Merge branch 'master' into toplevel-effects
This commit is contained in:
commit
c7d4943a62
10 changed files with 174 additions and 246 deletions
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@ -764,6 +764,10 @@ void translate_keysyms(struct input_config *input_config);
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void binding_add_translated(struct sway_binding *binding, list_t *bindings);
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int config_get_blur_size();
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bool config_should_parameters_blur();
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/* Global config singleton. */
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extern struct sway_config *config;
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@ -13,10 +13,13 @@ struct fx_framebuffer {
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GLuint stencil_buffer;
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};
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struct fx_framebuffer fx_framebuffer_create();
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void fx_framebuffer_bind(struct fx_framebuffer *buffer);
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void fx_framebuffer_create(struct fx_framebuffer *buffer, int width, int height,
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bool bind, bool create_stencil_buffer);
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void fx_framebuffer_update(struct fx_framebuffer *buffer, int width, int height);
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void fx_framebuffer_add_stencil_buffer(struct fx_framebuffer *buffer, int width, int height);
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void fx_framebuffer_release(struct fx_framebuffer *buffer);
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@ -9,19 +9,6 @@
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#include "sway/desktop/fx_renderer/fx_framebuffer.h"
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#include "sway/desktop/fx_renderer/fx_texture.h"
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#define get_undecorated_decoration_data() \
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(struct decoration_data) { \
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.alpha = 1.0f, \
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.dim = 0.0f, \
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.dim_color = config->dim_inactive_colors.unfocused, \
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.corner_radius = 0, \
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.saturation = 1.0f, \
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.has_titlebar = false, \
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.blur = false, \
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.can_blur_xray = false, \
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.shadow = false, \
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}
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enum corner_location { TOP_LEFT, TOP_RIGHT, BOTTOM_RIGHT, BOTTOM_LEFT, ALL, NONE };
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enum fx_tex_shader_source {
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@ -50,6 +37,8 @@ struct decoration_data {
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bool shadow;
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};
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struct decoration_data get_undecorated_decoration_data();
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struct blur_shader {
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GLuint program;
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GLint proj;
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@ -92,6 +92,8 @@ struct sway_output *workspace_output_get_highest_available(
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void workspace_detect_urgent(struct sway_workspace *workspace);
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bool should_workspace_have_blur(struct sway_workspace *ws);
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void workspace_for_each_container(struct sway_workspace *ws,
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void (*f)(struct sway_container *con, void *data), void *data);
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@ -1093,3 +1093,11 @@ void translate_keysyms(struct input_config *input_config) {
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sway_log(SWAY_DEBUG, "Translated keysyms using config for device '%s'",
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input_config->identifier);
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}
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int config_get_blur_size() {
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return pow(2, config->blur_params.num_passes) * config->blur_params.radius;
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}
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bool config_should_parameters_blur() {
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return config->blur_params.radius > 0 && config->blur_params.num_passes > 0;
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}
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@ -1,15 +1,24 @@
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#include "log.h"
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#include "sway/desktop/fx_renderer/fx_framebuffer.h"
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struct fx_framebuffer fx_framebuffer_create() {
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return (struct fx_framebuffer) {
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.fb = -1,
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.stencil_buffer = -1,
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.texture.id = 0,
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.texture.target = 0,
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.texture.width = -1,
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.texture.height = -1,
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};
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}
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void fx_framebuffer_bind(struct fx_framebuffer *buffer) {
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glBindFramebuffer(GL_FRAMEBUFFER, buffer->fb);
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}
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void fx_framebuffer_create(struct fx_framebuffer *buffer, int width, int height,
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bool bind, bool create_stencil_buffer) {
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void fx_framebuffer_update(struct fx_framebuffer *buffer, int width, int height) {
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bool firstAlloc = false;
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// Create a new framebuffer
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if (buffer->fb == (uint32_t) -1) {
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glGenFramebuffers(1, &buffer->fb);
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firstAlloc = true;
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@ -45,7 +54,11 @@ void fx_framebuffer_create(struct fx_framebuffer *buffer, int width, int height,
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sway_log(SWAY_DEBUG, "Framebuffer created, status %i", status);
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}
