eww/docs/content/main/configuration.md
ElKowar 9146905314
Advanced window positioning with anchors (#55)
* Implement anchoring

* adjust documentation
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+++ title = "Configuration" slug = "The basics of how to configure eww" weight = 1 +++

Configuration

For specific built in widgets <box>, <text>, <slider>, etc see Widget Documentation

Placing the configuration file

The configuration file and the scss file should lay in $XDG_CONFIG_HOME/eww (or, if unset, $HOME/.config/eww). The XML file should be named eww.xml and the scss should be named eww.scss So the directory structure should look like this:

$HOME
└──.config
   └──eww
      ├──eww.xml
      └──eww.scss

Config structure

Your config structure should look like this:

<eww>
	<definitions>
		<!-- Put your <def>'s in here -->
	</definitions>

	<variables>
		<!-- Put your <script-var> and <var>'s in here -->
	</variables>

	<windows>
		<!-- Put your window blocks here -->
	</windows>
</eww>

See The <definitons> block, Variables and the The <windows> block.

Variables

If you create a <var> or a <script-var>, you can reference them in your <box> by doing {{var}}. Where var is your variable name.

The <var> tag

Allows you to repeat the same text multiple times through without retyping it multiple times.

Example: This will define a variable named banana, with the default value "I like bananas."

<variables>
    <var name="banana">I like bananas.</var>
</variables>

You can then reference it in your widgets by doing:

<box>
    {{banana}}
</box>

To change the value of the variable, and thus change the UI, you can run eww update banana "I like apples"

The <script-var> tag

Allows you to create a script that eww runs. Useful for creating volume sliders or anything similar.

Example:

<variables>
    <script-var name="date" interval="5s">
        date +%H:%M
    </script-var>
</variables>

and then reference it by doing:

<box>
    {{date}}
</box>

The interval="5s" part says how long time it should take before Eww runs the command again. Here are the available times you can set:

Shortened Full name
ms Miliseconds
s Seconds
m Minutes
h Hours

Tail

If you don't want a set interval and instead want it to tail (run the script when it detects a change is present) you can simply remove the interval="5s" so it becomes:

<variables>
    <script-var name="date">
    date +%H:%M
    </script-var>
</variables>

The <definitions> block

In here you whole widget will be made, and you can also create your own widgets. Check Widget Documentation for pre-defined widgets.

Custom widgets

Let's get a small config and break it down.

<definitions>
    <def name="clock">
        <box>
            The time is: {{my_time}} currently.
        </box>
    </def>
    <def name="main">
        <box>
            <clock my_time="{{date}}"/>
        </box>
    </def>
</definitions>

<variables>
    <script-var name="date">
        date
    </script-var>
</variables>

That's a long config just for a custom widget. But let's break it down and try to understand it.

This part:

<def name="clock">
    <box>
        The time is: {{my_time}} currently.
    </box>
</def>

Is the custom widget. As we can see by the

<def name="clock">

the widget is called clock.Or referenced <clock> The {{my_time}} is the value we assign to be well, our time. You can actually set to be anything, it doesn't have to be a time. You can compare it to value=""

So if we look at:

<def name="main">
    <box>
        <clock my_time="{{date}}"/>
    </box>
</def>

we can see that we assign {{my_time}} to be {{date}} and if we look at

<script-var name="date">
    date
</script-var>

we can see that {{date}} is simply running the date command.

It doesn't have to be {{my_time}} either, it can be anything.

<def name="clock">
    <box>
        The time is: {{very_long_list_of_animals}} currently.
    </box>
</def>

is valid.

To use that it would look like this:

<def name="main">
    <box>
        <clock very_long_list_of_animals="{{date}}"/>
    </box>
</def>

The <windows> block

All different windows you might want to use are defined in the <windows> block. The <windows> config should look something like this:

<windows>
    <window name="main_window" stacking="fg">
        <geometry anchor="top left" x="300px" y="50%" width="25%" height="20px">
        <widget>
            <main/>
        </widget>
    </window>
</windows>

The window block contains multiple elements to configure the window.

  • <geometry> is used to specify the position and size of the window.
  • <widget> will contain the widget that is shown in the window.

The stacking="fg" specifies if the window should appear on top of or behind other windows. Possible values here are foreground, fg, background and bg. It defaults to fg.