zellij/zellij-server/src/ui/pane_boundaries_frame.rs
Aram Drevekenin a9f8bbcd19
feat(ux): improve multiple select (#4221)
* intercept/clear-intercept key APIs

* allow opening a pinned unfocused floating pane

* rework plugin

* improve some apis

* fix tests

* tests for pane groups

* more exact placement and tests

* plugin command permission and cleanup

* improve some multiselect ux

* improve plugin ui

* remove old status indicator

* allow moving plugin out of the way

* style(fmt): rustfmt

* update plugins

* remove old keybinding

* cleanups

* fix: only rename pane if needed

* changelog and some cleanups

* style(fmt): rustfmt
2025-06-03 17:15:32 +02:00

1045 lines
45 KiB
Rust

use crate::output::CharacterChunk;
use crate::panes::{AnsiCode, RcCharacterStyles, TerminalCharacter, EMPTY_TERMINAL_CHARACTER};
use crate::ui::boundaries::boundary_type;
use crate::ClientId;
use zellij_utils::data::{client_id_to_colors, PaletteColor, Style};
use zellij_utils::errors::prelude::*;
use zellij_utils::pane_size::{Offset, Viewport};
use zellij_utils::position::Position;
use unicode_width::{UnicodeWidthChar, UnicodeWidthStr};
fn foreground_color(characters: &str, color: Option<PaletteColor>) -> Vec<TerminalCharacter> {
let mut colored_string = Vec::new();
for character in characters.chars() {
let mut styles = RcCharacterStyles::reset();
styles.update(|styles| {
styles.bold = Some(AnsiCode::On);
match color {
Some(palette_color) => {
styles.foreground = Some(AnsiCode::from(palette_color));
},
None => {},
}
});
let terminal_character = TerminalCharacter::new_styled(character, styles);
colored_string.push(terminal_character);
}
colored_string
}
fn background_color(characters: &str, color: Option<PaletteColor>) -> Vec<TerminalCharacter> {
let mut colored_string = Vec::new();
for character in characters.chars() {
let mut styles = RcCharacterStyles::reset();
styles.update(|styles| match color {
Some(palette_color) => {
styles.background = Some(AnsiCode::from(palette_color));
styles.bold(Some(AnsiCode::On));
},
None => {},
});
let terminal_character = TerminalCharacter::new_styled(character, styles);
colored_string.push(terminal_character);
}
colored_string
}
#[derive(Debug, Clone, Copy, PartialEq)]
enum ExitStatus {
Code(i32),
Exited,
}
pub struct FrameParams {
pub focused_client: Option<ClientId>,
pub is_main_client: bool, // more accurately: is_focused_for_main_client
pub other_focused_clients: Vec<ClientId>,
pub style: Style,
pub color: Option<PaletteColor>,
pub other_cursors_exist_in_session: bool,
pub pane_is_stacked_under: bool,
pub pane_is_stacked_over: bool,
pub should_draw_pane_frames: bool,
pub pane_is_floating: bool,
pub content_offset: Offset,
pub mouse_is_hovering_over_pane: bool,
pub pane_is_selectable: bool,
}
#[derive(Default, PartialEq)]
pub struct PaneFrame {
pub geom: Viewport,
pub title: String,
pub scroll_position: (usize, usize), // (position, length)
pub style: Style,
pub color: Option<PaletteColor>,
pub focused_client: Option<ClientId>,
pub is_main_client: bool,
pub other_cursors_exist_in_session: bool,
pub other_focused_clients: Vec<ClientId>,
exit_status: Option<ExitStatus>,
is_first_run: bool,
pane_is_stacked_over: bool,
pane_is_stacked_under: bool,
should_draw_pane_frames: bool,
is_pinned: bool,
is_floating: bool,
content_offset: Offset,
mouse_is_hovering_over_pane: bool,
is_selectable: bool,
}
impl PaneFrame {
pub fn new(
geom: Viewport,
scroll_position: (usize, usize),
main_title: String,
frame_params: FrameParams,
) -> Self {
PaneFrame {
geom,
title: main_title,
scroll_position,
style: frame_params.style,
color: frame_params.color,
focused_client: frame_params.focused_client,
is_main_client: frame_params.is_main_client,
other_focused_clients: frame_params.other_focused_clients,
other_cursors_exist_in_session: frame_params.other_cursors_exist_in_session,
exit_status: None,
is_first_run: false,
pane_is_stacked_over: frame_params.pane_is_stacked_over,
pane_is_stacked_under: frame_params.pane_is_stacked_under,
should_draw_pane_frames: frame_params.should_draw_pane_frames,
is_pinned: false,
is_floating: frame_params.pane_is_floating,
content_offset: frame_params.content_offset,
mouse_is_hovering_over_pane: frame_params.mouse_is_hovering_over_pane,
is_selectable: frame_params.pane_is_selectable,
}
}
pub fn is_pinned(mut self, is_pinned: bool) -> Self {
self.is_pinned = is_pinned;
self
}
pub fn add_exit_status(&mut self, exit_status: Option<i32>) {
self.exit_status = match exit_status {
Some(exit_status) => Some(ExitStatus::Code(exit_status)),
None => Some(ExitStatus::Exited),
};
}
pub fn indicate_first_run(&mut self) {
self.is_first_run = true;
}
pub fn override_color(&mut self, color: PaletteColor) {
self.color = Some(color);
}
fn client_cursor(&self, client_id: ClientId) -> Vec<TerminalCharacter> {
let color = client_id_to_colors(client_id, self.style.colors.multiplayer_user_colors);
background_color(" ", color.map(|c| c.0))
}
fn get_corner(&self, corner: &'static str) -> &'static str {
let corner = if !self.should_draw_pane_frames
&& (corner == boundary_type::TOP_LEFT || corner == boundary_type::TOP_RIGHT)
{
boundary_type::HORIZONTAL
} else if self.pane_is_stacked_under && corner == boundary_type::TOP_RIGHT {
boundary_type::BOTTOM_RIGHT
} else if self.pane_is_stacked_under && corner == boundary_type::TOP_LEFT {
boundary_type::BOTTOM_LEFT
} else {
corner
};
if self.style.rounded_corners {
match corner {
boundary_type::TOP_RIGHT => boundary_type::TOP_RIGHT_ROUND,
boundary_type::TOP_LEFT => boundary_type::TOP_LEFT_ROUND,
boundary_type::BOTTOM_RIGHT => boundary_type::BOTTOM_RIGHT_ROUND,
boundary_type::BOTTOM_LEFT => boundary_type::BOTTOM_LEFT_ROUND,
_ => corner,
}
} else {
corner
}
}
fn render_title_right_side(
&self,
max_length: usize,
) -> Option<(Vec<TerminalCharacter>, usize)> {
// string and length because of color
let has_scroll = self.scroll_position.0 > 0 || self.scroll_position.1 > 0;
if has_scroll {
let pin_indication = if self.is_floating && self.is_selectable {
self.render_pinned_indication(max_length)
} else {
None
}; // no pin indication for tiled panes
let space_for_scroll_indication = pin_indication
.as_ref()
.map(|(_, length)| max_length.saturating_sub(*length + 1))
.unwrap_or(max_length);
let scroll_indication = self.render_scroll_indication(space_for_scroll_indication);
match (pin_indication, scroll_indication) {
(
Some((mut pin_indication, pin_indication_len)),
Some((mut scroll_indication, scroll_indication_len)),
) => {
let mut characters: Vec<_> = scroll_indication.drain(..).collect();
let mut separator = foreground_color(&format!("|"), self.color);
characters.append(&mut separator);
characters.append(&mut pin_indication);
Some((characters, pin_indication_len + scroll_indication_len + 1))
},
(Some(pin_indication), None) => Some(pin_indication),
(None, Some(scroll_indication)) => Some(scroll_indication),
_ => None,
}
} else if self.is_floating && self.is_selectable {
self.render_pinned_indication(max_length)
} else {
None
}
}
fn render_scroll_indication(
&self,
max_length: usize,
) -> Option<(Vec<TerminalCharacter>, usize)> {
let prefix = " SCROLL: ";
let full_indication = format!(" {}/{} ", self.scroll_position.0, self.scroll_position.1);
let short_indication = format!(" {} ", self.scroll_position.0);
let full_indication_len = full_indication.chars().count();
let short_indication_len = short_indication.chars().count();
let prefix_len = prefix.chars().count();
if prefix_len + full_indication_len <= max_length {
Some((
foreground_color(&format!("{}{}", prefix, full_indication), self.color),
prefix_len + full_indication_len,
))
} else if full_indication_len <= max_length {
Some((
foreground_color(&full_indication, self.color),
full_indication_len,
))
} else if short_indication_len <= max_length {
Some((
foreground_color(&short_indication, self.color),
short_indication_len,
))
} else {
None
}
}
fn render_pinned_indication(
&self,
max_length: usize,
) -> Option<(Vec<TerminalCharacter>, usize)> {
let is_checked = if self.is_pinned { '+' } else { ' ' };
let full_indication = format!(" PIN [{}] ", is_checked);
let full_indication_len = full_indication.chars().count();
if full_indication_len <= max_length {
Some((
foreground_color(&full_indication, self.color),
full_indication_len,
))
} else {
None
}
}
fn render_my_focus(&self, max_length: usize) -> Option<(Vec<TerminalCharacter>, usize)> {
let mut left_separator = foreground_color(boundary_type::VERTICAL_LEFT, self.color);
let mut right_separator = foreground_color(boundary_type::VERTICAL_RIGHT, self.color);
let full_indication_text = "MY FOCUS";
let mut full_indication = vec![];
full_indication.append(&mut left_separator);
full_indication.push(EMPTY_TERMINAL_CHARACTER);