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if (create_stencil_buffer && buffer->stencil_buffer == (uint32_t) -1) {
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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void fx_framebuffer_add_stencil_buffer(struct fx_framebuffer *buffer, int width, int height) {
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if (buffer->stencil_buffer == (uint32_t) -1) {
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glGenRenderbuffers(1, &buffer->stencil_buffer);
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glBindRenderbuffer(GL_RENDERBUFFER, buffer->stencil_buffer);
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glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, width, height);
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@ -57,12 +70,6 @@ void fx_framebuffer_create(struct fx_framebuffer *buffer, int width, int height,
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}
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sway_log(SWAY_DEBUG, "Stencil buffer created, status %i", status);
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}
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// Bind the default framebuffer
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glBindTexture(GL_TEXTURE_2D, 0);
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if (bind) {
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fx_framebuffer_bind(buffer);
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}
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}
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void fx_framebuffer_release(struct fx_framebuffer *buffer) {
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@ -78,7 +85,6 @@ void fx_framebuffer_release(struct fx_framebuffer *buffer) {
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}
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buffer->stencil_buffer = -1;
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// Release the texture
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if (buffer->texture.id) {
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glDeleteTextures(1, &buffer->texture.id);
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@ -13,6 +13,7 @@
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#include <wlr/util/box.h>
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#include "log.h"
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#include "sway/desktop/fx_renderer/fx_framebuffer.h"
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#include "sway/desktop/fx_renderer/fx_renderer.h"
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#include "sway/desktop/fx_renderer/matrix.h"
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#include "sway/server.h"
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@ -35,6 +36,20 @@ static const GLfloat verts[] = {
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0, 1, // bottom left
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};
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struct decoration_data get_undecorated_decoration_data() {
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return (struct decoration_data) {
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.alpha = 1.0f,
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.dim = 0.0f,
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.dim_color = config->dim_inactive_colors.unfocused,
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.corner_radius = 0,
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.saturation = 1.0f,
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.has_titlebar = false,
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.blur = false,
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.can_blur_xray = false, \
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.shadow = false, \
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};
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}
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static GLuint compile_shader(GLuint type, const GLchar *src) {
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GLuint shader = glCreateShader(type);
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glShaderSource(shader, 1, &src, NULL);
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@ -264,15 +279,10 @@ struct fx_renderer *fx_renderer_create(struct wlr_egl *egl) {
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return NULL;
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}
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renderer->main_buffer.fb = -1;
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renderer->main_buffer.stencil_buffer = -1;
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renderer->blur_buffer.fb = -1;
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renderer->blur_buffer.stencil_buffer = -1;
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renderer->effects_buffer.fb = -1;
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renderer->effects_buffer.stencil_buffer = -1;
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renderer->effects_buffer_swapped.fb = -1;
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renderer->effects_buffer_swapped.stencil_buffer = -1;
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renderer->main_buffer = fx_framebuffer_create();
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renderer->blur_buffer = fx_framebuffer_create();
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renderer->effects_buffer = fx_framebuffer_create();
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renderer->effects_buffer_swapped = fx_framebuffer_create();
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renderer->blur_buffer_dirty = true;
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@ -410,9 +420,13 @@ void fx_renderer_begin(struct fx_renderer *renderer, int width, int height) {
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renderer->wlr_buffer.fb = wlr_fb;
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// Create the framebuffers
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fx_framebuffer_create(&renderer->main_buffer, width, height, true, true);
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fx_framebuffer_create(&renderer->effects_buffer, width, height, false, false);
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fx_framebuffer_create(&renderer->effects_buffer_swapped, width, height, false, false);
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fx_framebuffer_update(&renderer->main_buffer, width, height);
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fx_framebuffer_update(&renderer->effects_buffer, width, height);
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fx_framebuffer_update(&renderer->effects_buffer_swapped, width, height);
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// Add a stencil buffer to the main buffer & bind the main buffer
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fx_framebuffer_add_stencil_buffer(&renderer->main_buffer, width, height);
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fx_framebuffer_bind(&renderer->main_buffer);
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// refresh projection matrix
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matrix_projection(renderer->projection, width, height,
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@ -693,6 +693,16 @@ static void damage_surface_iterator(struct sway_output *output,
