582 B
582 B
{{{ "planted": "9/21/2020", "repotted": "1/4/2026", "nobreak": "true" }}}
- I finally decided to share my #pico8 raycasting engine I've been working on for about 2 1/2 weeks now! It's got support for various sloped walls, overhangs, sprites, and scripted objects. ~5000 tokens.
- I want to eventually make this into some sort of arena-shooter, so I've been emphasizing fast movement. This has also forced me to code a precise collision system, which was probably the second hardest part of this engine. #pico8