full_indication.append(&mut foreground_color(full_indication_text, self.color));
full_indication.push(EMPTY_TERMINAL_CHARACTER);
full_indication.append(&mut right_separator);
let full_indication_len = full_indication_text.width() + 4; // 2 for separators 2 for padding
let short_indication_text = "ME";
let mut short_indication = vec![];
short_indication.append(&mut left_separator);
short_indication.push(EMPTY_TERMINAL_CHARACTER);
short_indication.append(&mut foreground_color(short_indication_text, self.color));
short_indication.push(EMPTY_TERMINAL_CHARACTER);
short_indication.append(&mut right_separator);
let short_indication_len = short_indication_text.width() + 4; // 2 for separators 2 for padding
if full_indication_len <= max_length {
Some((full_indication, full_indication_len))
} else if short_indication_len <= max_length {
Some((short_indication, short_indication_len))
} else {
None
}
}
fn render_my_and_others_focus(
&self,
max_length: usize,
) -> Option<(Vec<TerminalCharacter>, usize)> {
let mut left_separator = foreground_color(boundary_type::VERTICAL_LEFT, self.color);
let mut right_separator = foreground_color(boundary_type::VERTICAL_RIGHT, self.color);
let full_indication_text = "MY FOCUS AND:";
let short_indication_text = "+";
let mut full_indication = foreground_color(full_indication_text, self.color);
let mut full_indication_len = full_indication_text.width();
let mut short_indication = foreground_color(short_indication_text, self.color);
let mut short_indication_len = short_indication_text.width();
for client_id in &self.other_focused_clients {
let mut text = self.client_cursor(*client_id);
full_indication_len += 2;
full_indication.push(EMPTY_TERMINAL_CHARACTER);
full_indication.append(&mut text.clone());
short_indication_len += 2;
short_indication.append(&mut text);
}
if full_indication_len + 4 <= max_length {
// 2 for separators, 2 for padding
let mut ret = vec![];
ret.append(&mut left_separator);
ret.push(EMPTY_TERMINAL_CHARACTER);
ret.append(&mut full_indication);
ret.push(EMPTY_TERMINAL_CHARACTER);
ret.append(&mut right_separator);
Some((ret, full_indication_len + 4))
} else if short_indication_len + 4 <= max_length {
// 2 for separators, 2 for padding
let mut ret = vec![];
ret.append(&mut left_separator);
ret.push(EMPTY_TERMINAL_CHARACTER);
ret.append(&mut short_indication);
ret.push(EMPTY_TERMINAL_CHARACTER);
ret.append(&mut right_separator);
Some((ret, short_indication_len + 4))
} else {
None
}
}
fn render_other_focused_users(
&self,
max_length: usize,
) -> Option<(Vec<TerminalCharacter>, usize)> {
let mut left_separator = foreground_color(boundary_type::VERTICAL_LEFT, self.color);
let mut right_separator = foreground_color(boundary_type::VERTICAL_RIGHT, self.color);
let full_indication_text = if self.other_focused_clients.len() == 1 {
"FOCUSED USER:"
} else {
"FOCUSED USERS:"
};
let middle_indication_text = "U:";
let mut full_indication = foreground_color(full_indication_text, self.color);
let mut full_indication_len = full_indication_text.width();
let mut middle_indication = foreground_color(middle_indication_text, self.color);
let mut middle_indication_len = middle_indication_text.width();
let mut short_indication = vec![];
let mut short_indication_len = 0;
for client_id in &self.other_focused_clients {
let mut text = self.client_cursor(*client_id);
full_indication_len += 2;
full_indication.push(EMPTY_TERMINAL_CHARACTER);
full_indication.append(&mut text.clone());
middle_indication_len += 2;
middle_indication.push(EMPTY_TERMINAL_CHARACTER);
middle_indication.append(&mut text.clone());
short_indication_len += 2;
short_indication.push(EMPTY_TERMINAL_CHARACTER);
short_indication.append(&mut text);
}
if full_indication_len + 4 <= max_length {
// 2 for separators, 2 for padding
let mut ret = vec![];
ret.append(&mut left_separator);
ret.push(EMPTY_TERMINAL_CHARACTER);
ret.append(&mut full_indication);
ret.push(EMPTY_TERMINAL_CHARACTER);
ret.append(&mut right_separator);
Some((ret, full_indication_len + 4))
} else if middle_indication_len + 4 <= max_length {
// 2 for separators, 2 for padding
let mut ret = vec![];
ret.append(&mut left_separator);
ret.push(EMPTY_TERMINAL_CHARACTER);
ret.append(&mut middle_indication);
ret.push(EMPTY_TERMINAL_CHARACTER);
ret.append(&mut right_separator);
Some((ret, middle_indication_len + 4))
} else if short_indication_len + 3 <= max_length {
// 2 for separators, 1 for padding
