hotn-gay-digital-garden/valeradhd.md
2026-02-15 21:39:13 -06:00

2.5 KiB

{{{ "title": "Twitter (@ValerADHD)", "status": "sprout", "planted": "12/10/2025", "last_tended_to": "1/4/2025" }}}

Back in 2020-2021 I had a Twitter account I posted on frequently for game development. At the time I was hyperfixating on the "Fantasy Console" pico-8 and was using it to make a ton of things. Most of my tweets revolve around that--it had an amazing (now migrated) community in the #pico8 tag which was super welcoming. I thought it'd be nice to have a better organized and more trustworthy than that seedy old website. I'm still working on "repotting" everything, so this isn't a full repository yet.


Vectordoom


While I never called it that when I was posting about it, "Vectordoom" is one of my favorite projects I've ever worked on. It inspired the styling of this page and quite a few other unfinished projects. I'd like to finish it at some point, but I'm not much of a "game" developer. I've collected everything I tweeted about it and added some comments where I thought it would be interesting. I hope to eventually write more about this--there's a lot that wasn't shown in these.

Vectordoom was based on previous work I had done implementing a "Duke Nukem 3D" style 2.5D portal-renderer in pico8, which I like to call:


Quiver Engine (Wolf3D raycasting)


The first big project I did in Pico-8 was a Wolfenstein 3D style raycasting engine. It started small and then kept growing as I figured out how to do more complicated rendering techniques in it. There's way more that I never tweeted about that I'll have to write up someday. The "Quiver" name was some bullshit I thought of when I was implementing quake-style movement.


TweetCarts / Code Golf


"TweetCarts" are a form of code-golfing where you attempt to fit the entire source code for a pico-8 demo in 280 unicode characters. I got really into it, and other pico-8 code golfing competitions like TweetTweetCarts (580 chars) and the Pico1K jam (1024 chars). The code was initially included as replies, but I decided to format it nicer for the site.


Miscellaneous


I also worked on a bunch of random little projects that I posted snippets of. I've collected them here: