makima/README.md

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# makima
Makima is a daemon for Linux to remap keyboards, mice, controllers and tablets.\
It works on both Wayland and X11 as it relies on the `evdev` kernel interface.
## Features
- Translates keys, buttons or combinations to other keys, sequences or shell commands.
- Devices are remapped individually using simple TOML config files.
- Automatically switch layouts based on the active window (only on Hyprland, Sway and X11 currently).
- Works with keyboards, mice, controllers, tablets and any other device that uses `KEY`/`BTN` input events present inside `/usr/include/linux/input-event-codes.h`.
- Also supports some common `ABS` and `REL` events, like analog stick movements and mouse scroll wheels.
- Supports hot plugging to connect and disconnect devices on the fly.
- Works with wired and Bluetooth devices.
- If you connect a [supported game controller](https://github.com/cyber-sushi/makima/tree/main#tested-controllers), you can scroll or move your cursor using analog sticks, with adjustable sensitivity and deadzone.
# Index
- [Installation](https://github.com/cyber-sushi/makima/tree/main#installation)
- [Building from source](https://github.com/cyber-sushi/makima/tree/main#building-from-source)
- [Running makima](https://github.com/cyber-sushi/makima/tree/main#running-makima)
- [Configuration](https://github.com/cyber-sushi/makima/tree/main#configuration)
- [Example config files](https://github.com/cyber-sushi/makima/tree/main/examples)
- [Config file naming](https://github.com/cyber-sushi/makima/tree/main#config-file-naming)
- [Application-specific bindings](https://github.com/cyber-sushi/makima/tree/main#application-specific-bindings)
- [Change bindings](https://github.com/cyber-sushi/makima/tree/main#bindings-and-settings)
- [Remap](https://github.com/cyber-sushi/makima/tree/main#remap)
- [Commands](https://github.com/cyber-sushi/makima/tree/main#commands)
- [Settings](https://github.com/cyber-sushi/makima/tree/main#settings)
- [Tested controllers](https://github.com/cyber-sushi/makima/tree/main#tested-controllers)
- [Troubleshooting and FAQ](https://github.com/cyber-sushi/makima/tree/main#troubleshooting-and-faq)
## Installation
To install Makima, you can either download the executable from the [Releases page](https://github.com/cyber-sushi/makima/releases) or you can compile it from source using Cargo.
#### Building from source
1. Install `rustup` using your distro's package manager or refer to the [official docs](https://www.rust-lang.org/tools/install) if your distro doesn't ship `rustup`.
2. Run `rustup default stable` which will automatically install Cargo (Rust's package manager) and the Rust toolchain.
3. Git clone and build with:
```
git clone https://github.com/cyber-sushi/makima
cd makima
cargo build --release
```
Once Cargo is done compiling, you should find Makima's executable inside `~/makima/target/release/`.\
After taking the executable, you can delete Makima's folder.
## Running Makima
Make sure that the executable has permissions to run as a program with `chmod +x makima` or with Right Click > Properties > "allow executing as program" or something like that, depending on your file manager.
There are two recommended ways to execute Makima:
- **Run Makima as root with `sudo -E makima`.**\
Navigate into the directory of the executable and use `sudo -E ./makima`.\
Alternatively, add Makima to a directory that's in `PATH`, possibly `/usr/bin` or `~/.local/bin` and simply use `sudo -E makima` from anywhere.\
_Note: the `-E` argument is necessary because it allows Makima to inherit your user environment instead of the root environment when running with `sudo`. You can also add the `-b` argument (`sudo -Eb makima`) to detach if from the terminal and make it run in the background._
- **Run Makima as a Systemd service.**\
Move the executable into `/usr/bin`.\
Grab `makima.service` from this repo and edit the `User=` line with your username.\
Move the file into `/etc/systemd/system`, then run `systemctl daemon-reload`.\
After this, you can start and stop Makima with `systemctl start/stop makima` or you can enable/disable it on startup with `systemctl enable/disable makima`. If you change the config files and you want the changes to take place, restart makima with `systemctl restart makima`.
## Configuration
You can find a bunch of [example config files](https://github.com/cyber-sushi/makima/tree/main/examples) on this repo, either pick one of them or create your own from scratch.\
Makima's config directory defaults to `$HOME/.config/makima` but can be changed through the `MAKIMA_CONFIG` environment variable (if you run Makima as a system service, add it directly to the Systemd unit).
### Config file naming
To associate a config file to an input device, the file name should be identical to that of the device. If your device's name includes a `/`, just omit it.
_Example: you run `evtest` and see that your Dualshock 4 controller is named `Sony Interactive Entertainment Wireless Controller`. All you have to do is rename your config file to `Sony Interactive Entertainment Wireless Controller.toml`._
All config files will be parsed automatically when `makima` is launched.\
Files that don't end with `.toml` and files that start with `.` (dotfiles) won't be parsed, so you can add a dot at the beginning of the filename to mask them from Makima.
### Application-specific bindings
**Hyprland, Sway and X11 only.**\
To apply a config file only to a specific application, just put `::<window_class>` at the end of their filename, before `.toml`.
