hotn-gay-digital-garden/twitter/tweets/12_6_2020_2.md
2026-02-15 21:39:13 -06:00

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{{{ "planted": "12/6/2020", "repotted": "12/10/2025", "last_tended_to": "12/10/2025", "nobreak": "true" }}}

  • nothing super visually impressive to show today, but I implemented a precise collision system and quake-like movement! It improves the feel of the game a ton, so I'm glad that I got it done.

gardener's note: 8 hours later.

  • Update! I managed to implement subsector rendering (my last tweet) into my #7dfps engine! It's a little buggy, but it should be working for almost all cases!

gardener's second note: when I was collecting the original gifs for this I also decided to include this one. It's buggier, but very cool. I love how dynamic the levels could be.