14 lines
No EOL
582 B
Markdown
14 lines
No EOL
582 B
Markdown
{{{
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"planted": "9/21/2020",
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"repotted": "1/4/2026",
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"nobreak": "true"
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}}}
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* I finally decided to share my #pico8 raycasting engine I've been working on for about 2 1/2 weeks now! It's got support for various sloped walls, overhangs, sprites, and scripted objects. ~5000 tokens.
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* I want to eventually make this into some sort of arena-shooter, so I've been emphasizing fast movement. This has also forced me to code a precise collision system, which was probably the second hardest part of this engine.
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#pico8
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