_Example: you want your DS4 controller to have a specific set of keybindings for Firefox, name that file `Sony Interactive Entertainment Wireless Controller::firefox.toml`. Note that Flatpaks will have names like `org.mozilla.firefox`._
To retrieve the window class of a specific application, refer to your compositor's documentation, e.g. on Hyprland type `hyprctl clients` in your terminal while that application is open.
**Note: on Wayland, make sure that the `XDG_CURRENT_DESKTOP` environment variable is set, or Makima won't be able to use application-specific bindings.**
## Bindings and settings
The config file is divided into multiple sections:
- `[remap]`, where you can rebind keys, buttons, combinations and some axis events to other keys, buttons and combinations.
- `[commands]`, where you can rebind keys, buttons, combinations and some axis events to shell commands.
- `[settings]`, where you can configure a few settings.
### **[remap]**
```
# Remap a key to another key
KEY1 = ["KEY2"]
# Remap a key to a key sequence
KEY1 = ["KEY2", "KEY3", "KEY4"]
# Remap a key sequence to a single key
MODIFIER1-MODIFIER2-MODIFIER3-KEY1 = ["KEY1"]
# Remap a key sequence to another key sequence
MODIFIER1-MODIFIER2-MODIFIER3-KEY1 = ["KEY1", "KEY2", "KEY3"]
```
### **[commands]**
```
# Use a key to invoke a shell command
KEY1 = ["command1"]
# Use a key to invoke a list of shell commands
KEY1 = ["command1", "command2", "command3"]
# Use a key sequence to invoke a shell command
MODIFIER1-MODIFIER2-MODIFIER3-KEY1 = ["command1"]
# Use a key sequence to invoke a list of shell commands
MODIFIER1-MODIFIER2-MODIFIER3-KEY1 = ["command1", "command2", "command3"]
```
#### Key names:
You can find the `KEY` names inside `/usr/include/linux/input-event-codes.h`, or launch `evtest` to see the events emitted by your devices.\
Remember that keys like Ctrl and Alt have names like `KEY_LEFTCTRL`, `KEY_LEFTALT` etc. Just using `KEY_CTRL` and `KEY_ALT` will throw a parsing error because the key code does not exist.
#### Axis events:
Axis events such as scroll wheels and analog stick movements are hardcoded, currently you can use the following:
- `SCROLL_WHEEL_UP`, `SCROLL_WHEEL_DOWN` - for a mouse's scroll wheel
- `BTN_DPAD_UP`, `BTN_DPAD_DOWN`, `BTN_DPAD_LEFT`, `BTN_DPAD_RIGHT` - for a game controller's D-Pad
- `BTN_TL2`, `BTN_TR2` - for a game controller's triggers
- `LSTICK_UP`, `LSTICK_DOWN`, `LSTICK_LEFT`, `LSTICK_RIGHT`, `RSTICK_UP`, `RSTICK_DOWN`, `RSTICK_LEFT`, `RSTICK_RIGHT` - for a game controller's analog sticks
Refer to the [sample config files](https://github.com/cyber-sushi/makima/tree/main/examples) for more information.
#### Modifiers and custom modifiers:
You can use as many modifiers as you want when declaring a binding, but the last key _has_ to be a non-modifier key.
Non-modifier keys (e.g. `KEY_A`) can be set in place of a modifier, automatically changing the behavior of that key: when used in combination with other keys, it will only act as a modifier, but when used alone, it will retain its default functionality, although the input event will be dispatched on key-up instead of key-down.
If you want a non-modifier key to act as a modifier without remapping it for that device (e.g. you need it as a modifier when used in combination with another device), you can add it to the `CUSTOM_MODIFIERS` setting. Refer to the `[settings]` section for more info.
#### Modifiers across multiple devices:
Keep in mind that if you want to use modifiers across multiple devices (e.g. `KEY_LEFTCTRL` on your keyboard and `BTN_RIGHT` on your mouse), both devices will have to be read by Makima and thus both will need a config file, even if empty. Having a config file is just a way to tell Makima "Hey, read this device!".
#### Chained bindings:
When declaring a binding, you can put a dash (`-`) in front of it (e.g. `-KEY_A = ["KEY_B"]`) to tell Makima that it's not a standalone binding and it should instead be chained at the end of another sequence.\
Example:
```
# Simulate Alt-Tab: press the buttons in the first binding, then tap the right trigger to advance in the Alt-Tab menu.
BTN_SELECT-BTN_TL2 = ["KEY_LEFTALT"]
-BTN_TR2 = ["KEY_TAB"]
```
If the key with the dash is pressed alone, its behavior will depend on the `CHAIN_ONLY` setting: if set to `"true"` (default) it will ignore the keypress and only fire if pressed together with a combination, if set to `"false"`, it will fire the designated event regardless.\
You can declare both a `-BTN_TR2` and a `BTN_TR2` binding: in this case, the first will fire when chained and the second will fire when used alone (assuming `CHAIN_ONLY` is set to`"true"`).
