Corrected inaccuracy in the docs
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@ -105,7 +105,7 @@ Keep in mind that if you want to use modifiers across multiple devices (e.g. `KE
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#### Axis events
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Axis events such as scroll wheels and analog stick movements are hardcoded, currently you can use the following:
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- `SCROLL_WHEEL_UP`, `SCROLL_WHEEL_DOWN` - for a mouse's scroll wheel
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- `DPAD_UP`, `DPAD_DOWN`, `DPAD_LEFT`, `DPAD_RIGHT` - for a game controller's D-Pad
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- `BTN_DPAD_UP`, `BTN_DPAD_DOWN`, `BTN_DPAD_LEFT`, `BTN_DPAD_RIGHT` - for a game controller's D-Pad
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- `BTN_TL2`, `BTN_TR2` - for a game controller's triggers
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- `LSTICK_UP`, `LSTICK_DOWN`, `LSTICK_LEFT`, `LSTICK_RIGHT`, `RSTICK_UP`, `RSTICK_DOWN`, `RSTICK_LEFT`, `RSTICK_RIGHT` - for a game controller's analog sticks
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