let mut ret = vec![];
ret.append(&mut left_separator);
ret.push(EMPTY_TERMINAL_CHARACTER);
ret.append(&mut short_indication);
ret.push(EMPTY_TERMINAL_CHARACTER);
ret.append(&mut right_separator);
Some((ret, short_indication_len + 3))
} else {
None
}
}
fn render_title_middle(&self, max_length: usize) -> Option<(Vec<TerminalCharacter>, usize)> {
// string and length because of color
if self.is_main_client
&& self.other_focused_clients.is_empty()
&& !self.other_cursors_exist_in_session
{
None
} else if self.is_main_client
&& self.other_focused_clients.is_empty()
&& self.other_cursors_exist_in_session
{
self.render_my_focus(max_length)
} else if self.is_main_client && !self.other_focused_clients.is_empty() {
self.render_my_and_others_focus(max_length)
} else if !self.other_focused_clients.is_empty() {
self.render_other_focused_users(max_length)
} else if (self.pane_is_stacked_under || self.pane_is_stacked_over)
&& self.exit_status.is_some()
{
let (first_part, first_part_len) = self.first_exited_held_title_part_full();
if first_part_len <= max_length {
Some((first_part, first_part_len))
} else {
None
}
} else {
None
}
}
fn render_title_left_side(&self, max_length: usize) -> Option<(Vec<TerminalCharacter>, usize)> {
let middle_truncated_sign = "[..]";
let middle_truncated_sign_long = "[...]";
let full_text = format!(" {} ", &self.title);
if max_length <= 6 || self.title.is_empty() {
None
} else if full_text.width() <= max_length {
Some((foreground_color(&full_text, self.color), full_text.width()))
} else {
let length_of_each_half = (max_length - middle_truncated_sign.width()) / 2;
let mut first_part: String = String::new();
for char in full_text.chars() {
if first_part.width() + char.width().unwrap_or(0) > length_of_each_half {
break;
} else {
first_part.push(char);
}
}
let mut second_part: String = String::new();
for char in full_text.chars().rev() {
if second_part.width() + char.width().unwrap_or(0) > length_of_each_half {
break;
} else {
second_part.insert(0, char);
}
}
let (title_left_side, title_length) = if first_part.width()
+ middle_truncated_sign.width()
+ second_part.width()
< max_length
{
// this means we lost 1 character when dividing the total length into halves
(
format!(
"{}{}{}",
first_part, middle_truncated_sign_long, second_part
),
first_part.width() + middle_truncated_sign_long.width() + second_part.width(),
)
} else {
(
format!("{}{}{}", first_part, middle_truncated_sign, second_part),
first_part.width() + middle_truncated_sign.width() + second_part.width(),
)
};
Some((foreground_color(&title_left_side, self.color), title_length))
}
}
fn three_part_title_line(
&self,
mut left_side: Vec<TerminalCharacter>,
left_side_len: &usize,
mut middle: Vec<TerminalCharacter>,
middle_len: &usize,
mut right_side: Vec<TerminalCharacter>,
right_side_len: &usize,
) -> Vec<TerminalCharacter> {
let total_title_length = self.geom.cols.saturating_sub(2); // 2 for the left and right corners
let mut title_line = vec![];
let left_side_start_position = self.geom.x + 1;
let middle_start_position = self.geom.x + (total_title_length / 2) - (middle_len / 2) + 1;
let right_side_start_position =
(self.geom.x + self.geom.cols - 1).saturating_sub(*right_side_len);
let mut col = self.geom.x;
loop {
if col == self.geom.x {
title_line.append(&mut foreground_color(
self.get_corner(boundary_type::TOP_LEFT),
self.color,
));
} else if col == self.geom.x + self.geom.cols - 1 {
title_line.append(&mut foreground_color(
self.get_corner(boundary_type::TOP_RIGHT),
self.color,
));
} else if col == left_side_start_position {
title_line.append(&mut left_side);
col += left_side_len;
continue;
} else if col == middle_start_position {
title_line.append(&mut middle);
col += middle_len;
continue;
} else if col == right_side_start_position {
title_line.append(&mut right_side);
col += right_side_len;
continue;
} else {
title_line.append(&mut foreground_color(boundary_type::HORIZONTAL, self.color));
}
if col == self.geom.x + self.geom.cols - 1 {
break;
}
col += 1;
}
title_line
}
fn left_and_middle_title_line(
&self,
mut left_side: Vec<TerminalCharacter>,
left_side_len: &usize,
mut middle: Vec<TerminalCharacter>,
middle_len: &usize,
) -> Vec<TerminalCharacter> {
let total_title_length = self.geom.cols.saturating_sub(2); // 2 for the left and right corners
let mut title_line = vec![];
let left_side_start_position = self.geom.x + 1;