### \[settings]
#### `GRAB_DEVICE`
Sets if Makima should have exclusivity over the device.\
If `"true"`, no other program will read the original input of the device. If `"false"`, both the original input and the remapped input will be read by applications.
#### `LSTICK` and `RSTICK`
Set the function of the left and right analog sticks, respectively.\
`"bind"` will make them available for rebinding in `[remap]` and `[commands]`, `"cursor"` will use them to move your mouse cursor, `"scroll"` will use them to scroll, `"disabled"` will disable them.
#### `LSTICK_SENSITIVITY` and `RSTICK_SENSITIVITY`
Set the sensitivity of your left and right analog sticks when using them to scroll or move your cursor.\
Lower value is higher sensitivity, minimum `"1"`, suggested `"6"`. If this is set to `"0"` or if it's not set, cursor movement and scroll will be disabled.
#### `LSTICK_DEADZONE` and `RSTICK_DEADZONE`
Set how much your analog sticks should be tilted before their inputs are detected.\
Particularly useful for older devices that suffer from drifting. Use a value between `"0"` and `"128"`.
#### `LSTICK_ACTIVATION_MODIFIERS` and `RSTICK_ACTIVATION_MODIFIERS`
When using analog sticks in `cursor` or `scroll` mode, normally, they're always active. However, if you specify a list of keys or modifiers in `LSTICK_ACTIVATION_MODIFIERS` or `RSTICK_ACTIVATION_MODIFIERS`, they'll only be active when the modifiers are pressed.\
Example:
```
# Only move the cursor when Select and Start are pressed
LSTICK = "cursor"
LSTICK_ACTIVATION_MODIFIERS = "BTN_SELECT-BTN_START"
```
#### `16_BIT_AXIS`
This is needed if you're using Xbox controllers and Switch Joy-Cons to properly calibrate the analog stick's sensitivity.\
Set to `"true"` if you're using those controllers.
#### `CUSTOM_MODIFIERS`
The keys listed in this parameter will change their behavior to act as modifiers.\
While pressed, they will act as modifiers without emitting their respective `KEY` event, possibly changing the behavior of other keys if specified in `[remap]`. On release, they will emit their default `KEY` event only if no other keystroke happened while they were pressed.\
This is useful if you want to have a key that behaves like a modifier but can still emit its own event if pressed alone.\
You can list multiple keys to treat as modifiers with the following syntax:\
`CUSTOM_MODIFIERS = "KEY_A-KEY_BACKSLASH-KEY_GRAVE"`
#### `CHAIN_ONLY`
When using a [chained binding](https://github.com/cyber-sushi/makima/tree/main#chained-bindings), you can choose the behavior of the key when pressed alone.\
Set to `"true"` (default) to make it fire the event only if other modifiers are active. Set to `"false"` to make it fire its designated event regardless.
## Tested controllers
- DualShock 2
- DualShock 3
- DualShock 4
- DualSense
- Xbox 360
- Xbox One
- Xbox Elite 2
- Stadia
- Switch Joy-Cons
To add other controllers, please open an issue.
## Troubleshooting and FAQ
**Q**: My device actually shows as three different devices in evtest, do I need to create three different config files, one for each device?\
**A**: Each device will have a certain set of features, e.g. a DS4 controller is recognized as a touchpad, a motion sensor and a controller. A mouse is usually recognized as a mouse and a keyboard (for the additional keys). Just create a config file for the devices/features that you need to remap, and ignore the others.
**Q**: My controller works when using Bluetooth but not when using wired connection or vice-versa, why?\
**A**: Some devices have a different evdev name when connected through Bluetooth, for example a `Sony Interactive Entertainment Wireless Controller` is just seen as `Wireless Controller` when connected via Bluetooth. You'll need to create a copy of the config file with that name.
**Q**: Will application-specific bindings be implemented for desktops other than Hyprland, Sway and X11?\
**A**: Gnome on Wayland requires an extension to retrieve the active window through D-Bus (???) and KDE on Wayland requires to use JavaScript plug-ins to make any request to KWin (also ???), which is why I haven't implemented active window tracking for them. If anyone finds a better solution, I'm all for it. Regarding other compositors, feel free to open an issue and I'll look into it.
**Q**: Makima gives me a "Permission Denied" error when launching, what do I do?\
**A**: Make sure that the `uinput` kernel module is loaded. You can load it with `sudo modprobe uinput`. To make it permanent, create `/etc/modules-load.d/uinput.conf` and write `uinput` inside.
**Q**: SELinux prevents Makima's system service from running, what do I do?\
**A**: Put `makima.service` inside `/usr/lib/systemd/system` instead of `/etc/systemd/system`, then run the following commands:
- `sudo semanage fcontext -a -t bin_t "/usr/lib/systemd/system/makima.service"`
- `sudo restorecon -v /usr/lib/systemd/system/makima.service`
- `sudo semanage fcontext -a -t bin_t "/usr/bin/makima"`
- `sudo restorecon -v /usr/bin/makima`