple elements to configure the window.
<geometry>
is used to specify the position and size of the window.<widget>
will contain the widget that is shown in the window.
The stacking="fg"
specifies if the window should appear on top of or behind other windows.
Possible values here are foreground
, fg
, background
and bg
. It defaults to fg
.