swayfx/sway/desktop/fx_renderer/fx_texture.c

339 lines
9.8 KiB
C

#include <assert.h>
#include <stdlib.h>
#include <wlr/render/interface.h>
#include <wlr/render/gles2.h>
#include <wlr/types/wlr_buffer.h>
#include <drm_fourcc.h>
#include "log.h"
#include "render/egl.h"
#include "sway/desktop/fx_renderer/fx_renderer.h"
#include "sway/desktop/fx_renderer/pixel_format.h"
static const struct wlr_texture_impl texture_impl;
bool wlr_texture_is_fx(struct wlr_texture *wlr_texture) {
return wlr_texture->impl == &texture_impl;
}
struct fx_texture *fx_get_texture(struct wlr_texture *wlr_texture) {
assert(wlr_texture_is_fx(wlr_texture));
return (struct fx_texture *) wlr_texture;
}
static bool check_stride(const struct wlr_pixel_format_info *fmt,
uint32_t stride, uint32_t width) {
if (stride % (fmt->bpp / 8) != 0) {
sway_log(SWAY_ERROR, "Invalid stride %d (incompatible with %d "
"bytes-per-pixel)", stride, fmt->bpp / 8);
return false;
}
if (stride < width * (fmt->bpp / 8)) {
sway_log(SWAY_ERROR, "Invalid stride %d (too small for %d "
"bytes-per-pixel and width %d)", stride, fmt->bpp / 8, width);
return false;
}
return true;
}
static bool fx_texture_update_from_buffer(struct wlr_texture *wlr_texture,
struct wlr_buffer *buffer, pixman_region32_t *damage) {
struct fx_texture *texture = fx_get_texture(wlr_texture);
if (texture->target != GL_TEXTURE_2D || texture->image != EGL_NO_IMAGE_KHR) {
return false;
}
void *data;
uint32_t format;
size_t stride;
if (!wlr_buffer_begin_data_ptr_access(buffer,
WLR_BUFFER_DATA_PTR_ACCESS_READ, &data, &format, &stride)) {
return false;
}
if (format != texture->drm_format) {
wlr_buffer_end_data_ptr_access(buffer);
return false;
}
const struct wlr_pixel_format_info *drm_fmt =
drm_get_pixel_format_info(texture->drm_format);
assert(drm_fmt);
if (!check_stride(drm_fmt, stride, buffer->width)) {
wlr_buffer_end_data_ptr_access(buffer);
return false;
}
struct wlr_egl_context prev_ctx;
wlr_egl_save_context(&prev_ctx);
wlr_egl_make_current(texture->fx_renderer->egl);
glBindTexture(GL_TEXTURE_2D, texture->tex);
int rects_len = 0;
pixman_box32_t *rects = pixman_region32_rectangles(damage, &rects_len);
for (int i = 0; i < rects_len; i++) {
pixman_box32_t rect = rects[i];
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / (drm_fmt->bpp / 8));
glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, rect.x1);
glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, rect.y1);
int width = rect.x2 - rect.x1;
int height = rect.y2 - rect.y1;
glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x1, rect.y1, width, height,
GL_RGBA, GL_UNSIGNED_BYTE, data);
}
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
glBindTexture(GL_TEXTURE_2D, 0);
wlr_egl_restore_context(&prev_ctx);
wlr_buffer_end_data_ptr_access(buffer);
return true;
}
static bool fx_texture_invalidate(struct fx_texture *texture) {
if (texture->image == EGL_NO_IMAGE_KHR) {
return false;
}
if (texture->target == GL_TEXTURE_EXTERNAL_OES) {
// External changes are immediately made visible by the GL implementation
return true;
}
struct wlr_egl_context prev_ctx;
wlr_egl_save_context(&prev_ctx);
wlr_egl_make_current(texture->fx_renderer->egl);
glBindTexture(texture->target, texture->tex);
texture->fx_renderer->procs.glEGLImageTargetTexture2DOES(texture->target,
texture->image);
glBindTexture(texture->target, 0);
wlr_egl_restore_context(&prev_ctx);
return true;
}
void fx_texture_destroy(struct fx_texture *texture) {
wl_list_remove(&texture->link);
if (texture->buffer != NULL) {
wlr_addon_finish(&texture->buffer_addon);
}
struct wlr_egl_context prev_ctx;
wlr_egl_save_context(&prev_ctx);
wlr_egl_make_current(texture->fx_renderer->egl);
glDeleteTextures(1, &texture->tex);
wlr_egl_destroy_image(texture->fx_renderer->egl, texture->image);
wlr_egl_restore_context(&prev_ctx);
free(texture);
}
static void fx_texture_unref(struct wlr_texture *wlr_texture) {
struct fx_texture *texture = fx_get_texture(wlr_texture);
if (texture->buffer != NULL) {
// Keep the texture around, in case the buffer is re-used later. We're
// still listening to the buffer's destroy event.
