783 B
783 B
{{{ "planted": "12/6/2020", "repotted": "12/10/2025", "last_tended_to": "12/10/2025", "nobreak": "true" }}}
- nothing super visually impressive to show today, but I implemented a precise collision system and quake-like movement! It improves the feel of the game a ton, so I'm glad that I got it done.
gardener's note: 8 hours later.
- Update! I managed to implement subsector rendering (my last tweet) into my #7dfps engine! It's a little buggy, but it should be working for almost all cases!
gardener's second note: when I was collecting the original gifs for this I also decided to include this one. It's buggier, but very cool. I love how dynamic the levels could be.