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ceil(output->wlr_output->scale) - surface->current.scale);
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}
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pixman_region32_translate(&damage, box.x, box.y);
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if (view) {
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int blur_size = view->container->blur_enabled ? config_get_blur_size() : 0;
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wlr_region_expand(&damage, &damage, blur_size);
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box.x -= blur_size;
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box.y -= blur_size;
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box.width += blur_size * 2;
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box.height += blur_size * 2;
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}
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if (wlr_damage_ring_add(&output->damage_ring, &damage)) {
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wlr_output_schedule_frame(output->wlr_output);
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}
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@ -749,12 +759,14 @@ static void damage_child_views_iterator(struct sway_container *con,
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void output_damage_whole_container(struct sway_output *output,
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struct sway_container *con) {
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int shadow_sigma = con->shadow_enabled ? config->shadow_blur_sigma : 0;
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// Pad the box by 1px, because the width is a double and might be a fraction
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struct wlr_box box = {
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.x = con->current.x - output->lx - 1,
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.y = con->current.y - output->ly - 1,
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.width = con->current.width + 2,
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.height = con->current.height + 2,
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.x = con->current.x - output->lx - 1 - shadow_sigma,
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.y = con->current.y - output->ly - 1 - shadow_sigma,
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.width = con->current.width + 2 + shadow_sigma * 2,
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.height = con->current.height + 2 + shadow_sigma * 2,
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};
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scale_box(&box, output->wlr_output->scale);
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if (wlr_damage_ring_add_box(&output->damage_ring, &box)) {
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@ -977,7 +989,6 @@ void handle_new_output(struct wl_listener *listener, void *data) {
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transaction_commit_dirty();
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// From sway upstream (fixes damage_ring bounds being INT_MAX)
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int width, height;
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wlr_output_transformed_resolution(output->wlr_output, &width, &height);
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wlr_damage_ring_set_bounds(&output->damage_ring, width, height);
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@ -32,13 +32,6 @@
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#include "sway/tree/view.h"
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#include "sway/tree/workspace.h"
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struct workspace_effect_info {
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bool container_wants_blur;
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bool container_wants_shadow;
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bool should_render_optimized_blur;
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int expanded_size;
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};
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int get_blur_size() {
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return pow(2, config->blur_params.num_passes) * config->blur_params.radius;
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}
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@ -227,7 +220,7 @@ void render_blur_segments(struct fx_renderer *renderer,
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// Blurs the main_buffer content and returns the blurred framebuffer
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struct fx_framebuffer *get_main_buffer_blur(struct fx_renderer *renderer, struct sway_output *output,
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pixman_region32_t *original_damage, const float box_matrix[static 9], const struct wlr_box *box) {
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pixman_region32_t *original_damage, const struct wlr_box *box) {
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struct wlr_output *wlr_output = output->wlr_output;
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struct wlr_box monitor_box = get_monitor_box(wlr_output);
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@ -241,9 +234,9 @@ struct fx_framebuffer *get_main_buffer_blur(struct fx_renderer *renderer, struct
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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pixman_region32_copy(&damage, original_damage);
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wlr_region_transform(&damage, &damage, transform,
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monitor_box.width, monitor_box.height);
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wlr_region_expand(&damage, &damage, get_blur_size());
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wlr_region_transform(&damage, &damage, transform, monitor_box.width, monitor_box.height);
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wlr_region_expand(&damage, &damage, config_get_blur_size());
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// Initially blur main_buffer content into the effects_buffers
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struct fx_framebuffer *current_buffer = &renderer->main_buffer;
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@ -338,8 +331,7 @@ void render_blur(bool optimized, struct sway_output *output,
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pixman_region32_intersect(&inverse_opaque, &inverse_opaque, &damage);
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// Render the blur into its own buffer
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buffer = get_main_buffer_blur(renderer, output, &inverse_opaque,
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wlr_output->transform_matrix, dst_box);
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buffer = get_main_buffer_blur(renderer, output, &inverse_opaque, dst_box);
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}
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// Draw the blurred texture
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@ -546,35 +538,16 @@ static void render_drag_icons(struct sway_output *output,
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}
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void render_whole_output(struct fx_renderer *renderer, struct wlr_output *wlr_output,