let middle_start_position = self.geom.x + (total_title_length / 2) - (*middle_len / 2) + 1;
let mut col = self.geom.x;
loop {
if col == self.geom.x {
title_line.append(&mut foreground_color(
self.get_corner(boundary_type::TOP_LEFT),
self.color,
));
} else if col == self.geom.x + self.geom.cols - 1 {
title_line.append(&mut foreground_color(
self.get_corner(boundary_type::TOP_RIGHT),
self.color,
));
} else if col == left_side_start_position {
title_line.append(&mut left_side);
col += *left_side_len;
continue;
} else if col == middle_start_position {
title_line.append(&mut middle);
col += *middle_len;
continue;
} else {
title_line.append(&mut foreground_color(boundary_type::HORIZONTAL, self.color));
}
if col == self.geom.x + self.geom.cols - 1 {
break;
}
col += 1;
}
title_line
}
fn middle_only_title_line(
&self,
mut middle: Vec<TerminalCharacter>,
middle_len: &usize,
) -> Vec<TerminalCharacter> {
let total_title_length = self.geom.cols.saturating_sub(2); // 2 for the left and right corners
let mut title_line = vec![];
let middle_start_position = self.geom.x + (total_title_length / 2) - (*middle_len / 2) + 1;
let mut col = self.geom.x;
loop {
if col == self.geom.x {
title_line.append(&mut foreground_color(
self.get_corner(boundary_type::TOP_LEFT),
self.color,
));
} else if col == self.geom.x + self.geom.cols - 1 {
title_line.append(&mut foreground_color(
self.get_corner(boundary_type::TOP_RIGHT),
self.color,
));
} else if col == middle_start_position {
title_line.append(&mut middle);
col += *middle_len;
continue;
} else {
title_line.append(&mut foreground_color(boundary_type::HORIZONTAL, self.color));
}
if col == self.geom.x + self.geom.cols - 1 {
break;
}
col += 1;
}
title_line
}
fn two_part_title_line(
&self,
mut left_side: Vec<TerminalCharacter>,
left_side_len: &usize,
mut right_side: Vec<TerminalCharacter>,
right_side_len: &usize,
) -> Vec<TerminalCharacter> {
let mut left_boundary =
foreground_color(self.get_corner(boundary_type::TOP_LEFT), self.color);
let mut right_boundary =
foreground_color(self.get_corner(boundary_type::TOP_RIGHT), self.color);
let total_title_length = self.geom.cols.saturating_sub(2); // 2 for the left and right corners
let mut middle = String::new();
for _ in (left_side_len + right_side_len)..total_title_length {
middle.push_str(boundary_type::HORIZONTAL);
}
let mut ret = vec![];
ret.append(&mut left_boundary);
ret.append(&mut left_side);
ret.append(&mut foreground_color(&middle, self.color));
ret.append(&mut right_side);
ret.append(&mut right_boundary);
ret
}
fn left_only_title_line(
&self,
mut left_side: Vec<TerminalCharacter>,
left_side_len: &usize,
) -> Vec<TerminalCharacter> {
let mut left_boundary =
foreground_color(self.get_corner(boundary_type::TOP_LEFT), self.color);
let mut right_boundary =
foreground_color(self.get_corner(boundary_type::TOP_RIGHT), self.color);
let total_title_length = self.geom.cols.saturating_sub(2); // 2 for the left and right corners
let mut middle_padding = String::new();
for _ in *left_side_len..total_title_length {
middle_padding.push_str(boundary_type::HORIZONTAL);
}
let mut ret = vec![];
ret.append(&mut left_boundary);
ret.append(&mut left_side);
ret.append(&mut foreground_color(&middle_padding, self.color));
ret.append(&mut right_boundary);
ret
}
fn empty_title_line(&self) -> Vec<TerminalCharacter> {
let mut left_boundary =
foreground_color(self.get_corner(boundary_type::TOP_LEFT), self.color);
let mut right_boundary =
foreground_color(self.get_corner(boundary_type::TOP_RIGHT), self.color);
let total_title_length = self.geom.cols.saturating_sub(2); // 2 for the left and right corners
let mut middle_padding = String::new();
for _ in 0..total_title_length {
middle_padding.push_str(boundary_type::HORIZONTAL);
}
let mut ret = vec![];
ret.append(&mut left_boundary);
ret.append(&mut foreground_color(&middle_padding, self.color));
ret.append(&mut right_boundary);
ret
}
fn title_line_with_middle(
&self,
middle: Vec<TerminalCharacter>,
middle_len: &usize,
) -> Vec<TerminalCharacter> {
let total_title_length = self.geom.cols.saturating_sub(2); // 2 for the left and right corners
let length_of_each_side = total_title_length.saturating_sub(*middle_len + 2) / 2;
let left_side = self.render_title_left_side(length_of_each_side);
let right_side = self.render_title_right_side(length_of_each_side);
match (left_side, right_side) {
