hotn-gay-digital-garden/twitter/tweets/9_20_2020.md
2026-02-15 21:39:13 -06:00

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{{{
"planted": "9/21/2020",
"repotted": "1/4/2026",
"nobreak": "true"
}}}
* I finally decided to share my #pico8 raycasting engine I've been working on for about 2 1/2 weeks now! It's got support for various sloped walls, overhangs, sprites, and scripted objects. ~5000 tokens.
![](media/9_20_2020.gif)
* I want to eventually make this into some sort of arena-shooter, so I've been emphasizing fast movement. This has also forced me to code a precise collision system, which was probably the second hardest part of this engine.
#pico8
![](media/9_20_2020_2.gif)