18 lines
No EOL
783 B
Markdown
18 lines
No EOL
783 B
Markdown
{{{
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"planted": "12/6/2020",
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"repotted": "12/10/2025",
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"last_tended_to": "12/10/2025",
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"nobreak": "true"
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}}}
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* nothing super visually impressive to show today, but I implemented a precise collision system and quake-like movement! It improves the feel of the game a *ton*, so I'm glad that I got it done.
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*gardener's note: 8 hours later.*
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* Update! I managed to implement subsector rendering ([my last tweet](?twitter__tweets__12_6_2020_1)) into my #7dfps engine! It's a little buggy, but it should be working for almost all cases!
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*gardener's second note: when I was collecting the original gifs for this I also decided to include this one. It's buggier, but very cool. I love how dynamic the levels could be.*
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