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pixman_region32_t *original_damage, struct fx_texture *texture) {
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pixman_region32_t *output_damage, struct fx_texture *texture) {
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struct wlr_box monitor_box = get_monitor_box(wlr_output);
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enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
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float matrix[9];
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wlr_matrix_project_box(matrix, &monitor_box, transform, 0.0, wlr_output->transform_matrix);
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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pixman_region32_union_rect(&damage, &damage, monitor_box.x, monitor_box.y,
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monitor_box.width, monitor_box.height);
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pixman_region32_intersect(&damage, &damage, original_damage);
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bool damaged = pixman_region32_not_empty(&damage);
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if (!damaged) {
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goto damage_finish;
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render_texture(wlr_output, output_damage, texture, NULL, &monitor_box, matrix, get_undecorated_decoration_data());
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}
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int nrects;
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pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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scissor_output(wlr_output, &rects[i]);
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fx_render_texture_with_matrix(renderer, texture, &monitor_box, matrix, get_undecorated_decoration_data());
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}
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damage_finish:
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pixman_region32_fini(&damage);
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}
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void render_monitor_blur(struct sway_output *output, pixman_region32_t *damage) {
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void render_output_blur(struct sway_output *output, pixman_region32_t *damage) {
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struct wlr_output *wlr_output = output->wlr_output;
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struct fx_renderer *renderer = output->renderer;
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|
@ -583,13 +556,13 @@ void render_monitor_blur(struct sway_output *output, pixman_region32_t *damage)
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pixman_region32_init_rect(&fake_damage, 0, 0, monitor_box.width, monitor_box.height);
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// Render the blur
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struct fx_framebuffer *buffer = get_main_buffer_blur(renderer, output, &fake_damage,
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wlr_output->transform_matrix, &monitor_box);
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struct fx_framebuffer *buffer = get_main_buffer_blur(renderer, output, &fake_damage, &monitor_box);
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// Render the newly blurred content into the blur_buffer
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fx_framebuffer_create(&renderer->blur_buffer,
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output->renderer->viewport_width, output->renderer->viewport_height,
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true, false);
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fx_framebuffer_update(&renderer->blur_buffer,
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output->renderer->viewport_width, output->renderer->viewport_height);
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fx_framebuffer_bind(&renderer->blur_buffer);
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// Clear the damaged region of the blur_buffer
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float clear_color[] = { 0, 0, 0, 0 };
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int nrects;
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|
@ -822,7 +795,7 @@ static void render_saved_view(struct sway_view *view, struct sway_output *output
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deco_data.corner_radius *= wlr_output->scale;
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// render blur
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if (deco_data.blur && should_parameters_blur()) {
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if (deco_data.blur && config_should_parameters_blur()) {
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struct wlr_gles2_texture_attribs attribs;
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wlr_gles2_texture_get_attribs(saved_buf->buffer->texture, &attribs);
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|
@ -1779,109 +1752,6 @@ static void render_seatops(struct sway_output *output,
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}
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}
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struct find_effect_iter_data {
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struct workspace_effect_info *effect_info;
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bool blur_buffer_dirty;
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};
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static bool find_con_effect_iterator(struct sway_container *con, void* _data) {
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struct sway_view *view = con->view;
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struct find_effect_iter_data *data = _data;
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struct workspace_effect_info *effect_info = data->effect_info;
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if (!view) {
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return false;
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}
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if (con->blur_enabled && !view->surface->opaque) {
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effect_info->container_wants_blur = true;
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bool is_floating = container_is_floating(con);
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// Check if we should render optimized blur
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if (data->blur_buffer_dirty
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// Only test floating windows when xray is enabled
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&& (!is_floating || (is_floating && config->blur_xray))) {
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effect_info->should_render_optimized_blur = true;
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}
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}
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if (con->shadow_enabled) {
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effect_info->container_wants_shadow = true;
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}
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// Stop the iteration if all of the effects have been found.