wlr_buffer_unlock(texture->buffer);
} else {
fx_texture_destroy(texture);
}
}
static const struct wlr_texture_impl texture_impl = {
.update_from_buffer = fx_texture_update_from_buffer,
.destroy = fx_texture_unref,
};
static struct fx_texture *fx_texture_create(
struct fx_renderer *renderer, uint32_t width, uint32_t height) {
struct fx_texture *texture = calloc(1, sizeof(struct fx_texture));
if (texture == NULL) {
sway_log_errno(SWAY_ERROR, "Allocation failed");
return NULL;
}
wlr_texture_init(&texture->wlr_texture, &texture_impl, width, height);
texture->fx_renderer = renderer;
wl_list_insert(&renderer->textures, &texture->link);
return texture;
}
static struct fx_texture *fx_texture_from_pixels(
struct fx_renderer *renderer,
uint32_t drm_format, uint32_t stride, uint32_t width,
uint32_t height, const void *data) {
const struct wlr_pixel_format_info *drm_fmt =
drm_get_pixel_format_info(drm_format);
assert(drm_fmt);
if (!check_stride(drm_fmt, stride, width)) {
return NULL;
}
struct fx_texture *texture =
fx_texture_create(renderer, width, height);
if (texture == NULL) {
return NULL;
}
texture->target = GL_TEXTURE_2D;
texture->has_alpha = false;
texture->drm_format = DRM_FORMAT_XBGR8888;
struct wlr_egl_context prev_ctx;
wlr_egl_save_context(&prev_ctx);
wlr_egl_make_current(renderer->egl);
glGenTextures(1, &texture->tex);
glBindTexture(GL_TEXTURE_2D, texture->tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / (drm_fmt->bpp / 8));
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, data);
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
glBindTexture(GL_TEXTURE_2D, 0);
wlr_egl_restore_context(&prev_ctx);
return texture;
}
static struct wlr_texture *fx_texture_from_dmabuf(
struct fx_renderer *renderer,
struct wlr_dmabuf_attributes *attribs) {
if (!renderer->procs.glEGLImageTargetTexture2DOES) {
return NULL;
}
struct fx_texture *texture =
fx_texture_create(renderer, attribs->width, attribs->height);
if (texture == NULL) {
return NULL;
}
texture->drm_format = DRM_FORMAT_INVALID; // texture can't be written anyways
const struct wlr_pixel_format_info *drm_fmt =
drm_get_pixel_format_info(attribs->format);
if (drm_fmt != NULL) {
texture->has_alpha = drm_fmt->has_alpha;
} else {
// We don't know, assume the texture has an alpha channel
texture->has_alpha = true;
}
struct wlr_egl_context prev_ctx;
wlr_egl_save_context(&prev_ctx);
wlr_egl_make_current(renderer->egl);
bool external_only;
texture->image =
wlr_egl_create_image_from_dmabuf(renderer->egl, attribs, &external_only);
if (texture->image == EGL_NO_IMAGE_KHR) {
sway_log(SWAY_ERROR, "Failed to create EGL image from DMA-BUF");
wlr_egl_restore_context(&prev_ctx);
wl_list_remove(&texture->link);
free(texture);
return NULL;
}
texture->target = external_only ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D;
glGenTextures(1, &texture->tex);
glBindTexture(texture->target, texture->tex);
glTexParameteri(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
renderer->procs.glEGLImageTargetTexture2DOES(texture->target, texture->image);
glBindTexture(texture->target, 0);
wlr_egl_restore_context(&prev_ctx);
return &texture->wlr_texture;
}
static void texture_handle_buffer_destroy(struct wlr_addon *addon) {
struct fx_texture *texture =
wl_container_of(addon, texture, buffer_addon);
fx_texture_destroy(texture);
}
static const struct wlr_addon_interface texture_addon_impl = {
.name = "fx_texture",
.destroy = texture_handle_buffer_destroy,
};
static struct fx_texture *fx_texture_from_dmabuf_buffer(
struct fx_renderer *renderer, struct wlr_buffer *buffer,
struct wlr_dmabuf_attributes *dmabuf) {
struct wlr_addon *addon =
wlr_addon_find(&buffer->addons, renderer, &texture_addon_impl);
if (addon != NULL) {
struct fx_texture *texture =
wl_container_of(addon, texture, buffer_addon);
if (!fx_texture_invalidate(texture)) {
sway_log(SWAY_ERROR, "Failed to invalidate texture");
return false;
}
wlr_buffer_lock(texture->buffer);
return texture;
}
struct wlr_texture *wlr_texture =
fx_texture_from_dmabuf(renderer, dmabuf);
if (wlr_texture == NULL) {
return false;
}
struct fx_texture *texture = fx_get_texture(wlr_texture);
texture->buffer = wlr_buffer_lock(buffer);
wlr_addon_init(&texture->buffer_addon, &buffer->addons,
renderer, &texture_addon_impl);
return texture;
}
struct fx_texture *fx_texture_from_buffer(struct fx_renderer *renderer,
struct wlr_buffer *buffer) {
void *data;
uint32_t format;
size_t stride;
struct wlr_dmabuf_attributes dmabuf;
if (wlr_buffer_get_dmabuf(buffer, &dmabuf)) {
return fx_texture_from_dmabuf_buffer(renderer, buffer, &dmabuf);
} else if (wlr_buffer_begin_data_ptr_access(buffer,
WLR_BUFFER_DATA_PTR_ACCESS_READ, &data, &format, &stride)) {
struct fx_texture *tex = fx_texture_from_pixels(renderer,
format, stride, buffer->width, buffer->height, data);
wlr_buffer_end_data_ptr_access(buffer);
return tex;
} else {
return NULL;
}
}
void wlr_gles2_texture_get_fx_attribs(struct fx_texture *texture,
struct wlr_gles2_texture_attribs *attribs) {
memset(attribs, 0, sizeof(*attribs));
attribs->target = texture->target;
attribs->tex = texture->tex;
attribs->has_alpha = texture->has_alpha;
}