(Some((left_side, left_side_len)), Some((right_side, right_side_len))) => self
.three_part_title_line(
left_side,
&left_side_len,
middle,
middle_len,
right_side,
&right_side_len,
),
(Some((left_side, left_side_len)), None) => {
self.left_and_middle_title_line(left_side, &left_side_len, middle, middle_len)
},
_ => self.middle_only_title_line(middle, middle_len),
}
}
fn title_line_without_middle(&self) -> Vec<TerminalCharacter> {
let total_title_length = self.geom.cols.saturating_sub(2); // 2 for the left and right corners
let left_side = self.render_title_left_side(total_title_length);
let right_side = left_side.as_ref().and_then(|(_left_side, left_side_len)| {
let space_left = total_title_length.saturating_sub(*left_side_len + 1); // 1 for a middle separator
self.render_title_right_side(space_left)
});
match (left_side, right_side) {
(Some((left_side, left_side_len)), Some((right_side, right_side_len))) => {
self.two_part_title_line(left_side, &left_side_len, right_side, &right_side_len)
},
(Some((left_side, left_side_len)), None) => {
self.left_only_title_line(left_side, &left_side_len)
},
_ => self.empty_title_line(),
}
}
fn render_title(&self) -> Result<Vec<TerminalCharacter>> {
let total_title_length = self.geom.cols.saturating_sub(2); // 2 for the left and right corners
self.render_title_middle(total_title_length)
.map(|(middle, middle_length)| self.title_line_with_middle(middle, &middle_length))
.or_else(|| Some(self.title_line_without_middle()))
.with_context(|| format!("failed to render title '{}'", self.title))
}
fn render_one_line_title(&self) -> Result<Vec<TerminalCharacter>> {
let total_title_length = self.geom.cols.saturating_sub(2); // 2 for the left and right corners
self.render_title_middle(total_title_length)
.map(|(middle, middle_length)| self.title_line_with_middle(middle, &middle_length))
.or_else(|| Some(self.title_line_without_middle()))
.with_context(|| format!("failed to render title '{}'", self.title))
}
fn render_held_undertitle(&self) -> Result<Vec<TerminalCharacter>> {
let max_undertitle_length = self.geom.cols.saturating_sub(2); // 2 for the left and right corners
let (mut first_part, first_part_len) = self.first_exited_held_title_part_full();
let mut left_boundary =
foreground_color(self.get_corner(boundary_type::BOTTOM_LEFT), self.color);
let mut right_boundary =
foreground_color(self.get_corner(boundary_type::BOTTOM_RIGHT), self.color);
let res = if self.is_main_client {
let (mut second_part, second_part_len) = self.second_held_title_part_full();
let full_text_len = first_part_len + second_part_len;
if full_text_len <= max_undertitle_length {
// render exit status and tips
let mut padding = String::new();
for _ in full_text_len..max_undertitle_length {
padding.push_str(boundary_type::HORIZONTAL);
}
let mut ret = vec![];
ret.append(&mut left_boundary);
ret.append(&mut first_part);
ret.append(&mut second_part);
ret.append(&mut foreground_color(&padding, self.color));
ret.append(&mut right_boundary);
ret
} else if first_part_len <= max_undertitle_length {
// render only exit status
let mut padding = String::new();
for _ in first_part_len..max_undertitle_length {
padding.push_str(boundary_type::HORIZONTAL);
}
let mut ret = vec![];
ret.append(&mut left_boundary);
ret.append(&mut first_part);
ret.append(&mut foreground_color(&padding, self.color));
ret.append(&mut right_boundary);
ret
} else {
self.empty_undertitle(max_undertitle_length)
}
} else {
if first_part_len <= max_undertitle_length {
// render first part
let full_text_len = first_part_len;
let mut padding = String::new();
for _ in full_text_len..max_undertitle_length {
padding.push_str(boundary_type::HORIZONTAL);
}
let mut ret = vec![];
ret.append(&mut left_boundary);
ret.append(&mut first_part);
ret.append(&mut foreground_color(&padding, self.color));
ret.append(&mut right_boundary);
ret
} else {
self.empty_undertitle(max_undertitle_length)
}
};
Ok(res)
}
fn render_mouse_shortcuts_undertitle(&self) -> Result<Vec<TerminalCharacter>> {
let max_undertitle_length = self.geom.cols.saturating_sub(2); // 2 for the left and right corners
let mut left_boundary =
foreground_color(self.get_corner(boundary_type::BOTTOM_LEFT), self.color);
let mut right_boundary =
foreground_color(self.get_corner(boundary_type::BOTTOM_RIGHT), self.color);
let res = if self.is_main_client {
self.empty_undertitle(max_undertitle_length)
} else {