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// Ensures that no effect is skipped if returning early
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return effect_info->container_wants_blur
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&& effect_info->container_wants_shadow
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&& effect_info->should_render_optimized_blur;
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}
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static struct workspace_effect_info get_workspace_effect_info(struct sway_output *sway_output) {
|
||||
struct fx_renderer *renderer = sway_output->renderer;
|
||||
struct sway_workspace *workspace = sway_output->current.active_workspace;
|
||||
|
||||
struct workspace_effect_info effect_info = {
|
||||
.container_wants_blur = false,
|
||||
.container_wants_shadow = false,
|
||||
.should_render_optimized_blur = false,
|
||||
.expanded_size = 0
|
||||
};
|
||||
|
||||
if (!workspace_is_visible(workspace)) {
|
||||
return effect_info;
|
||||
}
|
||||
|
||||
// Iterate through the workspace containers and check if any effects are requested
|
||||
struct find_effect_iter_data iter_data = {
|
||||
.effect_info = &effect_info,
|
||||
.blur_buffer_dirty = renderer->blur_buffer_dirty
|
||||
};
|
||||
workspace_find_container(workspace, find_con_effect_iterator, &iter_data);
|
||||
|
||||
if (effect_info.container_wants_blur
|
||||
&& effect_info.container_wants_shadow
|
||||
&& effect_info.should_render_optimized_blur) {
|
||||
goto end;
|
||||
}
|
||||
|
||||
// Check if any layer-shell surfaces will render effects
|
||||
size_t len = sizeof(sway_output->layers) / sizeof(sway_output->layers[0]);
|
||||
for (size_t i = 0; i < len; ++i) {
|
||||
struct sway_layer_surface *lsurface;
|
||||
wl_list_for_each(lsurface, &sway_output->layers[i], link) {
|
||||
struct decoration_data deco_data = lsurface->deco_data;
|
||||
if (deco_data.blur && !lsurface->layer_surface->surface->opaque) {
|
||||
effect_info.container_wants_blur = true;
|
||||
// Check if we should render optimized blur
|
||||
if (renderer->blur_buffer_dirty && config->blur_xray
|
||||
&& lsurface->layer != ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND
|
||||
&& lsurface->layer != ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM) {
|
||||
effect_info.should_render_optimized_blur = true;
|
||||
}
|
||||
}
|
||||
if (deco_data.shadow) {
|
||||
effect_info.container_wants_shadow = true;
|
||||
}
|
||||
|
||||
if (effect_info.container_wants_blur
|
||||
&& effect_info.container_wants_shadow
|
||||
&& effect_info.should_render_optimized_blur) {
|
||||
goto end;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
end:;
|
||||
// Set the expanded damage region
|
||||
bool shadow_enabled = effect_info.container_wants_shadow || config->shadow_enabled;
|
||||
int shadow_sigma = shadow_enabled ? config->shadow_blur_sigma : 0;
|
||||
bool blur_enabled = effect_info.container_wants_blur || config->blur_enabled;
|
||||
int blur_size = blur_enabled ? get_blur_size() : 0;
|
||||
// +1 as a margin of error
|
||||
effect_info.expanded_size = MAX(shadow_sigma, blur_size) + 1;
|
||||
|
||||
return effect_info;
|
||||
}
|
||||
|
||||
void output_render(struct sway_output *output, struct timespec *when,
|
||||
pixman_region32_t *damage) {
|
||||
struct wlr_output *wlr_output = output->wlr_output;
|
||||
|
@ -1892,12 +1762,18 @@ void output_render(struct sway_output *output, struct timespec *when,
|
|||
return;
|
||||
}
|
||||
|
||||
/* we need to track extended damage for blur (as it is expanded in output.c),
|
||||
before we expand it again later in this function
|
||||
*/
|
||||
pixman_region32_t extended_damage;
|
||||
pixman_region32_init(&extended_damage);
|
||||
pixman_region32_copy(&extended_damage, damage);
|
||||
|
||||
struct sway_container *fullscreen_con = root->fullscreen_global;
|
||||
if (!fullscreen_con) {
|
||||
fullscreen_con = workspace->current.fullscreen;
|
||||
}
|
||||
|
||||
|
||||
struct wlr_box monitor_box = get_monitor_box(wlr_output);
|
||||
wlr_box_transform(&monitor_box, &monitor_box,
|
||||
wlr_output_transform_invert(wlr_output->transform),
|
||||
|
