eww/docs/content/main/configuration.md
2021-03-02 13:19:25 +01:00

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title = "Configuration"
slug = "The basics of how to configure eww"
weight = 1
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## Configuration
For specific built in widgets `<box>, <text>, <slider>, etc` see [Widget Documentation](@/main/widgets.md)
### Placing the configuration file
Note: Example configuration files can be found in the `examples` directory of the repository and are showcased in [Examples](@/main/examples.md).
The configuration file and the scss file should lay in `$XDG_CONFIG_HOME/eww` (or, if unset, `$HOME/.config/eww`). The XML file should be named `eww.xml` and the scss should be named `eww.scss`
So the directory structure should look like this:
```
$HOME
└──.config
──eww
├──eww.xml
└──eww.scss
```
### Config structure
Your config structure should look like this:
```xml
<eww>
<includes>
<!-- Put your <file>'s in here -->
</includes>
<definitions>
<!-- Put your <def>'s in here -->
</definitions>
<variables>
<!-- Put your <script-var> and <var>'s in here -->
</variables>
<windows>
<!-- Put your window blocks here -->
</windows>
</eww>
```
See
[The `<includes>` block](#the-includes-block),
[The `<definitons>` block](#the-definitions-block),
[Variables](#variables) and the
[The `<windows>` block](#the-windows-block).
### Variables
If you create a `<var>` or a `<script-var>`, you can reference them in your `<box>` by doing `{{var}}`. Where `var` is your variable name.
#### The `<var>` tag
Allows you to repeat the same text multiple times through without retyping it multiple times.
Example: This will define a variable named `banana`, with the default value "I like bananas."
```xml
<variables>
<var name="banana">I like bananas.</var>
</variables>
```
You can then reference it in your widgets by doing:
```xml
<box>
{{banana}}
</box>
```
To change the value of the variable, and thus change the UI, you can run `eww update banana "I like apples"`
#### The `<script-var>` tag
Allows you to create a script that eww runs.
Useful for creating volume sliders or anything similar.
Example:
```xml
<variables>
<script-var name="date" interval="5s">
date +%H:%M
</script-var>
</variables>
```
and then reference it by doing:
```xml
<box>
{{date}}
</box>
```
The `interval="5s"` part says how long time it should take before Eww runs the command again.
Here are the available times you can set:
| Shortened | Full name |
|-----------|-------------|
| ms | Miliseconds |
| s | Seconds |
| m | Minutes |
| h | Hours |
#### Tail
If you don't want a set interval and instead want it to tail (run the script when it detects a change is present) you can simply remove the `interval="5s"` so it becomes:
```xml
<variables>
<script-var name="date">
date +%H:%M
</script-var>
</variables>
```
### The `<includes>` block
Here you can include other config files so that they are merged together at startup. Currently namespaced variables are not supported so be careful when reusing code.
```xml
<includes>
<file path="./other_config_file.xml"/>
<file path="./other_config_file2.xml"/>
</includes>
```
If you define a variable/widget/window, in a config file, when it's defined somewhere else, you can see a warning in the eww logs (`eww logs`)
### The `<definitions>` block
In here you whole widget will be made, and you can also create your own widgets. Check [Widget Documentation](@/main/widgets.md) for pre-defined widgets.
#### Custom widgets
Let's get a small config and break it down.
```xml
<definitions>
<def name="clock">
<box>
The time is: {{my_time}} currently.
</box>
</def>
<def name="main">
<box>
<clock my_time="{{date}}"/>
</box>
</def>
</definitions>
<variables>
<script-var name="date">
date
</script-var>
</variables>
```
That's a long config just for a custom widget. But let's break it down and try to understand it.
This part:
```xml
<def name="clock">
<box>
The time is: {{my_time}} currently.
</box>
</def>
```
Is the custom widget. As we can see by the
```xml
<def name="clock">
```
the widget is called `clock.`Or referenced `<clock>`
The `{{my_time}}` is the value we assign to be well, our time. You can actually set to be anything, it doesn't have to be a time. You can compare it to `value=""`
So if we look at:
```xml
<def name="main">
<box>
<clock my_time="{{date}}"/>
</box>
</def>
```
we can see that we assign `{{my_time}}` to be `{{date}}` and if we look at
```xml
<script-var name="date">
date
</script-var>
```
we can see that `{{date}}` is simply running the `date` command.
It doesn't have to be `{{my_time}}` either, it can be anything.
```xml
<def name="clock">
<box>
The time is: {{very_long_list_of_animals}} currently.
</box>
</def>
```
is valid.
To use that it would look like this:
```xml
<def name="main">
<box>
<clock very_long_list_of_animals="{{date}}"/>
</box>
</def>
```
### The `<windows>` block {#windows-block}
All different windows you might want to use are defined in the `<windows>` block.
The `<windows>` config should look something like this:
```xml
<windows>
<window name="main_window" stacking="fg" focusable="false" screen="1">
<geometry anchor="top left" x="300px" y="50%" width="25%" height="20px"/>
<reserve side="left" distance="50px"/>
<widget>
<main/>
</widget>
</window>
</windows>
```
The window block contains multiple elements to configure the window.
- `<geometry>` is used to specify the position and size of the window.
- `<reserve>` is used to have eww reserve space at a given side of the screen the widget is on.
- `<widget>` will contain the widget that is shown in the window.
There are a couple things you can optionally configure on the window itself:
- `stacking`: stacking describes if the window will be shown in the foreground (in front of other windows)
or in the background (behind other windows).
Possible values: `"fg"`, `"bg"`. Default: `"fg"`
- `focusable`: whether the window should be focusable by the windowmanager.
This is necessary for things like text-input-fields to work properly.
Possible values: `"true"`, `"false"`. Default: `"false"`
- `screen`: Specifies on which display to show the window in a multi-monitor setup.
This can be any number, representing the index of your monitor.