* Move stencil into each framebuffer
Also fixes the stencil being added to the wrong framebuffer
* Initialize texture members on framebuffer init
* removed bind arg
* renamed init to create, changed existing create to update
* moved stencil buffer creation to new function
* removed some now misleading comments
---------
Co-authored-by: William McKinnon <contact@willmckinnon.com>
* suplified conditional in find_con_effect_iterator
* removed has_blur
* simplified optimized blur check
* moved damage expansion to output.c
* removed extraneous fx_renderer_scissor
* cleaned up render_output
* removed unneeded damage scale
* moved workspace optimized check function to workspace.c
* renamed ws iterator function
* added back region expansion
* removed uneeded parameter from get_main_buffer_blur
* returned extended damage
* moved get_blur_size back to original spot (reduce diff size)
* Fixed blur artifacting
* Fixed damage highlight not clearing correct framebuffer
* removed unneeded conditional
* moved initial damage expansion to output.c
* moved extended damage to the top of output_render
* moved blur damage to damage_surface_iterator
* ensure damage doesnt expand beyond output size
* removed stdint import
---------
Co-authored-by: Erik Reider <ereider20010103@gmail.com>
Now supports commands like these:
```
layer_effects "waybar" {
blur enable;
shadows disable;
corner_radius 6;
}
```
Also now able to override previous criterias and add criterias during runtime
* Extend minimize logic
* Removed redundant xwayland minimize logic
* minor fixes
* Fixed not properly checking if window is ran though XWayland
* Added config option with default being off
* Set scratchpad_minimize to true by default
* Improve config dependant logic
* Switch to using enable|disable instead of on|off