@ -1905,56 +1781,24 @@ void output_render(struct sway_output *output, struct timespec *when,
|
|||
|
||||
fx_renderer_begin(renderer, monitor_box.width, monitor_box.height);
|
||||
|
||||
int width, height;
|
||||
wlr_output_transformed_resolution(wlr_output, &width, &height);
|
||||
int output_width, output_height;
|
||||
wlr_output_transformed_resolution(wlr_output, &output_width, &output_height);
|
||||
|
||||
if (debug.damage == DAMAGE_RERENDER) {
|
||||
pixman_region32_union_rect(damage, damage, 0, 0, width, height);
|
||||
pixman_region32_union_rect(damage, damage, 0, 0, output_width, output_height);
|
||||
}
|
||||
|
||||
bool has_blur = false;
|
||||
bool blur_optimize_should_render = false;
|
||||
bool damage_not_empty = pixman_region32_not_empty(damage);
|
||||
pixman_region32_t extended_damage;
|
||||
pixman_region32_init(&extended_damage);
|
||||
if (!fullscreen_con && !server.session_lock.locked && damage_not_empty) {
|
||||
// Check if there are any windows to blur
|
||||
struct workspace_effect_info effect_info = get_workspace_effect_info(output);
|
||||
has_blur = effect_info.container_wants_blur || config->blur_enabled;
|
||||
if (effect_info.should_render_optimized_blur) {
|
||||
blur_optimize_should_render = true;
|
||||
// Damage the whole output
|
||||
pixman_region32_union_rect(damage, damage, 0, 0, width, height);
|
||||
}
|
||||
|
||||
// Extend the damaged region
|
||||
int expanded_size = effect_info.expanded_size;
|
||||
if (expanded_size > 0) {
|
||||
int32_t damage_width = damage->extents.x2 - damage->extents.x1;
|
||||
int32_t damage_height = damage->extents.y2 - damage->extents.y1;
|
||||
// Limit the damage extent to the size of the monitor to prevent overflow
|
||||
if (damage_width > width || damage_height > height) {
|
||||
pixman_region32_intersect_rect(damage, damage, 0, 0, width, height);
|
||||
}
|
||||
|
||||
wlr_region_expand(damage, damage, expanded_size);
|
||||
pixman_region32_copy(&extended_damage, damage);
|
||||
wlr_region_expand(damage, damage, expanded_size);
|
||||
} else {
|
||||
pixman_region32_copy(&extended_damage, damage);
|
||||
}
|
||||
} else {
|
||||
pixman_region32_copy(&extended_damage, damage);
|
||||
}
|
||||
|
||||
if (debug.damage == DAMAGE_HIGHLIGHT && damage_not_empty) {
|
||||
fx_renderer_clear((float[]){1, 1, 0, 1});
|
||||
}
|
||||
|
||||
if (!damage_not_empty) {
|
||||
if (!pixman_region32_not_empty(damage)) {
|
||||
// Output isn't damaged but needs buffer swap
|
||||
goto renderer_end;
|
||||
}
|
||||
|
||||
if (debug.damage == DAMAGE_HIGHLIGHT) {
|
||||
fx_framebuffer_bind(&renderer->wlr_buffer);
|
||||
fx_renderer_clear((float[]){1, 1, 0, 1});
|
||||
fx_framebuffer_bind(&renderer->main_buffer);
|
||||
}
|
||||
|
||||
if (server.session_lock.locked) {
|
||||
float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
if (server.session_lock.lock == NULL) {
|
||||
|
@ -2028,6 +1872,19 @@ void output_render(struct sway_output *output, struct timespec *when,
|
|||
render_unmanaged(output, damage, &root->xwayland_unmanaged);
|
||||
#endif
|
||||
} else {
|
||||
bool should_render_blur = should_workspace_have_blur(workspace);
|
||||
if (should_render_blur) {
|
||||
// ensure that the damage isn't expanding past the output's size
|
||||
int32_t damage_width = damage->extents.x2 - damage->extents.x1;
|
||||
int32_t damage_height = damage->extents.y2 - damage->extents.y1;
|
||||
if (damage_width > output_width || damage_height > output_height) {
|
||||
pixman_region32_intersect_rect(damage, damage, 0, 0, output_width, output_height);
|
||||
pixman_region32_intersect_rect(&extended_damage, &extended_damage, 0, 0, output_width, output_height);
|
||||
} else {
|
||||
wlr_region_expand(damage, damage, config_get_blur_size());
|
||||
}
|
||||
}
|
||||
|
||||
float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f};
|
||||
|
||||
int nrects;
|
||||
|
@ -2042,9 +1899,10 @@ void output_render(struct sway_output *output, struct timespec *when,
|
|||
render_layer_toplevel(output, damage,
|
||||
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
|
||||
|
||||
bool blur_enabled = has_blur && should_parameters_blur();
|
||||
if (blur_enabled && blur_optimize_should_render && renderer->blur_buffer_dirty) {
|
||||