let (mut hover_shortcuts, hover_shortcuts_len) = self.hover_shortcuts_part_full();
if hover_shortcuts_len <= max_undertitle_length {
// render exit status and tips
let mut padding = String::new();
for _ in hover_shortcuts_len..max_undertitle_length {
padding.push_str(boundary_type::HORIZONTAL);
}
let mut ret = vec![];
ret.append(&mut left_boundary);
ret.append(&mut hover_shortcuts);
ret.append(&mut foreground_color(&padding, self.color));
ret.append(&mut right_boundary);
ret
} else {
self.empty_undertitle(max_undertitle_length)
}
};
Ok(res)
}
pub fn clicked_on_pinned(&mut self, position: Position) -> bool {
if self.is_floating {
// TODO: this is not entirely accurate because our relative position calculation in
// itself isn't - when that is fixed, we should adjust this as well
let checkbox_center_position = self.geom.cols.saturating_sub(5);
let checkbox_position_start = checkbox_center_position.saturating_sub(1);
let checkbox_position_end = checkbox_center_position + 1;
if position.line() == -1
&& (position.column() >= checkbox_position_start
&& position.column() <= checkbox_position_end)
{
return true;
}
}
false
}
pub fn render(&self) -> Result<(Vec<CharacterChunk>, Option<String>)> {
let err_context = || "failed to render pane frame";
let mut character_chunks = vec![];
if self.geom.rows == 1 || !self.should_draw_pane_frames {
// we do this explicitly when not drawing pane frames because this should only happen
// if this is a stacked pane with pane frames off (and it doesn't necessarily have only
// 1 row because it could also be a flexible stacked pane)
// in this case we should always draw the pane title line, and only the title line
let mut one_line_title = self.render_one_line_title().with_context(err_context)?;
if self.content_offset.right != 0 && !self.should_draw_pane_frames {
// here what happens is that the title should be offset to the right
// in order to give room to the boundaries between the panes to be drawn
one_line_title.pop();
}
let y_coords_of_title = if self.pane_is_stacked_under && !self.should_draw_pane_frames {
// we only want to use the bottom offset in this case because panes that are
// stacked above the flexible pane should actually appear exactly where they are on
// screen, the content offset being "absorbed" by the flexible pane below them
self.geom.y.saturating_sub(self.content_offset.bottom)
} else {
self.geom.y
};
character_chunks.push(CharacterChunk::new(
one_line_title,
self.geom.x,
y_coords_of_title,
));
} else {
for row in 0..self.geom.rows {
if row == 0 {
// top row
let title = self.render_title().with_context(err_context)?;
let x = self.geom.x;
let y = self.geom.y + row;
character_chunks.push(CharacterChunk::new(title, x, y));
} else if row == self.geom.rows - 1 {
// bottom row
if self.mouse_is_hovering_over_pane && !self.is_main_client {
let x = self.geom.x;
let y = self.geom.y + row;
character_chunks.push(CharacterChunk::new(
self.render_mouse_shortcuts_undertitle()
.with_context(err_context)?,
x,
y,
));
} else if self.exit_status.is_some() || self.is_first_run {
let x = self.geom.x;
let y = self.geom.y + row;
character_chunks.push(CharacterChunk::new(
self.render_held_undertitle().with_context(err_context)?,
x,
y,
));
} else {
let mut bottom_row = vec![];
for col in 0..self.geom.cols {
let boundary = if col == 0 {
// bottom left corner
self.get_corner(boundary_type::BOTTOM_LEFT)
} else if col == self.geom.cols - 1 {
// bottom right corner
self.get_corner(boundary_type::BOTTOM_RIGHT)
} else {
boundary_type::HORIZONTAL
};
let mut boundary_character = foreground_color(boundary, self.color);
bottom_row.append(&mut boundary_character);
}
let x = self.geom.x;
let y = self.geom.y + row;
character_chunks.push(CharacterChunk::new(bottom_row, x, y));
}
} else {
let boundary_character_left =
foreground_color(boundary_type::VERTICAL, self.color);
let boundary_character_right =
foreground_color(boundary_type::VERTICAL, self.color);
let x = self.geom.x;
let y = self.geom.y + row;
character_chunks.push(CharacterChunk::new(boundary_character_left, x, y));
let x = (self.geom.x + self.geom.cols).saturating_sub(1);
let y = self.geom.y + row;
character_chunks.push(CharacterChunk::new(boundary_character_right, x, y));
}
}
}
Ok((character_chunks, None))
}
fn first_exited_held_title_part_full(&self) -> (Vec<TerminalCharacter>, usize) {
// (title part, length)
match self.exit_status {
Some(ExitStatus::Code(exit_code)) => {
let mut first_part = vec![];
let left_bracket = " [ ";
let exited_text = "EXIT CODE: ";
let exit_code_text = format!("{}", exit_code);
let exit_code_color = if exit_code == 0 {
self.style.colors.exit_code_success.base
} else {
self.style.colors.exit_code_error.base
};
let right_bracket = " ] ";
first_part.append(&mut foreground_color(left_bracket, self.color));
first_part.append(&mut foreground_color(exited_text, self.color));
first_part.append(&mut foreground_color(
&exit_code_text,
Some(exit_code_color),
));
first_part.append(&mut foreground_color(right_bracket, self.color));
(
first_part,
left_bracket.len()
+ exited_text.len()
+ exit_code_text.len()
+ right_bracket.len(),
)
},
Some(ExitStatus::Exited) => {
let mut first_part = vec![];
let left_bracket = " [ ";
let exited_text = "EXITED";
let right_bracket = " ] ";
first_part.append(&mut foreground_color(left_bracket, self.color));
first_part.append(&mut foreground_color(
exited_text,
Some(self.style.colors.exit_code_error.base),
));
first_part.append(&mut foreground_color(right_bracket, self.color));
(
first_part,
left_bracket.len() + exited_text.len() + right_bracket.len(),
)
},
None => (foreground_color(boundary_type::HORIZONTAL, self.color), 1),
}
}
fn second_held_title_part_full(&self) -> (Vec<TerminalCharacter>, usize) {
// (title part, length)
let mut second_part = vec![];
let left_enter_bracket = if self.is_first_run { " <" } else { "<" };
let enter_text = "ENTER";
let right_enter_bracket = ">";
let enter_tip = if self.is_first_run {
" run, "
} else {
" re-run, "
};
let left_esc_bracket = "<";
let esc_text = "ESC";
let right_esc_bracket = ">";
let esc_tip = " drop to shell, ";
let left_break_bracket = "<";
let break_text = "Ctrl-c";
let right_break_bracket = ">";
let break_tip = " exit ";
second_part.append(&mut foreground_color(left_enter_bracket, self.color));
second_part.append(&mut foreground_color(
enter_text,
Some(self.style.colors.text_unselected.emphasis_0),
));
second_part.append(&mut foreground_color(right_enter_bracket, self.color));
second_part.append(&mut foreground_color(enter_tip, self.color));
second_part.append(&mut foreground_color(left_esc_bracket, self.color));
second_part.append(&mut foreground_color(
esc_text,
Some(self.style.colors.text_unselected.emphasis_0),
));
second_part.append(&mut foreground_color(right_esc_bracket, self.color));
second_part.append(&mut foreground_color(esc_tip, self.color));
second_part.append(&mut foreground_color(left_break_bracket, self.color));
second_part.append(&mut foreground_color(
break_text,
Some(self.style.colors.text_unselected.emphasis_0),
));
second_part.append(&mut foreground_color(right_break_bracket, self.color));
second_part.append(&mut foreground_color(break_tip, self.color));
(
second_part,
left_enter_bracket.len()
+ enter_text.len()
+ right_enter_bracket.len()
+ enter_tip.len()
+ left_esc_bracket.len()
+ esc_text.len()
+ right_esc_bracket.len()
+ esc_tip.len()
+ left_break_bracket.len()
+ break_text.len()
+ right_break_bracket.len()
+ break_tip.len(),
)
}
fn hover_shortcuts_part_full(&self) -> (Vec<TerminalCharacter>, usize) {
// (title part, length)
let mut hover_shortcuts = vec![];
let alt_click_text = " Alt <Click>";
let alt_click_tip = " - group,";
let alt_right_click_text = " Alt <Right-Click>";
let alt_right_click_tip = " - ungroup all ";
hover_shortcuts.append(&mut foreground_color(alt_click_text, self.color));
hover_shortcuts.append(&mut foreground_color(alt_click_tip, self.color));
hover_shortcuts.append(&mut foreground_color(alt_right_click_text, self.color));
hover_shortcuts.append(&mut foreground_color(alt_right_click_tip, self.color));
(
hover_shortcuts,
alt_click_text.chars().count()
+ alt_click_tip.chars().count()
+ alt_right_click_text.chars().count()
+ alt_right_click_tip.chars().count(),
)
}
fn empty_undertitle(&self, max_undertitle_length: usize) -> Vec<TerminalCharacter> {
let mut left_boundary =
foreground_color(self.get_corner(boundary_type::BOTTOM_LEFT), self.color);
let mut right_boundary =
foreground_color(self.get_corner(boundary_type::BOTTOM_RIGHT), self.color);
let mut ret = vec![];
let mut padding = String::new();
for _ in 0..max_undertitle_length {
padding.push_str(boundary_type::HORIZONTAL);
}
ret.append(&mut left_boundary);
ret.append(&mut foreground_color(&padding, self.color));
ret.append(&mut right_boundary);
ret
}
}