render_monitor_blur(output, damage);
|
||||
// check if the background needs to be blurred
|
||||
if (config_should_parameters_blur() && renderer->blur_buffer_dirty && should_render_blur) {
|
||||
pixman_region32_union_rect(damage, damage, 0, 0, output_width, output_height);
|
||||
render_output_blur(output, damage);
|
||||
}
|
||||
|
||||
render_workspace(output, damage, workspace, workspace->current.focused);
|
||||
|
@ -2094,6 +1952,7 @@ render_overlay:
|
|||
renderer_end:
|
||||
// Draw the contents of our buffer into the wlr buffer
|
||||
fx_framebuffer_bind(&renderer->wlr_buffer);
|
||||
|
||||
float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
if (pixman_region32_not_empty(&extended_damage)) {
|
||||
int nrects;
|
||||
|
@ -2103,34 +1962,30 @@ renderer_end:
|
|||
fx_renderer_clear(clear_color);
|
||||
}
|
||||
}
|
||||
|
||||
render_whole_output(renderer, wlr_output, &extended_damage, &renderer->main_buffer.texture);
|
||||
fx_renderer_scissor(NULL);
|
||||
fx_renderer_end(renderer);
|
||||
|
||||
fx_renderer_scissor(NULL);
|
||||
|
||||
// Draw the software cursors
|
||||
wlr_renderer_begin(output->server->wlr_renderer, wlr_output->width, wlr_output->height);
|
||||
wlr_output_render_software_cursors(wlr_output, damage);
|
||||
wlr_renderer_end(output->server->wlr_renderer);
|
||||
fx_renderer_scissor(NULL);
|
||||
|
||||
pixman_region32_t frame_damage;
|
||||
pixman_region32_init(&frame_damage);
|
||||
|
||||
enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
|
||||
/*
|
||||
* Extend the frame damage by the blur size to properly calc damage for the
|
||||
* next buffer swap. Thanks Emersion for your excellent damage tracking blog-post!
|
||||
*/
|
||||
wlr_region_transform(&frame_damage, &extended_damage, transform, width, height);
|
||||
wlr_region_transform(&frame_damage, &extended_damage, transform, output_width, output_height);
|
||||
pixman_region32_fini(&extended_damage);
|
||||
|
||||
if (debug.damage != DAMAGE_DEFAULT || blur_optimize_should_render) {
|
||||
if (debug.damage != DAMAGE_DEFAULT) {
|
||||
pixman_region32_union_rect(&frame_damage, &frame_damage,
|
||||
0, 0, wlr_output->width, wlr_output->height);
|
||||
}
|
||||
|
||||
wlr_output_set_damage(wlr_output, &frame_damage);
|
||||
|
||||
pixman_region32_fini(&extended_damage);
|
||||
pixman_region32_fini(&frame_damage);
|
||||
|
||||
if (!wlr_output_commit(wlr_output)) {
|
||||
|
|
|
@ -5,11 +5,13 @@
|
|||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <strings.h>
|
||||
#include <wayland-util.h>
|
||||
#include "stringop.h"
|
||||
#include "sway/input/input-manager.h"
|
||||
#include "sway/input/cursor.h"
|
||||
#include "sway/input/seat.h"
|
||||
#include "sway/ipc-server.h"
|
||||
#include "sway/layers.h"
|
||||
#include "sway/output.h"
|
||||
#include "sway/tree/arrange.h"
|
||||
#include "sway/tree/container.h"
|
||||
|
@ -690,6 +692,40 @@ void workspace_detect_urgent(struct sway_workspace *workspace) {
|
|||
}
|
||||
}
|
||||
|
||||
static bool find_blurred_con_iterator(struct sway_container *con, void *data) {
|
||||
struct sway_view *view = con->view;
|
||||
if (!view) {
|
||||
return false;
|
||||
}
|
||||
return con->blur_enabled && !view->surface->opaque;
|
||||
}
|
||||
|
||||
bool should_workspace_have_blur(struct sway_workspace *ws) {
|
||||
if (!workspace_is_visible(ws)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if ((bool)workspace_find_container(ws, find_blurred_con_iterator, NULL)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Check if any layer-shell surfaces will render effects
|
||||
struct sway_output *sway_output = ws->output;
|
||||
size_t len = sizeof(sway_output->layers) / sizeof(sway_output->layers[0]);
|
||||
for (size_t i = 0; i < len; ++i) {
|
||||
struct sway_layer_surface *lsurface;
|
||||
wl_list_for_each(lsurface, &sway_output->layers[i], link) {
|
||||
if (lsurface->deco_data.blur
|
||||
&& !lsurface->layer_surface->surface->opaque
|
||||
&& lsurface->layer != ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void workspace_for_each_container(struct sway_workspace *ws,
|
||||
void (*f)(struct sway_container *con, void *data), void *data) {
|
||||
// Tiling
|
||||
|
|
Loading…
Add table
Reference in a new issue